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dreadnought_advanced_class [2013/08/05 16:01]
127.0.0.1 external edit
dreadnought_advanced_class [2021/12/04 00:39]
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-25T19:​49:​22-04:​00 
- 
-====== Dreadnought (Advanced Class) ====== 
-Created Thursday 25 July 2013 
- 
-Sometimes referred to as the "​walking tank:' the Dreadnought excels at knocking down foes while fearlessly standing her ground. ​ Her nearly irresistible power comes from a strict exercise regimen supported by vitamin supplements,​ surgical operations designed to strengthen bones and enlarge muscles, and scientifically tested meditation techniques. ​ Her power and resilience make her ideally suited for ultramodern infantry units, military insurgence teams, and secret service protection agencies. ​ Select this advanced class if you want your character to plow through foes and obstacles while withstanding tremendous amounts of punishment. 
-The fastest path into this advanced class is from the [[Tough Character Class|Tough]] hero basic class, though other paths are possible. 
- 
-=== REQUIREMENTS === 
-To qualify to become a Dreadnought,​ a character must fulfill the following criteria. 
-**Skill:** [[Intimidate (Skill)|Intimidate]] 6 ranks. 
-**Feat:** [[Improved Damage Threshold (Feat)|Improved Damage Threshold]]. 
-**Tough Hero Talents:** Any two [[Tough Character Class|Tough hero talents]]. 
- 
-=== The DREADNOUGHT === 
-**Class Base Attack Fort Ref Will Class Defense Reputation** 
-**Level Bonus Save Save Save Features Bonus Bonus** 
-1st +0 +2 +0 +1 Fearless, Stability, Unhindered +0 +0 
-2nd +1 +3 +0 +2 Ability Surge (1/d) Steamroller +1 +0 
-3rd +2 +3 +1 +2 Bonus Feat +1 +0 
-4th +3 +4 +1 +2 Master Defender +2 +1 +1 
-5th +3 +4 +1 +3 Ability Surge (2/d), Knockdwn +2 +1 
-6th +4 +5 +2 +3 Bonus Feat +2 +1 
-7th +5 +5 +2 +4 Master Defender +4 +2 +2 
-8th +6 +6 +2 +4 Ability Surge (3/d), Hvy Artil. +3 +2 
-9th +6 +6 +3 +4 Bonus Feat +3 +2 
-10th +7 +7 +3 +5 Master Defender +6 +3 +3 
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-=== HIT DIE === 
-The Dreadnought gains 1d12 hit points per level. The character'​s Constitution modifier applies. 
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-=== ACTION POINTS === 
-The Dreadnought gains a number of action points equal to 6 + one-half her character level, rounded down, every time she attains a new level in this class. 
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-=== CLASS SKILLS === 
-The Dreadnought'​s class skills are as follows. 
-[[Balance (Skill)|Balance]] (Dex), [[Climb (Skill)|Climb]] (Str), [[Concentration (Skill)|Concentration]] (Con), [[Intimidate (Skill)|Intimidate]] (Cha), [[Jump (Skill)|Jump]] (Str), [[Survival (Skill)|Survival]] (Wis), [[Swim (Skill)|Swim]] (Str), [[Tumble (Skill)|Tumble]] (Dex). 
-**Skill Points at Each Level:** 2 + Int modifier 
- 
-=== CLASS FEATURES === 
-The following class features pertain to the Dreadnought advanced class. 
- 
-== Fearless == 
-The Dreadnought is immune to fear effects. 
- 
-== Stability == 
-The Dreadnought is incredibly sure-footed. She gains a +4 stability bonus on all rolls made to resist being tripped, overrun, knocked prone, or pushed back by a bull rush attack. 
- 
-== Unhindered == 
-The Dreadnought treats any suit of armor worn as though its armor penalty is 2 better. 
