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dreadnought_advanced_class [2013/08/05 16:01]
127.0.0.1 external edit
dreadnought_advanced_class [2021/12/04 00:39] (current)
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-25T19:​49:​22-04:​00 
- 
 ====== Dreadnought (Advanced Class) ====== ====== Dreadnought (Advanced Class) ======
-Created Thursday 25 July 2013 
  
-Sometimes referred to as the "​walking tank:' the Dreadnought excels at knocking down foes while fearlessly standing her ground. ​ Her nearly irresistible power comes from a strict exercise regimen supported by vitamin supplements,​ surgical operations designed to strengthen bones and enlarge muscles, and scientifically tested meditation techniques. ​ Her power and resilience make her ideally suited for ultramodern infantry units, military insurgence teams, and secret service protection agencies. ​ Select this advanced class if you want your character to plow through foes and obstacles while withstanding tremendous amounts of punishment.+Sometimes referred to as the "​walking tank:' the Dreadnought excels at knocking down foes while fearlessly standing her ground. ​ Her nearly irresistible power comes from a strict exercise regimen supported by vitamin supplements,​ surgical operations designed to strengthen bones and enlarge muscles, and scientifically tested meditation techniques. ​ Her power and resilience make her ideally suited for ultramodern infantry units, military insurgence teams, and secret service protection agencies.  ​ 
 + 
 +Select this advanced class if you want your character to plow through foes and obstacles while withstanding tremendous amounts of punishment. 
 The fastest path into this advanced class is from the [[Tough Character Class|Tough]] hero basic class, though other paths are possible. The fastest path into this advanced class is from the [[Tough Character Class|Tough]] hero basic class, though other paths are possible.
  
-=== REQUIREMENTS ===+===== REQUIREMENTS ​=====
 To qualify to become a Dreadnought,​ a character must fulfill the following criteria. To qualify to become a Dreadnought,​ a character must fulfill the following criteria.
 +
 **Skill:** [[Intimidate (Skill)|Intimidate]] 6 ranks. **Skill:** [[Intimidate (Skill)|Intimidate]] 6 ranks.
 +
 **Feat:** [[Improved Damage Threshold (Feat)|Improved Damage Threshold]]. **Feat:** [[Improved Damage Threshold (Feat)|Improved Damage Threshold]].
 +
 **Tough Hero Talents:** Any two [[Tough Character Class|Tough hero talents]]. **Tough Hero Talents:** Any two [[Tough Character Class|Tough hero talents]].
  
-=== The DREADNOUGHT ===+''​=== The DREADNOUGHT ===
 **Class Base Attack Fort Ref Will Class Defense Reputation** **Class Base Attack Fort Ref Will Class Defense Reputation**
 **Level Bonus Save Save Save Features Bonus Bonus** **Level Bonus Save Save Save Features Bonus Bonus**
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 9th +6 +6 +3 +4 Bonus Feat +3 +2 9th +6 +6 +3 +4 Bonus Feat +3 +2
 10th +7 +7 +3 +5 Master Defender +6 +3 +3 10th +7 +7 +3 +5 Master Defender +6 +3 +3
 +''​
  
-=== HIT DIE ===+===== HIT DIE =====
 The Dreadnought gains 1d12 hit points per level. The character'​s Constitution modifier applies. The Dreadnought gains 1d12 hit points per level. The character'​s Constitution modifier applies.
  
-=== ACTION POINTS ===+===== ACTION POINTS ​=====
 The Dreadnought gains a number of action points equal to 6 + one-half her character level, rounded down, every time she attains a new level in this class. The Dreadnought gains a number of action points equal to 6 + one-half her character level, rounded down, every time she attains a new level in this class.
  
-=== CLASS SKILLS ===+===== CLASS SKILLS ​=====
 The Dreadnought'​s class skills are as follows. The Dreadnought'​s class skills are as follows.
 +
 [[Balance (Skill)|Balance]] (Dex), [[Climb (Skill)|Climb]] (Str), [[Concentration (Skill)|Concentration]] (Con), [[Intimidate (Skill)|Intimidate]] (Cha), [[Jump (Skill)|Jump]] (Str), [[Survival (Skill)|Survival]] (Wis), [[Swim (Skill)|Swim]] (Str), [[Tumble (Skill)|Tumble]] (Dex). [[Balance (Skill)|Balance]] (Dex), [[Climb (Skill)|Climb]] (Str), [[Concentration (Skill)|Concentration]] (Con), [[Intimidate (Skill)|Intimidate]] (Cha), [[Jump (Skill)|Jump]] (Str), [[Survival (Skill)|Survival]] (Wis), [[Swim (Skill)|Swim]] (Str), [[Tumble (Skill)|Tumble]] (Dex).
 +
 **Skill Points at Each Level:** 2 + Int modifier **Skill Points at Each Level:** 2 + Int modifier
  
-=== CLASS FEATURES ===+===== CLASS FEATURES ​=====
 The following class features pertain to the Dreadnought advanced class. The following class features pertain to the Dreadnought advanced class.
  
