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concord_administrator_advanced_class [2013/08/03 04:21]
storyteller created
concord_administrator_advanced_class [2021/12/04 00:39] (current)
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 The Concord Administrator is a kind of space-faring marshal; she is the law out on the lawless edge of space. The [[Galactic Concord]] has invested considerable time and training to make its Administrators both capable and incorruptible. They represent Concord authority, and any sign of abuse weakens confidence in the Concord. Although the Concord Administrator is authorized to dispense summary justice, she usually sticks to the motto of "bring them back alive"​-because public trials remind everyone of the price for breaking Concord law. The Concord Administrator is a kind of space-faring marshal; she is the law out on the lawless edge of space. The [[Galactic Concord]] has invested considerable time and training to make its Administrators both capable and incorruptible. They represent Concord authority, and any sign of abuse weakens confidence in the Concord. Although the Concord Administrator is authorized to dispense summary justice, she usually sticks to the motto of "bring them back alive"​-because public trials remind everyone of the price for breaking Concord law.
 Select this advanced class if you want your character to be the ultimate authority in the fringes of space. Select this advanced class if you want your character to be the ultimate authority in the fringes of space.
 +
 The fastest path into this advanced class is from the Dedicated hero basic class, though other paths are certainly possible. The fastest path into this advanced class is from the Dedicated hero basic class, though other paths are certainly possible.
  
-=== REQUIREMENTS ===+===== REQUIREMENTS ​=====
 To qualify to become a Concord Administrator,​ a character must fulfill all the following criteria. To qualify to become a Concord Administrator,​ a character must fulfill all the following criteria.
-**Skills:** [[Investigate (Skill)|Investigate]] 6 ranks, [[Knowledge (Administration) (Skill)|Knowledge (Administration)]] 6 ranks, [[Sense Motive (Skill)|Sense Motive]] 6 ranks. +  * **Skills:** [[Investigate (Skill)|Investigate]] 6 ranks, [[Knowledge (Administration) (Skill)|Knowledge (Administration)]] 6 ranks, [[Sense Motive (Skill)|Sense Motive]] 6 ranks. 
-**Feats:** [[Iron Will (Feat)]]. +  ​* ​**Feats:** [[Iron Will (Feat)]]. 
-**Allegiance:​** The character must have an allegiance to the Galactic Concord to become a Concord Administrator.+  ​* ​**Allegiance:​** The character must have an allegiance to the Galactic Concord to become a Concord Administrator.
  
 ''​=== The CONCORD ADMINISTRATOR table formatted here===''​ ''​=== The CONCORD ADMINISTRATOR table formatted here===''​
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 10th +7 +5 +3 +5 Hunch, Stun Strike 3/day +7 +2 10th +7 +5 +3 +5 Hunch, Stun Strike 3/day +7 +2
  
-=== HIT DIE ===+===== HIT DIE =====
 The Concord Administrator gains ld8 hit points per level. The character'​s Constitution modifier applies. The Concord Administrator gains ld8 hit points per level. The character'​s Constitution modifier applies.
  
-=== ACTION POINTS ===+===== ACTION POINTS ​=====
 The Concord Administrator gains a number of action points equal to 6 + one-half her character level, rounded down, every time she attains a new level in this class. The Concord Administrator gains a number of action points equal to 6 + one-half her character level, rounded down, every time she attains a new level in this class.
  
-=== CLASS SKILLS ===+===== CLASS SKILLS ​=====
 The Concord Administrator'​s class skills are as follows. The Concord Administrator'​s class skills are as follows.
 +
 [[Bluff (Skill)|Bluff]] (Cha), [[Computer Use (Skill)|Computer Use]] (Int), [[Concentration (Skill)|Concentration]] (Con), [[Diplomacy (Skill)|Diplomacy]] (Cha), [[Gather Information (Skill)|Gather Information]] (Cha), [[Intimidate (Skill)|Intimidate]] (Cha), [[Investigate (Skill)|Investigate]] (Int), ​ [[Research (Skill)|Research]] (Int), [[Search (Skill)|Search]] (Int), [[Sense Motive (Skill)|Sense Motive]] (Wis), [[Spot (Skill)|Spot]] (Wis), [[Survival (Skill)|Survival]] (Wis). [[Bluff (Skill)|Bluff]] (Cha), [[Computer Use (Skill)|Computer Use]] (Int), [[Concentration (Skill)|Concentration]] (Con), [[Diplomacy (Skill)|Diplomacy]] (Cha), [[Gather Information (Skill)|Gather Information]] (Cha), [[Intimidate (Skill)|Intimidate]] (Cha), [[Investigate (Skill)|Investigate]] (Int), ​ [[Research (Skill)|Research]] (Int), [[Search (Skill)|Search]] (Int), [[Sense Motive (Skill)|Sense Motive]] (Wis), [[Spot (Skill)|Spot]] (Wis), [[Survival (Skill)|Survival]] (Wis).
 +
 **Skill Points at Each Level:** 4 + Int modifier **Skill Points at Each Level:** 4 + Int modifier
  
