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enhance_ability_talent [2013/08/27 21:13] 127.0.0.1 external edit |
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- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-08-02T03:39:59-04:00 | ||
- | |||
====== Enhance Ability (Talent) ====== | ====== Enhance Ability (Talent) ====== | ||
- | Created Friday 02 August 2013 | + | ===== Enhance Ability (Wis) ===== |
- | Enhance Ability (Wis) | ||
You can improve your Strength or Dexterity for a short time. | You can improve your Strength or Dexterity for a short time. | ||
- | Requirements: Psychometabolism feat | + | **Requirements:** [[psychometabolism_feat|Psychometabolism]] feat |
- | Check: An Enhance Ability check adds a psychic bonus to either your Strength or Dexterity for 1 minute (10 rounds). The result of the skill check indicates the amount of the bonus. If desired, you can split the bonus equally between your Strength and Dexterity. | + | **Check:** An Enhance Ability check adds a psionic bonus to either your Strength or Dexterity for 1 minute (10 rounds). The result of the skill check indicates the amount of the bonus. If desired, you can split the bonus equally between your Strength and Dexterity. |
- | DC Bonus | + | |
- | 15 +2 | + | |
- | 20 +4 | + | |
- | 25 +6 | + | |
- | 30 +8 | + | |
- | 35 +10 | + | |
- | Special: You can take 10 or take 20 when making an Enhance Ability check. | + | |**DC**|**Bonus**| |
+ | |15|+2| | ||
+ | |20|+4| | ||
+ | |25|+6| | ||
+ | |30|+8| | ||
+ | |35|+10| | ||
- | Time: Enhance Ability is a standard action. The bonus lasts for 10 rounds (1 minute). If you take 20 when making this check, you spend 2 minutes and take 40 strain to attain the best result. | + | **Special:** You can take 10 or take 20 when making an Enhance Ability check. |
- | Strain: 3. | + | **Time:** Enhance Ability is a standard action. The bonus lasts for 10 rounds (1 minute). If you take 20 when making this check, you spend 2 minutes and take 40 strain to attain the best result. |
+ | **Strain:** 3. | ||
+ | {{tag>psi wisbased psychometabolism skills}} |