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cryokinesis_talent [2013/08/27 21:13]
127.0.0.1 external edit
cryokinesis_talent [2021/12/04 00:39] (current)
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-Content-Type:​ text/​x-zim-wiki +====== Cryokinesis ======
-Wiki-Format:​ zim 0.4 +
-Creation-Date:​ 2013-07-31T09:​31:​17-04:​00+
  
-====== Cryokinesis (Talent) ====== +**Cryokinesis (Int)**
-Created Wednesday 31 July 2013 +
- +
- +
-Cryokinesis (Int)+
  
 You can freeze things with the power of your mind. You can freeze things with the power of your mind.
  
-Requirements:​ Psychokinesis feat+**Requirements:​** [[psychokinesis_feat|Psychokinesis]] feat
  
-Check: You can lower the temperature of an area about a foot across, enough to deal cold damage, with a DC 15 Cryokinesis check. A targeted creature must make a Fortitude saving throw against your skill DC to avoid taking 1d6 cold damage. Protective clothing has no effect. You can freeze roughly a gallon of water into solid ice in a round. For every 2 points that you exceed the DC, you affect an additional cubic foot (or gallon of liquid) and add +1 point to your cold damage. You can also decrease the size and damage potential of a fire by 1 point (and 1 square foot) for every two points your skill check exceeds DC 10. A fire reduced to a damage potential of 0 or less goes out permanently (this requires a skill check of 22 for a normal 1 sq. ft. flame). Otherwise, the reduction in the fire lasts only as long as you concentrate.+**Check:** You can lower the temperature of an area about a foot across, enough to deal cold damage, with a DC 15 Cryokinesis check. A targeted creature must make a Fortitude saving throw against your skill DC to avoid taking 1d6 cold damage. Protective clothing has no effect. You can freeze roughly a gallon of water into solid ice in a round. For every 2 points that you exceed the DC, you affect an additional cubic foot (or gallon of liquid) and add +1 point to your cold damage. You can also decrease the size and damage potential of a fire by 1 point (and 1 square foot) for every two points your skill check exceeds DC 10. A fire reduced to a damage potential of 0 or less goes out permanently (this requires a skill check of 22 for a normal 1 sq. ft. flame). Otherwise, the reduction in the fire lasts only as long as you concentrate.
  
-Special: You can take 10 on Cryokinesis checks, but you can’t take 20.+**Special:** You can take 10 on Cryokinesis checks, but you can’t take 20.
  
-Time: Cryokinesis is a standard action.+**Time:** Cryokinesis is a standard action.
  
-Strain: 3. +**Strain:** 3.  
 +{{tag>​skills psi}}
  
cryokinesis_talent.1377638037.txt.gz · Last modified: 2021/12/04 00:42 (external edit)