-=== CLASS FEATURES ===+ 
 +===== CLASS FEATURES ​=====
 The following features pertain to the Concord Administrator advanced class. The following features pertain to the Concord Administrator advanced class.
  
-== Concord Allegiance ==+==== Concord Allegiance ​====
 If a Concord Administrator loses or gives up her allegiance to the Galactic Concord, she can no longer advance in this class. She is also required by law to surrender her tri-staff to Concord authorities. If a Concord Administrator loses or gives up her allegiance to the Galactic Concord, she can no longer advance in this class. She is also required by law to surrender her tri-staff to Concord authorities.
  
-== Tri-Staff == +==== Tri-Staff ​==== 
-At lest level, the Concord Administrator gets her badge of office: the Tri-Staff. She also receives the bonus feat [[Exotic Melee Weapon Proficiency (Feat)|Exotic Melee Weapon Proficiency]] (Tri-Staff),​ which allows her to wield this advanced weapon in combat without penalties.+At 1st level, the Concord Administrator gets her badge of office: the Tri-Staff. She also receives the bonus feat [[Exotic Melee Weapon Proficiency (Feat)|Exotic Melee Weapon Proficiency]] (Tri-Staff),​ which allows her to wield this advanced weapon in combat without penalties.
  
-== Bonus Class Skill ==+==== Bonus Class Skill ====
 At 2nd level, and again at 5th and 8th level, the Concord Administrator may designate any one cross-class skill as a class skill. This represents an area of training and expertise that the Concord Administrator picks up outside her normal training. At 2nd level, and again at 5th and 8th level, the Concord Administrator may designate any one cross-class skill as a class skill. This represents an area of training and expertise that the Concord Administrator picks up outside her normal training.
  
-== Bonus Feats ==+==== Bonus Feats ====
 At 3rd, 6th, and 9th level, the Concord Administrator gains a bonus feat. The bonus feat must be selected from the following list, and the Concord Administrator must meet all the prerequisites of the feat to select it. At 3rd, 6th, and 9th level, the Concord Administrator gains a bonus feat. The bonus feat must be selected from the following list, and the Concord Administrator must meet all the prerequisites of the feat to select it.
-[[Advanced Firearms Proficiency (Feat)|Advanced Firearms Proficiency]],​ [[Armor Proficiency (Light) (Feat)|Armor Proficiency (Light)]], [[Armor Proficiency (Medium) (Feat)|Armor Proficiency (Medium)]], [[Armor Proficiency (Heavy) (Feat)|Armor Proficiency (Heavy)]], [[Archaic Weapons Proficiency (Feat)|Archaic Weapons Proficiency]],​ [[Attentive (Feat)|Attentive]],​ [[Blind-Fight (Feat)|Blind-Fight]],​ [[Combat Expertise (Feat)|Combat Expertise]],​ [[Defensive Martial Arts (Feat)|Defensive Martial Arts]], [[Dodge (Feat)|Dodge]],​ [[Double Tap (Feat)|Double Tap]], [[Far Shot (Feat)|Far Shot]], [[Improved Trip (Feat)|Improved Trip]], [[Personal Firearms Proficiency (Feat)|Personal Firearms Proficiency]],​ [[Point Blank Shot (Feat)|Point Blank Shot]], [[Track (Feat)|Track]],​ [[Weapon Focus]]. 
  
