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complications [2013/12/23 04:49] storyteller created |
complications [2021/12/04 00:39] (current) |
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====== Complications ====== | ====== Complications ====== | ||
- | It isn't difficult to get at least one success, even with only a couple of dice. If your group is heavily into roleplaying, the simple rolls described above serve to move the game along with a minimum of distraction. The options below serve to accent the game's action and cinematic qualities with an added level of complexity, but are still designed for smooth gameplay. | + | It isn't difficult to get at least one success, even with only a couple of dice. If your group is heavily into role playing, the simple rolls described in [[basic_systems|Basic Systems]] serve to move the game along with a minimum of distraction. The options below serve to accent the game's action and cinematic qualities with an added level of complexity, but are still designed for smooth game play. |
===== Extended Actions ===== | ===== Extended Actions ===== | ||
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===== Teamwork ===== | ===== Teamwork ===== | ||
- | Characters can combine successes, generally during an extended action. At the Storyteller's discretion, two or more players can roll separately and total their successes. While teamwork is effective in repairing devices, collecting information or in combat, the tagteam approach can be confusing in social situations. | + | Characters can combine successes, generally during an extended action. At the Storyteller's discretion, two or more players can roll separately and total their successes. While teamwork is effective in repairing devices, collecting information or in combat, the tag-team approach can be confusing in social situations. |
===== Second Chances ===== | ===== Second Chances ===== |