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cyberport_cyberware [2013/08/27 21:13] 127.0.0.1 external edit |
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- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-07-30T10:40:23-04:00 | ||
- | |||
====== Cyberport (Cyberware) ====== | ====== Cyberport (Cyberware) ====== | ||
- | Created Tuesday 30 July 2013 | + | ===== CYBERPORT (PL 7) ===== |
+ | A cyberport is an interface that can be used to easily attach other cybernetic devices. For example, a cyberport built into a character's arm is itself nothing more than a socket located at the shoulder, but any number of cyberlimbs can be jacked into the socket. | ||
+ | |||
+ | **Benefit:** By itself a cyberport does nothing; however, special cybernetic devices can be jacked into a cyberport as a full-round action, requiring no surgery or skill check. Cybernetic devices designed to be jacked into a cyberport cannot be installed through normal surgery, and those designed for surgical implantation can't be connected through a cyberport. A cybernetic device designed to be jacked into a cyberport has its purchase DC increased by 1, and is raised to [[progress_level_7|PL 7]] if normally [[progress_level_6|PL 6]] or lower. | ||
+ | |||
+ | A cyberport can take any cybernetic device that uses one slot in the port's location. For example, a cyberport set in the recipient's left arm can have any cybernetic device that takes one arm slot. If the cyberport is set in a limb, it replaces the existing flesh limb, so a character without a cybernetic device in that limb has no arm. Normal limb function is part of any cybernetic device designed to be jacked into a cyberport, so a character with a cyberport In his arm can use his arm normally when any cybernetic device is jacked into it. | ||
+ | |||
+ | **Type:** Internal | ||
+ | |||
+ | **Location:** Any one | ||
+ | |||
+ | **Hardness/Hit Points:** -/2 | ||
- | === CYBERPORT (PL 7) === | + | **Base Purchase DC:** 16 |
- | A cyberport is an interface that can be used to easily attach other cybernetic devices. For example, a cyberport built into a character's arm is itself nothing more than a socket located at the shoulder, but any number of cyberlimbs can be jacked into the socket. . | + | |
- | **Benefit:** By itself a cyberport does nothing; however, special cybernetic devices can be jacked into a cyberport as a full-round action, requiring no surgery or skill check. Cybernetic devices designed to be jacked into a cyberport cannot be installed through normal surgery, and those designed for surgical implantation can't be connected through a cyberport. A cybernetic device designed to be jacked into a cyberport has its purchase DC increased by 1, and is raised to PL 7 if normally PL 6 or lower. | + | |
- | A cyberport can take any cybernetic device that uses one slot in the port's location. For example, a cyberport set in the recipient's left arm can have any cybernetic device that takes one arm slot. If the cyberport is set in a limb, it replaces the existing flesh limb, so a character without a cybernetic device in that limb has no arm. Normal limb function is part of any cybernetic device designed to be jacked into a cyberport, so a character with a cyberport In his arm can use his arm normally when any cybernetic device is Jacked into it. | + | |
- | **Type:** Internal. | + | |
- | **Location:** Any one. | + | |
- | **Hardness/Hit Points:** -/2. | + | |
- | **Base Purchase DC:** 16. | + | |
- | **Restriction:** None. | + | |
+ | **Restriction:** None | ||
+ | {{tag>cyb internal bodyware pl7}} |