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enhancements [2013/08/27 21:13]
127.0.0.1 external edit
enhancements [2021/12/04 00:39] (current)
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-28T01:​12:​13-04:​00 
- 
 ====== Enhancements ====== ====== Enhancements ======
-Created Sunday 28 July 2013+ 
 +Enhancements bestow new abilities or improve the recipient in some fashion. Enhancements include skeletal reinforcement,​ subcutaneous communications hardware, and weapon mounts. Some enhancements have visible external components, while others are hidden beneath the skin. Enhancements put more of a drain on the body's resources, and recipients frequently suffer debilitating physical or mental side effects.
  
 ===== Cybernetic Enhancements ===== ===== Cybernetic Enhancements =====
 Cybernetic enhancements are available starting late in Progress Level 5. Unlike standard replacements,​ they bestow new abilities upon their recipients. Unless otherwise noted, enhancements don't add measurably to a recipient'​s weight. Cybernetic enhancements are available starting late in Progress Level 5. Unlike standard replacements,​ they bestow new abilities upon their recipients. Unless otherwise noted, enhancements don't add measurably to a recipient'​s weight.
 +
 Each enhancement description includes the following information:​ Each enhancement description includes the following information:​
 +
 **Benefit:​** What the cybernetic enhancement allows its recipient to do. **Benefit:​** What the cybernetic enhancement allows its recipient to do.
 +
 **Location:​** This describes where the cybernetic device is installed and how many slots it takes up at that location. **Location:​** This describes where the cybernetic device is installed and how many slots it takes up at that location.
 +
 **Type:** Enhancements can be external or internal. External enhancements are subject to sunder attacks; internal enhancements are not. **Type:** Enhancements can be external or internal. External enhancements are subject to sunder attacks; internal enhancements are not.
 +
 **Hardness/​Hit Points:** The hardness and hit points of the enhancement. Internal enhancements don't have hardness. **Hardness/​Hit Points:** The hardness and hit points of the enhancement. Internal enhancements don't have hardness.
 +
 **Base Purchase DC:** The purchase DC of the enhancement (or the components to build it), at its specified Progress Level. Cybenetic attachments are cheaper to buy at higher Progress Levels; for each raised step in Progress Level, reduce the purchase DC by 2. **Base Purchase DC:** The purchase DC of the enhancement (or the components to build it), at its specified Progress Level. Cybenetic attachments are cheaper to buy at higher Progress Levels; for each raised step in Progress Level, reduce the purchase DC by 2.
 +
 **Restriction:​** The level of license required to purchase the enhancement legally, and an appropriate black market purchase DC modifier. **Restriction:​** The level of license required to purchase the enhancement legally, and an appropriate black market purchase DC modifier.
 +
  
 [[General Enhancements]] [[General Enhancements]]
 +
 [[Limb Enhancements]] [[Limb Enhancements]]
 +
 [[Head Enhancements]] [[Head Enhancements]]
 +
 [[Torso Enhancements]] [[Torso Enhancements]]
  
 +{{tag>​cyb headware limbware torsoware}}
enhancements.1377638038.txt.gz · Last modified: 2021/12/04 00:40 (external edit)