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cyberwarrior_advanced_class [2013/08/27 21:13]
127.0.0.1 external edit
cyberwarrior_advanced_class [2021/12/04 00:39] (current)
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 ====== Cyberwarrior (Advanced Class) ====== ====== Cyberwarrior (Advanced Class) ======
- +<WRAP right square box 25%>​**Storyteller House Rule**</​WRAP>​
- +
-===== CYBERWARRIOR =====+
 A Cyberwarrior is an integrated killing machine, a combination soldier and weapon of war. Cyberwarriors are designed to be the ultimate warriors, generally as the result of extensive experimentation by a wealthy nation'​s military. Armed with impressive cybernetic augmentation,​ Cyberwarriors can be dropped into any conflict with little need for support or supply. Cyberwarriors can specialize to act as commandos, Special Forces strike teams, or even hostage rescue troops, or be general warriors prepared for any circumstance. A Cyberwarrior is an integrated killing machine, a combination soldier and weapon of war. Cyberwarriors are designed to be the ultimate warriors, generally as the result of extensive experimentation by a wealthy nation'​s military. Armed with impressive cybernetic augmentation,​ Cyberwarriors can be dropped into any conflict with little need for support or supply. Cyberwarriors can specialize to act as commandos, Special Forces strike teams, or even hostage rescue troops, or be general warriors prepared for any circumstance.
  
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 The fastest path into this advanced class is from the Strong hero basic class, though other paths are possible. The fastest path into this advanced class is from the Strong hero basic class, though other paths are possible.
- +=====Requirements=====
-===== REQUIREMENTS ​=====+
 To qualify to become a Cyberwarrior,​ a character must fulfill the following criteria. To qualify to become a Cyberwarrior,​ a character must fulfill the following criteria.
  
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 **Implants:​** One [[Internal Weapon Mount (Cyberware)|internal]] or [[External Weapon Mount (Cyberware)|external weapon mount]]. **Implants:​** One [[Internal Weapon Mount (Cyberware)|internal]] or [[External Weapon Mount (Cyberware)|external weapon mount]].
  
-=== The CYBERWARRIOR ​=== +=====Class Information===== 
-**Class Base Attack Fort Ref Will Class Defense Reputation** +The following information pertains to the Cyberwarrior advanced class.
-**Level Bonus Save Save Save Features Bonus Bonus** +
-1st +1 +2 +0 +0 Expanded Implants +1 +0 +
-2nd +2 +3 +0 +0 Expanded Implants +1 +0 +
-3rd +3 +3 +1 +1 Bonus Feat +2 +0 +
-4th +4 +4 +1 +1 Expanded Implants +2 +0 +
-5th +5 +4 +1 +1 Hardened Implants +3 +1 +
-6th +6 +5 +2 +2 Bonus Feat +3 +1 +
-7th +7 +5 +2 +2 Expanded Implants +4 +1 +
-8th +8 +6 +2 +2 Unified Implants +4 +1 +
-9th +9 +6 +3 +3 Bonus Feat +5 +2 +
-10th +10 +7 +3 +3 Expanded Implants +5 +2+
  
-===== HIT DIE ===== +**Hit Die:​**  ​1d8
-A Cyberwarrior gains 1d8 hit points per level. The character'​s Constitution modifier applies.+
  
-===== ACTION POINTS ===== +**Action Points:​**  ​6 + one-half character level, rounded down, every time the Cyberwarrior  ​attains a new level in this class. 
-A Cyberwarrior gains a number of action points equal to 6 + one-half ​his character level, rounded down, every time he attains a new level in this class. +=====Class Skills===== 
- +The Cyberwarriors class skills ​(and the key ability for each skill) ​are
-===== CLASS SKILLS ​===== +
-The Cyberwarrior's class skills are as follows.+
  
 [[Climb (Skill)|Climb]] (Str), [[Computer Use (Skill)|Computer Use]] (Int), [[Drive (Skill)|Drive]] (Dex), [[Jump (Skill)|Jump]] (Str), [[Listen (Skill)|Listen]] (Wis), [[Pilot (Skill)|Pilot]] (Dex), [[Spot (Skill)|Spot]] (Wis), [[Survival (Skill)|Survival]] (Wis), [[Swim (Skill)|Swim]] (Str). [[Climb (Skill)|Climb]] (Str), [[Computer Use (Skill)|Computer Use]] (Int), [[Drive (Skill)|Drive]] (Dex), [[Jump (Skill)|Jump]] (Str), [[Listen (Skill)|Listen]] (Wis), [[Pilot (Skill)|Pilot]] (Dex), [[Spot (Skill)|Spot]] (Wis), [[Survival (Skill)|Survival]] (Wis), [[Swim (Skill)|Swim]] (Str).
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 ===== CLASS FEATURES ===== ===== CLASS FEATURES =====
 The following class features pertain to the Cyberwarrior advanced class. The following class features pertain to the Cyberwarrior advanced class.
 +
 +=====Class Features=====
 +The following features pertain to the Cyberwarrior advanced class.
  