-== Fearless ==+==== Fearless ​====
 The Dreadnought is immune to fear effects. The Dreadnought is immune to fear effects.
  
-== Stability ==+==== Stability ​====
 The Dreadnought is incredibly sure-footed. She gains a +4 stability bonus on all rolls made to resist being tripped, overrun, knocked prone, or pushed back by a bull rush attack. The Dreadnought is incredibly sure-footed. She gains a +4 stability bonus on all rolls made to resist being tripped, overrun, knocked prone, or pushed back by a bull rush attack.
  
-== Unhindered ==+==== Unhindered ​====
 The Dreadnought treats any suit of armor worn as though its armor penalty is 2 better. The Dreadnought treats any suit of armor worn as though its armor penalty is 2 better.
  
-== Ability Surge ==+==== Ability Surge ====
 At 2nd level, the Dreadnought can temporarily increase her Strength, but at a penalty to Defense. At 5th and 8th level, she can use this ability more frequently. ​ The Dreadnought gains a +8 morale bonus to Strength, but takes a -2 penalty to Defense. Activating ability surge is a free action, and the surge lasts for a number of rounds equal to the Dreadnought'​s class level. ​ Following the ability surge, the Dreadnought is fatigued for as many rounds as she surged, but may negate this penalty as a free action by spending an action point. ​ The Dreadnought may use the ability surge once per day at 2nd level, twice per day at 5th level, and three times per day at 8th level. At 2nd level, the Dreadnought can temporarily increase her Strength, but at a penalty to Defense. At 5th and 8th level, she can use this ability more frequently. ​ The Dreadnought gains a +8 morale bonus to Strength, but takes a -2 penalty to Defense. Activating ability surge is a free action, and the surge lasts for a number of rounds equal to the Dreadnought'​s class level. ​ Following the ability surge, the Dreadnought is fatigued for as many rounds as she surged, but may negate this penalty as a free action by spending an action point. ​ The Dreadnought may use the ability surge once per day at 2nd level, twice per day at 5th level, and three times per day at 8th level.
  
-== Steamroller ==+==== Steamroller ​====
 Starting at 2nd level, the Dreadnought does not need to move before making an overrun attempt against an opponent. ​ She also gains a +2 bonus on any trip attack made against an opponent who blocks her overrun attempt. Starting at 2nd level, the Dreadnought does not need to move before making an overrun attempt against an opponent. ​ She also gains a +2 bonus on any trip attack made against an opponent who blocks her overrun attempt.
  
-== Bonus Feats == +==== Bonus Feats ==== 
-At 3rd, 6th, and 9th level, the Dreadnought gets a bonus feat. The bonus feat must be selected from the following list, and the Dread-nought ​must meet all the prerequisites of the feat to select it.  ​[[Action Boost (Feat)]], [[Advanced Combat Martial Arts (Feat)]], [[Advanced Firearms Proficiency (Feat)]], [[Advanced Two-Weapon Fighting (Feat)]], [[Armor Proficiency (Light) (Feat)|Armor Proficiency (light)]], [[Armor Proficiency (Medium) (Feat)|Armor Proficiency (medium)]], [[Armor Proficiency (Heavy) (Feat)|Armor Proficiency (heavy)]], [[Armor Proficiency (Powered) (Feat)|Armor Proficiency (powered)]],​ [[Athletic (Feat)|Athletic]],​ [[Brawl (Feat)|Brawl]],​ [[Burst Fire (Feat)|Burst Fire]], [[Cleave (Feat)|Cleave]],​ [[Combat Expertise (Feat)|Combat Expertise]],​ [[Combat Martial Arts (Feat)|Combat Martial Arts]], [[Combat Reflexes (Feat)|Combat Reflexes]], [[Endurance (Feat)|Endurance]],​ [[Frightful Presence (Feat)|Frightful Presence]], [[Great Cleave (Feat)|Great Cleave]], [[Improved Brawl (Feat)|Improved Brawl]], [[Improved Bull Rush (Feat)|Improved Bull Rush]], [[Improved Combat Martial Arts (Feat)]], [[Improved Combat Throw (Feat)|Improved Combat Throw]], [[Improved Disarm (Feat)|Improved Disarm]], [[Improved Knockout Punch (Feat)]], [[Improved Trip (Feat)]], [[Improved Two-Weapon Fighting (Feat)|Improved Two-Weapon Fighting]], [[Knockout Punch (Feat)|Knock-out Punch]], [[Mobility (Feat)|Mobility]],​ [[Power Attack (Feat)|Power Attack]], [[Run (Feat)|Run]],​ [[Shield Proficiency (Feat)|Shield Proficiency]],​ [[Spring Attack (Feat)|Spring Attack]], [[Strafe (Feat)|Strafe]],​ [[Streetfighting (Feat)|Streetfighting]],​ [[Sunder (Feat)|Sunder]],​ [[Toughness (Feat)|Toughness]],​ [[Two-Weapon Fighting (Feat)|Two-Weapon Fighting]], [[Ultra Immune System (Feat)]].+At 3rd, 6th, and 9th level, the Dreadnought gets a bonus feat. The bonus feat must be selected from the following list, and the Dreadnought ​must meet all the prerequisites of the feat to select it.  ​
  