-== Profile ==+[[Advanced Firearms Proficiency (Feat)|Advanced Firearms Proficiency]],​ [[Armor Proficiency (Light) (Feat)|Armor Proficiency (Light)]], [[Armor Proficiency (Medium) (Feat)|Armor Proficiency (Medium)]], [[Armor Proficiency (Heavy) (Feat)|Armor Proficiency (Heavy)]], [[Archaic Weapons Proficiency (Feat)|Archaic Weapons Proficiency]],​ [[Attentive (Feat)|Attentive]],​ [[Blind-Fight (Feat)|Blind-Fight]],​ [[Combat Expertise (Feat)|Combat Expertise]],​ [[Defensive Martial Arts (Feat)|Defensive Martial Arts]], [[Dodge (Feat)|Dodge]],​ [[Double Tap (Feat)|Double Tap]], [[Far Shot (Feat)|Far Shot]], [[Improved Trip (Feat)|Improved Trip]], [[Personal Firearms Proficiency (Feat)|Personal Firearms Proficiency]],​ [[Point Blank Shot (Feat)|Point Blank Shot]], [[Track (Feat)|Track]],​ [[Weapon Focus (Feat)|Weapon Focus]]. 
 + 
 +==== Profile ​====
 At 4th level. a Concord Administrator swiftly learns how to profile a criminal. By making a [[Gather Information (Skill)|Gather Information]] check (DC 15) when talking to witnesses of a crime, the Concord Administrator compiles a rough mental picture of the suspect. This mental picture provides a physical description,​ including distinguishing markings and visible mannerisms. Success makes the profile accurate, at least concerning a particular suspect as seen by witnesses. (For this Gather Information check, no money changes hands.) At 4th level. a Concord Administrator swiftly learns how to profile a criminal. By making a [[Gather Information (Skill)|Gather Information]] check (DC 15) when talking to witnesses of a crime, the Concord Administrator compiles a rough mental picture of the suspect. This mental picture provides a physical description,​ including distinguishing markings and visible mannerisms. Success makes the profile accurate, at least concerning a particular suspect as seen by witnesses. (For this Gather Information check, no money changes hands.)
 +
 The Concord Administrator can expand the profile by making an Investigate check (DC 15) after exploring the crime scene or other evidence [inked to the suspect. If successful, the Concord Administrator combines eyewitness accounts with forensic evidence to develop a profile of the suspect'​s method of operation. This provides a +2 circumstance bonus on any skill checks made to uncover additional evidence or otherwise locate and capture the suspect-the Concord Administrator develops a sense of what the suspect is after and where he or she might go next. The Concord Administrator can expand the profile by making an Investigate check (DC 15) after exploring the crime scene or other evidence [inked to the suspect. If successful, the Concord Administrator combines eyewitness accounts with forensic evidence to develop a profile of the suspect'​s method of operation. This provides a +2 circumstance bonus on any skill checks made to uncover additional evidence or otherwise locate and capture the suspect-the Concord Administrator develops a sense of what the suspect is after and where he or she might go next.
  
-== Stunning Strike ==+==== Stunning Strike ​====
 Once per day, a Concord Administrator of 4th level or higher can use her tri-staff to deal a stunning blow. The Concord Administrator must declare that she is using this ability before making the attack roll (thus, a failed attack roll ruins the attempt). A stunning strike forces a creature damaged by the tri-staff to make a Fortitude save (DC = damage dealt). A creature that fails the saving throw is stunned for 1 round (until just before the Concord Administrator'​s next action). A stunned creature can't act, loses any Dexterity bonus to Defense, and takes a -2 penalty to Defense. Once per day, a Concord Administrator of 4th level or higher can use her tri-staff to deal a stunning blow. The Concord Administrator must declare that she is using this ability before making the attack roll (thus, a failed attack roll ruins the attempt). A stunning strike forces a creature damaged by the tri-staff to make a Fortitude save (DC = damage dealt). A creature that fails the saving throw is stunned for 1 round (until just before the Concord Administrator'​s next action). A stunned creature can't act, loses any Dexterity bonus to Defense, and takes a -2 penalty to Defense.
 +
 Creatures immune to stunning effects or critical hits are not affected by the Concord Administrator'​s stunning strike. Creatures immune to stunning effects or critical hits are not affected by the Concord Administrator'​s stunning strike.
 +
 At 7th level, a Concord Administrator can use her stunning strike ability twice per day. At 10th level, a Concord Administrator can use this ability three times per day. At 7th level, a Concord Administrator can use her stunning strike ability twice per day. At 10th level, a Concord Administrator can use this ability three times per day.
  
