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cyberwarrior_advanced_class [2013/08/06 05:36]
storyteller
cyberwarrior_advanced_class [2021/12/04 00:39] (current)
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 ====== Cyberwarrior (Advanced Class) ====== ====== Cyberwarrior (Advanced Class) ======
 +<WRAP right square box 25%>​**Storyteller House Rule**</​WRAP>​
 A Cyberwarrior is an integrated killing machine, a combination soldier and weapon of war. Cyberwarriors are designed to be the ultimate warriors, generally as the result of extensive experimentation by a wealthy nation'​s military. Armed with impressive cybernetic augmentation,​ Cyberwarriors can be dropped into any conflict with little need for support or supply. Cyberwarriors can specialize to act as commandos, Special Forces strike teams, or even hostage rescue troops, or be general warriors prepared for any circumstance. A Cyberwarrior is an integrated killing machine, a combination soldier and weapon of war. Cyberwarriors are designed to be the ultimate warriors, generally as the result of extensive experimentation by a wealthy nation'​s military. Armed with impressive cybernetic augmentation,​ Cyberwarriors can be dropped into any conflict with little need for support or supply. Cyberwarriors can specialize to act as commandos, Special Forces strike teams, or even hostage rescue troops, or be general warriors prepared for any circumstance.
  
-A Cyberwarrior is set apart from other cyborgs by the invasive and preeminent nature of his implants. They aren't mere tools for his use, they'​re a growing and dominant ​part of his body. To ensure that an enemy who captures a cyberwarrior doesn'​t take his implants, the implants are imbued with a limited ability to grow and respond to outside stimulus. Though not quite as advanced as nanites, the cybernetic systems can modify, repair, and expand themselves. As a Cyberwarrior grows more experienced,​ his cybernetic ​devices ​literally grow with him, eating away at his biological organs and replacing them with more effective cybernetic alternatives.+A Cyberwarrior is set apart from other cyborgs by the invasive and preeminent nature of his implants. They aren't mere tools forhis ​use, they'​re a growing and dominant ​partof ​his body. To ensure that an enemy who captures a cyberwarrior doesn'​t take his implants, the implants are imbued with a limited ability to grow and respond to outside stimulus. Though not quite as advanced as nanites,the cybernetic systems can modify, repair, and expand themselves. As a Cyberwarrior grows more experienced,​ his cybernetic ​de-vices ​literally grow with him, eating away at his biological organs and replacing them with more effective cybernetic alternatives.
  
 The fastest path into this advanced class is from the Strong hero basic class, though other paths are possible. The fastest path into this advanced class is from the Strong hero basic class, though other paths are possible.
- +=====Requirements=====
-===== REQUIREMENTS ​=====+
 To qualify to become a Cyberwarrior,​ a character must fulfill the following criteria. To qualify to become a Cyberwarrior,​ a character must fulfill the following criteria.
  
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 **Skills:** [[Knowledge (Military) (Skill)|Knowledge (Military)]] 3 ranks. **Skills:** [[Knowledge (Military) (Skill)|Knowledge (Military)]] 3 ranks.
  
-**Feats:** [[Implant Awareness (Feat)|Implant Awareness]],​ [[Personal Firearms Proficiency (Feat)|Personal Firearms Proficiency]].  +**Feats:** [[Implant Awareness (Feat)|Implant Awareness]],​ [[Personal Firearms Proficiency (Feat)|Personal Firearms Proficiency]]. 
 + 
 **Implants:​** One [[Internal Weapon Mount (Cyberware)|internal]] or [[External Weapon Mount (Cyberware)|external weapon mount]]. **Implants:​** One [[Internal Weapon Mount (Cyberware)|internal]] or [[External Weapon Mount (Cyberware)|external weapon mount]].
  
-''​=== The CYBERWARRIOR ​==+=====Class ​Information===== 
-**Class Base Attack Fort Ref Will Class Defense Reputation** +The following information pertains to the Cyberwarrior ​advanced class.
-**Level Bonus Save Save Save Features Bonus Bonus** +
-1st +1 +2 +0 +0 Expanded Implants +1 +0 +
-2nd +2 +3 +0 +0 Expanded Implants +1 +0 +
-3rd +3 +3 +1 +1 Bonus Feat +2 +0 +
-4th +4 +4 +1 +1 Expanded Implants +2 +0 +
-5th +5 +4 +1 +1 Hardened Implants +3 +1 +
-6th +6 +5 +2 +2 Bonus Feat +3 +1 +
-7th +7 +5 +2 +2 Expanded Implants +4 +1 +
-8th +8 +6 +2 +2 Unified Implants +4 +1 +
-9th +9 +6 +3 +3 Bonus Feat +5 +2 +
-10th +10 +7 +3 +3 Expanded Implants +5 +2''​ +
- +
-===== HIT DIE ===== +
-Cyberwarrior ​gains 1d8 hit points per level. The character'​s Constitution modifier applies.+
  
-===== ACTION POINTS ===== +**Hit Die:​** ​ 1d8
-A Cyberwarrior gains a number of action points equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class.+
  
-===== CLASS SKILLS ​===== +**Action Points:​** ​ 6 + one-half character level, rounded down, every time the Cyberwarrior ​ attains a new level in this class. 
-The Cyberwarrior's class skills are as follows.+=====Class Skills===== 
 +The Cyberwarriors class skills ​(and the key ability for each skill) ​are
  
