This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
cryokinesis_talent [2013/08/27 21:13] 127.0.0.1 external edit |
cryokinesis_talent [2021/12/04 00:39] (current) |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | Content-Type: text/x-zim-wiki | + | ====== Cryokinesis ====== |
- | Wiki-Format: zim 0.4 | + | |
- | Creation-Date: 2013-07-31T09:31:17-04:00 | + | |
- | ====== Cryokinesis (Talent) ====== | + | **Cryokinesis (Int)** |
- | Created Wednesday 31 July 2013 | + | |
- | + | ||
- | + | ||
- | Cryokinesis (Int) | + | |
You can freeze things with the power of your mind. | You can freeze things with the power of your mind. | ||
- | Requirements: Psychokinesis feat | + | **Requirements:** [[psychokinesis_feat|Psychokinesis]] feat |
- | Check: You can lower the temperature of an area about a foot across, enough to deal cold damage, with a DC 15 Cryokinesis check. A targeted creature must make a Fortitude saving throw against your skill DC to avoid taking 1d6 cold damage. Protective clothing has no effect. You can freeze roughly a gallon of water into solid ice in a round. For every 2 points that you exceed the DC, you affect an additional cubic foot (or gallon of liquid) and add +1 point to your cold damage. You can also decrease the size and damage potential of a fire by 1 point (and 1 square foot) for every two points your skill check exceeds DC 10. A fire reduced to a damage potential of 0 or less goes out permanently (this requires a skill check of 22 for a normal 1 sq. ft. flame). Otherwise, the reduction in the fire lasts only as long as you concentrate. | + | **Check:** You can lower the temperature of an area about a foot across, enough to deal cold damage, with a DC 15 Cryokinesis check. A targeted creature must make a Fortitude saving throw against your skill DC to avoid taking 1d6 cold damage. Protective clothing has no effect. You can freeze roughly a gallon of water into solid ice in a round. For every 2 points that you exceed the DC, you affect an additional cubic foot (or gallon of liquid) and add +1 point to your cold damage. You can also decrease the size and damage potential of a fire by 1 point (and 1 square foot) for every two points your skill check exceeds DC 10. A fire reduced to a damage potential of 0 or less goes out permanently (this requires a skill check of 22 for a normal 1 sq. ft. flame). Otherwise, the reduction in the fire lasts only as long as you concentrate. |
- | Special: You can take 10 on Cryokinesis checks, but you can’t take 20. | + | **Special:** You can take 10 on Cryokinesis checks, but you can’t take 20. |
- | Time: Cryokinesis is a standard action. | + | **Time:** Cryokinesis is a standard action. |
- | Strain: 3. | + | **Strain:** 3. |
+ | {{tag>skills psi}} | ||