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empathic_projection_talent [2013/08/27 21:13]
127.0.0.1 external edit
empathic_projection_talent [2021/12/04 00:39] (current)
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-08-02T03:​39:​36-04:​00 
- 
 ====== Empathic Projection (Talent) ====== ====== Empathic Projection (Talent) ======
-Created Friday 02 August 2013 +===== Empathic Projection (Cha) =====
- +
-Empathic Projection (Cha) +
 You can impose emotional states on others. You can impose emotional states on others.
  
-Requirements:​ Telepathy feat +**Requirements:​** [[telepathy_feat|Telepathy]] feat
- +
-Check: None. The target makes a Will saving throw against your skill DC. You can impose any of the following emotional states on the subject:+
  
-Despair: The creature suffers ​–2 morale penalty on saving ​throws, attack and damage rolls, and ability and skill checksDespair dispels the effects ​of hope.+**Check:** None. The target makes Will saving ​throw against your skill DCYou can impose any of the following emotional states on the subject:
  
-Fear: The creature ​flees from the object of its fear (chosen by you)Fear dispels the effects of rage.+  * **Despair:** The creature ​suffers a –2 morale penalty on saving throws, attack and damage rolls, and ability and skill checksDespair ​dispels the effects of hope.
  
-Friendship: The creature’s attitude shifts toward ​the next more positive reaction ​(hostile to unfriendly, unfriendly to indifferent,​ etc.). Creatures involved in combat continue to fight back normally, however. Friendship ​dispels the effects of hatred.+  * **Fear:** The creature ​flees from the object of its fear (chosen by you). Fear dispels the effects of rage.
  
-Hatred: The creature’s attitude shifts toward the next more negative ​reaction (indifferent ​to unfriendly, unfriendly to hostile, etc.). ​Hatred ​dispels the effects of friendship.+  * **Friendship:** The creature’s attitude shifts toward the next more positive ​reaction (hostile ​to unfriendly, unfriendly to indifferent, etc.). ​Creatures involved in combat continue to fight back normally, however. Friendship ​dispels the effects of hatred.
  
-Hope: The creature ​gains a +2 morale bonus on saving throwsattack and damage rollsand ability and skill checksHope dispels the effects of despair.+  * **Hatred:** The creature’s attitude shifts toward the next more negative reaction (indifferent to unfriendlyunfriendly to hostileetc.)Hatred ​dispels the effects of friendship.
  
-Rage: The creature gains a +2 bonus to Strength and Constitution scores, a +1 morale bonus on Will saves, and a –1 penalty to AC. They are compelled to fightheedless of danger. Rage does not stack with barbarian rage or with itselfRage dispels the effects of fear.+  * **Hope:** The creature gains a +2 morale bonus on saving throwsattack ​and damage rollsand ability and skill checksHope dispels the effects of despair.
  
-TimeEmpathic Projection is standard actionIt lasts as long as you concentrate.+  * **Rage:** The creature gains +2 bonus to Strength and Constitution scores, a +1 morale bonus on Will saves, and a –1 penalty to AC. They are compelled to fight, heedless of danger. Rage does not stack with itselfRage dispels the effects of fear.
  
-Strain3+**Time:** Empathic Projection is a standard action. It lasts as long as you concentrate.
  
 +**Strain:** 3. 
 +{{tag>​psi chabased telepathy}}
empathic_projection_talent.1377638038.txt.gz · Last modified: 2021/12/04 00:43 (external edit)