 [[Climb (Skill)|Climb]] (Str), [[Computer Use (Skill)|Computer Use]] (Int), [[Drive (Skill)|Drive]] (Dex), [[Jump (Skill)|Jump]] (Str), [[Listen (Skill)|Listen]] (Wis), [[Pilot (Skill)|Pilot]] (Dex), [[Spot (Skill)|Spot]] (Wis), [[Survival (Skill)|Survival]] (Wis), [[Swim (Skill)|Swim]] (Str). [[Climb (Skill)|Climb]] (Str), [[Computer Use (Skill)|Computer Use]] (Int), [[Drive (Skill)|Drive]] (Dex), [[Jump (Skill)|Jump]] (Str), [[Listen (Skill)|Listen]] (Wis), [[Pilot (Skill)|Pilot]] (Dex), [[Spot (Skill)|Spot]] (Wis), [[Survival (Skill)|Survival]] (Wis), [[Swim (Skill)|Swim]] (Str).
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 ===== CLASS FEATURES ===== ===== CLASS FEATURES =====
 The following class features pertain to the Cyberwarrior advanced class. The following class features pertain to the Cyberwarrior advanced class.
 +
 +=====Class Features=====
 +The following features pertain to the Cyberwarrior advanced class.
  
 ==== Expanded Implants ==== ==== Expanded Implants ====
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 At 3rd, 6th, and 9th level, a Cyberwarrior gains a bonus feat. The bonus feat must be selected from the following list, and the Cyberwarrior must meet all the prerequisites of the feat to select it. At 3rd, 6th, and 9th level, a Cyberwarrior gains a bonus feat. The bonus feat must be selected from the following list, and the Cyberwarrior must meet all the prerequisites of the feat to select it.
  
-[[Cybernetic Weapons Proficiency (Feat)|Cybernetic Weapons Proficiency]],​ [[Cybertaker (Feat)|Cybertaker]],​ [[Endurance (Feat)|Endurance]],​ [[Frightful Presence (Feat)|Frightful Presence]], [[Implant Awareness (Feat)|Implant Awareness]],​ [[Improved Damage Threshold (Feat)|Improved Damage Threshold]],​ [[Run (Feat)|Run]],​ [[Toughness (Feat)|Toughness]],​ [[Weapon Focus]] (for a cybernetic weapon-mounted weapon only), [[Weapon Finesse (Feat)|Weapon Finesse]] (for a cybernetic weapon-mounted weapon only).+[[Cybernetic Weapons Proficiency (Feat)|Cybernetic Weapons Proficiency]],​ [[Cybertaker (Feat)|Cybertaker]],​ [[Endurance (Feat)|Endurance]],​ [[Frightful Presence (Feat)|Frightful Presence]], [[Implant Awareness (Feat)|Implant Awareness]],​ [[Improved Damage Threshold (Feat)|Improved Damage Threshold]],​ [[Run (Feat)|Run]],​ [[Toughness (Feat)|Toughness]],​ [[Weapon Focus (Feat)|Weapon Focus]] (for a cybernetic weapon-mounted weapon only), [[Weapon Finesse (Feat)|Weapon Finesse]] (for a cybernetic weapon-mounted weapon only).
  
 ==== Hardened Implants ==== ==== Hardened Implants ====
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 ==== Unified Implants ==== ==== Unified Implants ====
 At 9th level, a Cyberwarrior'​s implants are such an accepted part of his body that they actually draw upon his natural resources to heal themselves. A Cyberwarrior can heal up to his level in hit points of damage to his cybernetics each day, spreading the healing among all his damaged cybernetic devices. At 9th level, a Cyberwarrior'​s implants are such an accepted part of his body that they actually draw upon his natural resources to heal themselves. A Cyberwarrior can heal up to his level in hit points of damage to his cybernetics each day, spreading the healing among all his damaged cybernetic devices.
-{{tag>​advancedclass cyb cs}}  
  
 +=====Advancement Table: The Cyberwarrior=====
 +<WRAP center round box 95%>
 +|**Class Level**|**Base Attack Bonus**|**Fort Save**|**Ref Save**|**Will Save**|**Special**|**Defense Bonus**|**Reputation Bonus**|
 +|1st| +1 +2 +0 +0 Expanded Implants +1 +0
 +2nd +2 +3 +0 +0 Expanded Implants +1 +0
 +3rd +3 +3 +1 +1 Bonus Feat +2 +0
 +4th +4 +4 +1 +1 Expanded Implants +2 +0
 +5th +5 +4 +1 +1 Hardened Implants +3 +1
 +6th +6 +5 +2 +2 Bonus Feat +3 +1
 +7th +7 +5 +2 +2 Expanded Implants +4 +1
 +8th +8 +6 +2 +2 Unified Implants +4 +1
 +9th +9 +6 +3 +3 Bonus Feat +5 +2
 +10th +10 +7 +3 +3 Expanded Implants +5 +2
 +</​WRAP>​
 +{{tag>​advancedclass cyb cs hr}} 
cyberwarrior_advanced_class.1375767403.txt.gz · Last modified: 2021/12/04 00:39 (external edit)