 ==== Expanded Implants ==== ==== Expanded Implants ====
-At 1st, 2nd, 4th, 7th, and 10th level, a Cyberwarrior gains an additional cybernetic implant. The implant grows from the Cyberwarrior'​s existing implants, drawing material from the Cyberwarrior'​s body and envi-ronment. No surgery nor any Wealth check is needed to acquire the new implant. The Cyberwarrior selects the implant; its PL must be equal to or lower than the campaign'​s PL, and its purchase DC cannot be more than 25 + the character'​s Cyberwarrior level.+At 1st, 2nd, 4th, 7th, and 10th level, a Cyberwarrior gains an additional cybernetic implant. The implant grows from the Cyberwarrior'​s existing implants, drawing material from the Cyberwarrior'​s body and environment. No surgery nor any Wealth check is needed to acquire the new implant. The Cyberwarrior selects the implant; its PL must be equal to or lower than the campaign'​s PL, and its purchase DC cannot be more than 25 + the character'​s Cyberwarrior level.
  
-The implant must follow all normal rules for implant slots and a character'​s ​maxi-mum ​number of cybernetic devices.+The implant must follow all normal rules for implant slots and a character'​s ​maximum ​number of cybernetic devices.
  
 ==== Bonus Feats ==== ==== Bonus Feats ====
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 ==== Hardened Implants ==== ==== Hardened Implants ====
-At 5th level, each of a Cyberwarrior'​s implants draws upon the resources of the Cyberwarrior and his other implants to toughen ​them-selves. Each implant a Cyberwarrior has gains 50% more hardness (if it has a hardness ​rat-ing) and 3 additional hit points.+At 5th level, each of a Cyberwarrior'​s implants draws upon the resources of the Cyberwarrior and his other implants to toughen ​themselves. Each implant a Cyberwarrior has gains 50% more hardness (if it has a hardness ​rating) and 3 additional hit points.
  
 ==== Unified Implants ==== ==== Unified Implants ====
-At 9th level, a Cyberwarrior'​s implants are such an accepted part of his body that they actually draw upon his natural resources to heal themselves. A Cyberwarrior can heal up to his level in hit points of damage to his cy-bernetics ​each day, spreading the healing among all his damaged cybernetic devices. +At 9th level, a Cyberwarrior'​s implants are such an accepted part of his body that they actually draw upon his natural resources to heal themselves. A Cyberwarrior can heal up to his level in hit points of damage to his cybernetics ​each day, spreading the healing among all his damaged cybernetic devices.
-{{tag>​advancedclass cyb cs}} +
  
 +=====Advancement Table: The Cyberwarrior=====
 +<WRAP center round box 95%>
 +|**Class Level**|**Base Attack Bonus**|**Fort Save**|**Ref Save**|**Will Save**|**Special**|**Defense Bonus**|**Reputation Bonus**|
 +|1st| +1 +2 +0 +0 Expanded Implants +1 +0
 +2nd +2 +3 +0 +0 Expanded Implants +1 +0
 +3rd +3 +3 +1 +1 Bonus Feat +2 +0
 +4th +4 +4 +1 +1 Expanded Implants +2 +0
 +5th +5 +4 +1 +1 Hardened Implants +3 +1
 +6th +6 +5 +2 +2 Bonus Feat +3 +1
 +7th +7 +5 +2 +2 Expanded Implants +4 +1
 +8th +8 +6 +2 +2 Unified Implants +4 +1
 +9th +9 +6 +3 +3 Bonus Feat +5 +2
 +10th +10 +7 +3 +3 Expanded Implants +5 +2
 +</​WRAP>​
 +{{tag>​advancedclass cyb cs hr}} 
cyberwarrior_advanced_class.1377638037.txt.gz · Last modified: 2021/12/04 00:40 (external edit)