- 
-== Ability Surge == 
-At 2nd level, the Dreadnought can temporarily increase her Strength, but at a penalty to Defense. At 5th and 8th level, she can use this ability more frequently. ​ The Dreadnought gains a +8 morale bonus to Strength, but takes a -2 penalty to Defense. Activating ability surge is a free action, and the surge lasts for a number of rounds equal to the Dreadnought'​s class level. ​ Following the ability surge, the Dreadnought is fatigued for as many rounds as she surged, but may negate this penalty as a free action by spending an action point. ​ The Dreadnought may use the ability surge once per day at 2nd level, twice per day at 5th level, and three times per day at 8th level. 
- 
-== Steamroller == 
-Starting at 2nd level, the Dreadnought does not need to move before making an overrun attempt against an opponent. ​ She also gains a +2 bonus on any trip attack made against an opponent who blocks her overrun attempt. 
- 
-== Bonus Feats == 
-At 3rd, 6th, and 9th level, the Dreadnought gets a bonus feat. The bonus feat must be selected from the following list, and the Dread-nought must meet all the prerequisites of the feat to select it.  [[Action Boost (Feat)]], [[Advanced Combat Martial Arts (Feat)]], [[Advanced Firearms Proficiency (Feat)]], [[Advanced Two-Weapon Fighting (Feat)]], [[Armor Proficiency (Light) (Feat)|Armor Proficiency (light)]], [[Armor Proficiency (Medium) (Feat)|Armor Proficiency (medium)]], [[Armor Proficiency (Heavy) (Feat)|Armor Proficiency (heavy)]], [[Armor Proficiency (Powered) (Feat)|Armor Proficiency (powered)]],​ [[Athletic (Feat)|Athletic]],​ [[Brawl (Feat)|Brawl]],​ [[Burst Fire (Feat)|Burst Fire]], [[Cleave (Feat)|Cleave]],​ [[Combat Expertise (Feat)|Combat Expertise]],​ [[Combat Martial Arts (Feat)|Combat Martial Arts]], [[Combat Reflexes (Feat)|Combat Reflexes]], [[Endurance (Feat)|Endurance]],​ [[Frightful Presence (Feat)|Frightful Presence]], [[Great Cleave (Feat)|Great Cleave]], [[Improved Brawl (Feat)|Improved Brawl]], [[Improved Bull Rush (Feat)|Improved Bull Rush]], [[Improved Combat Martial Arts (Feat)]], [[Improved Combat Throw (Feat)|Improved Combat Throw]], [[Improved Disarm (Feat)|Improved Disarm]], [[Improved Knockout Punch (Feat)]], [[Improved Trip (Feat)]], [[Improved Two-Weapon Fighting (Feat)|Improved Two-Weapon Fighting]], [[Knockout Punch (Feat)|Knock-out Punch]], [[Mobility (Feat)|Mobility]],​ [[Power Attack (Feat)|Power Attack]], [[Run (Feat)|Run]],​ [[Shield Proficiency (Feat)|Shield Proficiency]],​ [[Spring Attack (Feat)|Spring Attack]], [[Strafe (Feat)|Strafe]],​ [[Streetfighting (Feat)|Streetfighting]],​ [[Sunder (Feat)|Sunder]],​ [[Toughness (Feat)|Toughness]],​ [[Two-Weapon Fighting (Feat)|Two-Weapon Fighting]], [[Ultra Immune System (Feat)]]. 
- 
-== Master Defender == 
-Starting at 4th level, the Dreadnought becomes especially skilled in defensive fighting. Whenever she fights defensively or takes the total defense action, she gains a +2 bonus to Defense (in addition to the dodge bonus to Defense gained while fighting defensively or engaged in total defense). 
-The Dreadnought must be wearing medium, heavy, or powered armor to gain this bonus. 
-The bonus increases to +4 at 7th level and +6 and 10th level. 
- 
-== Knockdown == 
-At 5th level and beyond, whenever the Dreadnought is allowed to apply her Strength modifier to damage, she forces the target of her successful attack to make at a Fortitude save (DC = damage dealt) or be knocked prone by the force of the blow. 
- 
-== Heavy Artillery == 
-Beginning at 8th level, a Dreadnought treats all weapons as one size category smaller for purposes of determining whether or not she can wield them in one hand and if they are considered light weapons 
-@advancedclass @future ​ 
  
dreadnought_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)