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demolitions_skill [2013/08/27 21:13]
127.0.0.1 external edit
demolitions_skill [2021/12/04 00:39] (current)
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-27T00:​38:​19-04:​00 
- 
 ====== Demolitions (Skill) ====== ====== Demolitions (Skill) ======
-Created Saturday 27 July 2013 +===== DEMOLITIONS (INT) =====
- +
-=== DEMOLITIONS (INT) ===+
 //Trained Only// //Trained Only//
 +
 Use this skill to set explosive devices for maximum impact. Use this skill to set explosive devices for maximum impact.
-**Check:** Setting a simple explosive to blow up at a certain spot doesn'​t require a check, but connecting and setting a detona-tor ​does. Also, placing an explosive for maxi-mum effect against a structure calls for a check, as does disarming an explosive device.+ 
 +**Check:** Setting a simple explosive to blow up at a certain spot doesn'​t require a check, but connecting and setting a detonator ​does. Also, placing an explosive for maxi-mum effect against a structure calls for a check, as does disarming an explosive device. 
 **Build Explosive Device From Scratch:​** ​ d20sw **Build Explosive Device From Scratch:​** ​ d20sw
-**Set Detonator:​** Most explosives require a detonator to go off. Connecting a detona-tor ​to an explosive requires a Demolitions check (DC 10). Failure means that the explo-sive ​fails to go off as planned. Failure by 10 or more means the explosive goes off as the det-onator ​is being installed. + 
-You can make an explosive difficult to disarm. To do so, you choose the disarm DC before making your check to set the detona-tor ​(it must be higher than 10). Your DC to set the detonator is equal to the disarm DC. For example, you might decide to make the dis-arm ​DC 15. The DC to set the detonator ​be-comes ​15 (instead of the normal 10).+**Set Detonator:​** Most explosives require a detonator to go off. Connecting a detonator ​to an explosive requires a Demolitions check (DC 10). Failure means that the explosive ​fails to go off as planned. Failure by 10 or more means the explosive goes off as the detonator ​is being installed. 
 + 
 +You can make an explosive difficult to disarm. To do so, you choose the disarm DC before making your check to set the detonator ​(it must be higher than 10). Your DC to set the detonator is equal to the disarm DC. For example, you might decide to make the disarm ​DC 15. The DC to set the detonator ​becomes ​15 (instead of the normal 10). 
 **Place Explosive Device:** Carefully placing an explosive against a fixed structure (a stationary, unattended inanimate object) can maximize the damage dealt by exploiting vulnerabilities in the structure'​s construction. **Place Explosive Device:** Carefully placing an explosive against a fixed structure (a stationary, unattended inanimate object) can maximize the damage dealt by exploiting vulnerabilities in the structure'​s construction.
 The GM makes the check (so that you don't know exactly how well you've done). ​ On a result of 15 or higher, the explosive deals double damage to the structure against which it is placed. ​ On a result of 25 or higher, it deals triple damage to the structure. ​ In all cases, it deals normal damage to all other targets within its burst radius. The GM makes the check (so that you don't know exactly how well you've done). ​ On a result of 15 or higher, the explosive deals double damage to the structure against which it is placed. ​ On a result of 25 or higher, it deals triple damage to the structure. ​ In all cases, it deals normal damage to all other targets within its burst radius.
-**Disarm Explosive Device:** Disarming an explosive that has been set to go off requires a Demolitions check. The DC is usually 10, un-less ​the person who set the detonator chose a higher disarm DC. If you fail the check, you do not disarm the explosive. If you fail it by more than 5, the explosive goes off. + 
-**Shaped Charge:** Whenever a character places a mine or other fixed explosive charge, he may choose whether the explosion occurs as the normal spherical blast radius, as a cone with a width equal to the charge’s blast radi-us ​(DC 15), or as a 5 foot wide line with a length equal to the charge’s blast radius (DC 20).+**Disarm Explosive Device:** Disarming an explosive that has been set to go off requires a Demolitions check. The DC is usually 10, unless ​the person who set the detonator chose a higher disarm DC. If you fail the check, you do not disarm the explosive. If you fail it by more than 5, the explosive goes off. 
 + 
 +**Shaped Charge:** Whenever a character places a mine or other fixed explosive charge, he may choose whether the explosion occurs as the normal spherical blast radius, as a cone with a width equal to the charge’s blast radius ​(DC 15), or as a 5 foot wide line with a length equal to the charge’s blast radius (DC 20). 
 **Special:​** You can take 10 when using the Demolitions skill, but you can't take 20. **Special:​** You can take 10 when using the Demolitions skill, but you can't take 20.
 +
 A character with the [[Cautious (Feat)]] feat and at least 1 rank in this skill gets a +2 bonus on all Demolitions checks. . A character with the [[Cautious (Feat)]] feat and at least 1 rank in this skill gets a +2 bonus on all Demolitions checks. .
 +
 A character without a [[Equipment|demolitions kit]] takes a -4 penalty on Demolitions checks. A character without a [[Equipment|demolitions kit]] takes a -4 penalty on Demolitions checks.
-Making an explosive requires the [[Craft (Chemical) (Skill)|Craft (chemical)]] skill. See that skill description for details.+ 
 +Making an explosive requires the [[Craft (Chemical) (Skill)|Craft (Chemical)]] skill. See that skill description for details. 
 **Time:** Setting a detonator is usually a full-round action. Placing an explosive device takes 1 minute or more, depending on the scope of the job. **Time:** Setting a detonator is usually a full-round action. Placing an explosive device takes 1 minute or more, depending on the scope of the job.
-@skills ​@intbased ​@trainedonly ​@sw +{{tag>skills intbased trainedonly sw}} 
  
demolitions_skill.1377638038.txt.gz · Last modified: 2021/12/04 00:42 (external edit)