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cyberport_cyberware [2013/08/27 21:13]
127.0.0.1 external edit
cyberport_cyberware [2021/12/04 00:39] (current)
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-30T10:​40:​23-04:​00 
- 
 ====== Cyberport (Cyberware) ====== ====== Cyberport (Cyberware) ======
-Created Tuesday 30 July 2013+===== CYBERPORT (PL 7) ===== 
 +A cyberport is an interface that can be used to easily attach other cybernetic devices. For example, a cyberport built into a character'​s arm is itself nothing more than a socket located at the shoulder, but any number of cyberlimbs can be jacked into the socket. 
 + 
 +**Benefit:​** By itself a cyberport does nothing; however, special cybernetic devices can be jacked into a cyberport as a full-round action, requiring no surgery or skill check. ​ Cybernetic devices designed to be jacked into a cyberport cannot be installed through normal surgery, and those designed for surgical implantation can't be connected through a cyberport. A cybernetic device designed to be jacked into a cyberport has its purchase DC increased by 1, and is raised to [[progress_level_7|PL 7]] if normally [[progress_level_6|PL 6]] or lower. 
 + 
 +A cyberport can take any cybernetic device that uses one slot in the port's location. For example, a cyberport set in the recipient'​s left arm can have any cybernetic device that takes one arm slot. If the cyberport is set in a limb, it replaces the existing flesh limb, so a character without a cybernetic device in that limb has no arm. Normal limb function is part of any cybernetic device designed to be jacked into a cyberport, so a character with a cyberport In his arm can use his arm normally when any cybernetic device is jacked into it. 
 + 
 +**Type:** Internal 
 + 
 +**Location:​** Any one 
 + 
 +**Hardness/​Hit Points:** -/2
  
-=== CYBERPORT (PL 7) === +**Base Purchase DC:** 16
-A cyberport is an interface that can be used to easily attach other cybernetic devices. For example, a cyberport built into a character'​s arm is itself nothing more than a socket located at the shoulder, but any number of cyberlimbs can be jacked into the socket. . +
-**Benefit:​** By itself a cyberport does nothing; however, special cybernetic devices can be jacked into a cyberport as a full-round action, requiring no surgery or skill check. ​ Cybernetic devices designed to be jacked into a cyberport cannot be installed through normal surgery, and those designed for surgical implantation can't be connected through a cyberport. A cybernetic device designed to be jacked into a cyberport has its purchase DC increased by 1, and is raised to PL 7 if normally PL 6 or lower. +
-A cyberport can take any cybernetic device that uses one slot in the port's location. For example, a cyberport set in the recipient'​s left arm can have any cybernetic device that takes one arm slot. If the cyberport is set in a limb, it replaces the existing flesh limb, so a character without a cybernetic device in that limb has no arm. Normal limb function is part of any cybernetic device designed to be jacked into a cyberport, so a character with a cyberport In his arm can use his arm normally when any cybernetic device is Jacked into it. +
-**Type:** Internal. +
-**Location:​** Any one. +
-**Hardness/​Hit Points:** -/2. +
-**Base Purchase DC:** 16+
-**Restriction:​** None.+
  
 +**Restriction:​** None
 +{{tag>​cyb internal bodyware pl7}}
cyberport_cyberware.1377638037.txt.gz · Last modified: 2021/12/04 00:42 (external edit)