-== Hunch ==+==== Hunch ====
 At 10th level, a Concord Administrator becomes attuned to solving mysteries and rarely misses a clue. Whenever the Concord Administrator spends an action point to improve the result of a skill check made using certain skills (see below), she gets to add an additional ld6 to the result. At 10th level, a Concord Administrator becomes attuned to solving mysteries and rarely misses a clue. Whenever the Concord Administrator spends an action point to improve the result of a skill check made using certain skills (see below), she gets to add an additional ld6 to the result.
 +
 The skills that the hunch ability applies to are [[Gather Information (Skill)|Gather Information]],​ [[Investigate (Skill)|Investigate]],​ [[Research (Skill)|Research]],​ [[Search (Skill)|Search]],​ and [[Sense Motive (Skill)|Sense Motive]]. The skills that the hunch ability applies to are [[Gather Information (Skill)|Gather Information]],​ [[Investigate (Skill)|Investigate]],​ [[Research (Skill)|Research]],​ [[Search (Skill)|Search]],​ and [[Sense Motive (Skill)|Sense Motive]].
 +{{tag>
 +advancedclass canon future charactercreation}} ​
 +
 +=====Requirements=====
 +To qualify to become a , a character must fulfill the following criteria.
 +
 +**Base Attack Bonus:**
 +
 +**Skills:​**  ​
 +
 +**Feats:​**  ​
 +
 +=====Class Information=====
 +The following information pertains to the  advanced class.
 +
 +**Hit Die:​** ​ 1d
 +
 +**Action Points:​** ​  + one-half character level, rounded down, every time the  attains a new level in this class.
 +
 +=====Class Skills=====
 +The ’s class skills (and the key ability for each skill) are: 
 +
 +[[Appraise (Skill)|Appraise]] (Int), [[Autohypnosis (Skill)|Autohypnosis]] (Wis), [[Balance (Skill)|Balance]] (Dex), [[Bluff (Skill)|Bluff]] (Cha), [[Climb (Skill)|Climb]] (Str), [[Computer Use (Skill)|Computer Use]] (Int), [[Concentration (Skill)|Concentration]] (Con), [[Decipher Script (Skill)|Decipher Script]] (Int), [[Demolitions (Skill)|Demolitions]] (Int), [[Diplomacy (Skill)|Diplomacy]] (Cha), [[Disable Device (Skill)|Disable Device]] (Int), [[Disguise (Skill)|Disguise]] (Cha), [[Drive (Skill)|Drive]] (Dex), [[Escape Artist (Skill)|Escape Artist]] (Dex), [[Forgery (Skill)|Forgery]] (Int), [[Gamble (Skill)|Gamble]] (Wis), [[Gather Information (Skill)|Gather Information]] (Cha), [[Handle Animal (Skill)|Handle Animal]] (Cha), [[Hide (Skill)|Hide]] (Dex), [[Intimidate (Skill)|Intimidate]] (Cha), [[Investigate (Skill)|Investigate]] (Int), [[Jump (Skill)|Jump]] (Str), [[Listen (Skill)|Listen]] (Wis), [[Move Silently (Skill)|Move Silently]] (Dex), [[Navigation Skill)|Navigation]] (Int), ​ [[Pilot (Skill)|Pilot]] (Dex), ​ [[Repair (Skill)|Repair]] (Int), [[Research (Skill)|Research]] (Int), [[Ride (Skill)|Ride]] (Dex), [[Search (Skill)|Search]] (Int), [[Sense Motive (Skill)|Sense Motive]] (Wis), [[Sleight of Hand (Skill)|Sleight of Hand]] (Dex), [[Spot Skill)|Spot]] (Wis), [[Survival (Skill)|Survival]] (Wis), [[Swim (Skill)|Swim]] (Str), [[Treat Injury (Skill)|Treat Injury]] (Wis), [[Tumble (Skill)|Tumble]] (Dex)
 +
 +**Skill Points at Each Level:​** ​  + Int modifier.
 +
 +=====Class Features=====
 +The following features pertain to the  advanced class.
  
-@advancedclass @canon @future ​+=====Advancement Table: The ===== 
 +<WRAP center round box 95%> 
 +|**Class Level**|**Base Attack Bonus**|**Fort Save**|**Ref Save**|**Will Save**|**Special**|**Defense Bonus**|**Reputation Bonus**| 
 +|1st| 
 +</​WRAP>​
  
concord_administrator_advanced_class.1375503706.txt.gz · Last modified: 2021/12/04 00:40 (external edit)