-== Master Defender ==+[[Action Boost (Feat)|Action Boost]], [[Advanced Combat Martial Arts (Feat)|Advanced Combat Martial Arts]], [[Advanced Firearms Proficiency (Feat)|Advanced Firearms Proficiency]],​ [[Advanced Two-Weapon Fighting (Feat)|Advanced Two-Weapon Fighting]], [[Armor Proficiency (Light) (Feat)|Armor Proficiency (light)]], [[Armor Proficiency (Medium) (Feat)|Armor Proficiency (medium)]], [[Armor Proficiency (Heavy) (Feat)|Armor Proficiency (heavy)]], [[Armor Proficiency (Powered) (Feat)|Armor Proficiency (powered)]],​ [[Athletic (Feat)|Athletic]],​ [[Brawl (Feat)|Brawl]],​ [[Burst Fire (Feat)|Burst Fire]], [[Cleave (Feat)|Cleave]],​ [[Combat Expertise (Feat)|Combat Expertise]],​ [[Combat Martial Arts (Feat)|Combat Martial Arts]], [[Combat Reflexes (Feat)|Combat Reflexes]], [[Endurance (Feat)|Endurance]],​ [[Frightful Presence (Feat)|Frightful Presence]], [[Great Cleave (Feat)|Great Cleave]], [[Improved Brawl (Feat)|Improved Brawl]], [[Improved Bull Rush (Feat)|Improved Bull Rush]], [[Improved Combat Martial Arts (Feat)|Improved Combat Martial Arts]], [[Improved Combat Throw (Feat)|Improved Combat Throw]], [[Improved Disarm (Feat)|Improved Disarm]], [[Improved Knockout Punch (Feat)|Improved Knockout Punch]], [[Improved Trip (Feat)|Improved Trip]], [[Improved Two-Weapon Fighting (Feat)|Improved Two-Weapon Fighting]], [[Knockout Punch (Feat)|Knock-out Punch]], [[Mobility (Feat)|Mobility]],​ [[Power Attack (Feat)|Power Attack]], [[Run (Feat)|Run]],​ [[Shield Proficiency (Feat)|Shield Proficiency]],​ [[Spring Attack (Feat)|Spring Attack]], [[Strafe (Feat)|Strafe]],​ [[Streetfighting (Feat)|Streetfighting]],​ [[Sunder (Feat)|Sunder]],​ [[Toughness (Feat)|Toughness]],​ [[Two-Weapon Fighting (Feat)|Two-Weapon Fighting]], [[Ultra Immune System (Feat)|Ultra Immune System]]. 
 + 
 +==== Master Defender ​====
 Starting at 4th level, the Dreadnought becomes especially skilled in defensive fighting. Whenever she fights defensively or takes the total defense action, she gains a +2 bonus to Defense (in addition to the dodge bonus to Defense gained while fighting defensively or engaged in total defense). Starting at 4th level, the Dreadnought becomes especially skilled in defensive fighting. Whenever she fights defensively or takes the total defense action, she gains a +2 bonus to Defense (in addition to the dodge bonus to Defense gained while fighting defensively or engaged in total defense).
 +
 The Dreadnought must be wearing medium, heavy, or powered armor to gain this bonus. The Dreadnought must be wearing medium, heavy, or powered armor to gain this bonus.
 +
 The bonus increases to +4 at 7th level and +6 and 10th level. The bonus increases to +4 at 7th level and +6 and 10th level.
  
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 == Heavy Artillery == == Heavy Artillery ==
 Beginning at 8th level, a Dreadnought treats all weapons as one size category smaller for purposes of determining whether or not she can wield them in one hand and if they are considered light weapons Beginning at 8th level, a Dreadnought treats all weapons as one size category smaller for purposes of determining whether or not she can wield them in one hand and if they are considered light weapons
-@advancedclass ​@future ​+{{tag>advancedclass future}} 
  
dreadnought_advanced_class.1375718491.txt.gz · Last modified: 2021/12/04 00:39 (external edit)