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evolutionary_prestige_class [2013/08/27 21:13]
127.0.0.1 external edit
evolutionary_prestige_class [2021/12/04 00:39] (current)
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-27T03:​26:​15-04:​00 
- 
 ====== Evolutionary (Prestige Class) ====== ====== Evolutionary (Prestige Class) ======
-Created Saturday 27 July 2013  d20 apoc 95 
- 
- 
 That which does not kill us, makes us stronger. That which does not kill us, makes us stronger.
 +
 Because of the spanthi retroviruses and mutagenic bacteria, mutation is common among all species in Plague World. In most cases, mutation takes place between generations,​ with each set of offspring more varied than the previous. However, it is not unknown for the advanced alien materials and viruses to mutate living creatures directly, especially when the creature is also subjected to high levels of stress or moderate levels of radiation. Most human bodies resist such changes. The **Evolutionary** welcomes them, body and soul—changing,​ growing, and adapting to overcome any challenge. Because of the spanthi retroviruses and mutagenic bacteria, mutation is common among all species in Plague World. In most cases, mutation takes place between generations,​ with each set of offspring more varied than the previous. However, it is not unknown for the advanced alien materials and viruses to mutate living creatures directly, especially when the creature is also subjected to high levels of stress or moderate levels of radiation. Most human bodies resist such changes. The **Evolutionary** welcomes them, body and soul—changing,​ growing, and adapting to overcome any challenge.
 +
 Many Evolutionaries see themselves as the new humanity—a race of superior ability that will inevitably become the ruling class. These elitists often form a kind of nobility in mutant-heavy communities,​ becoming the rulers and warrior champions for their towns. A strange form of mutated feudalism arises, with the most extremely mutated creatures becoming lords and knights, receiving tribute from (and in theory offering protection to) weaker, less mutated citizens. In the best of these societies, the Evolutionaries protect the weak. However, just as often, they are tyrants who treat mundane humans as serfs—or slaves. Many Evolutionaries see themselves as the new humanity—a race of superior ability that will inevitably become the ruling class. These elitists often form a kind of nobility in mutant-heavy communities,​ becoming the rulers and warrior champions for their towns. A strange form of mutated feudalism arises, with the most extremely mutated creatures becoming lords and knights, receiving tribute from (and in theory offering protection to) weaker, less mutated citizens. In the best of these societies, the Evolutionaries protect the weak. However, just as often, they are tyrants who treat mundane humans as serfs—or slaves.
 +
 Other Evolutionaries avoid communities entirely, seeing them as a crutch for the weak. These wanderers seek to constantly test themselves against the environment,​ giving their bodies the opportunity to adapt to whatever hazards they face. The most brutal of these loners consider everything in terms of strength—anything that cannot threaten them is beneath them. Other Evolutionaries avoid communities entirely, seeing them as a crutch for the weak. These wanderers seek to constantly test themselves against the environment,​ giving their bodies the opportunity to adapt to whatever hazards they face. The most brutal of these loners consider everything in terms of strength—anything that cannot threaten them is beneath them.
 +
 A surprising number of wandering Evolutionaries take a broader view, seeking experiences of all kinds. As some of the most powerful humans left, they have the luxury of treating even weaker creatures with dignity, and seek to learn and grow from every situation they encounter. A surprising number of wandering Evolutionaries take a broader view, seeking experiences of all kinds. As some of the most powerful humans left, they have the luxury of treating even weaker creatures with dignity, and seek to learn and grow from every situation they encounter.
  
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-**Evolved Mutants** represent an ever-changing breed, whose genetic structure continues ​tomorph ​over their entire lifespan. Often ostra-cized ​or hunted for the unpredictable threat they represent to others, they find it difficult to maintain any sense of stability or perma-nence ​in their lives. These mutants never ap-pear ​in DNA registries and face serious ​diffi-culty ​maintaining their identities in computer-ized ​systems. As a result, Evolved Mutants quickly learn to hide themselves and their abilities in order to survive. Many capitalize on their anonymity by turning to crime or espio-nage. Others seek to understand and develop their powers, adapting to each cycle of change as the next phase in their evolution.+**Evolved Mutants** represent an ever-changing breed, whose genetic structure continues ​to morph over their entire lifespan. Often ostracized ​or hunted for the unpredictable threat they represent to others, they find it difficult to maintain any sense of stability or permanence ​in their lives. These mutants never appear ​in DNA registries and face serious ​difficulty ​maintaining their identities in computerized ​systems. As a result, Evolved Mutants quickly learn to hide themselves and their abilities in order to survive. Many capitalize on their anonymity by turning to crime or espionage. Others seek to understand and develop their powers, adapting to each cycle of change as the next phase in their evolution. 
 Select this advanced class if you want your character to gain access to a variety of mutant abilities and have the flexibility to change them over his career. Select this advanced class if you want your character to gain access to a variety of mutant abilities and have the flexibility to change them over his career.
  
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 === REQUIREMENTS === === REQUIREMENTS ===
 To qualify to become an **Evolved Mutant**, a character must meet the following criteria. To qualify to become an **Evolved Mutant**, a character must meet the following criteria.
 +
 **Skills:** Concentration 6 ranks, Hide 3 ranks, Disguise 3 ranks, Survival 6 ranks. **Skills:** Concentration 6 ranks, Hide 3 ranks, Disguise 3 ranks, Survival 6 ranks.
 +
 **Feats:** Low Profile, Malleable Genetics*. **Feats:** Low Profile, Malleable Genetics*.
 +
 **Special:​** Must have at least 6 mutation points (MPs) of beneficial mutations and 6 MPs worth of drawbacks. **Special:​** Must have at least 6 mutation points (MPs) of beneficial mutations and 6 MPs worth of drawbacks.
  
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 === ACTION POINTS === === ACTION POINTS ===
-With each new level in this advanced class, an **Evolved Mutant** gains a number of action points equal to 6 + one-half his character ​lev-el, rounded down.+With each new level in this advanced class, an **Evolved Mutant** gains a number of action points equal to 6 + one-half his character ​level, rounded down.
  
 === CLASS SKILLS === === CLASS SKILLS ===
 An **Evolved Mutant**'​s class skills include: An **Evolved Mutant**'​s class skills include:
-Balance (Dex), Climb (Str) , Concentra-tion ​(Con), Disguise (Cha) , Handle Animal (Cha) , Hide (Dex) , Intimidate (Cha) , Jump (Str), Listen (Wis), Move Silently (Dex), ​Navi-gate ​(Int), Spot (Wis) , Survival (Wis) , Swim(Str), and Tumble (Dex).+Balance (Dex), Climb (Str) , Concentration ​(Con), Disguise (Cha) , Handle Animal (Cha) , Hide (Dex) , Intimidate (Cha) , Jump (Str), Listen (Wis), Move Silently (Dex), ​Navigate ​(Int), Spot (Wis) , Survival (Wis) , Swim(Str), and Tumble (Dex).
 **Skill Points at Each Level:** 4 + Int modifier **Skill Points at Each Level:** 4 + Int modifier
  
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 To qualify to become an **Evolutionary**,​ a character To qualify to become an **Evolutionary**,​ a character
 must fulfill the following criteria. must fulfill the following criteria.
 +
 **Base Attack Bonus:** +2. **Base Attack Bonus:** +2.
 +
 **Skills:** Concentration 6 ranks. **Skills:** Concentration 6 ranks.
 +
 **Mutations:​** At least two mutations, with a total **Mutations:​** At least two mutations, with a total
 MP cost of 8 or more. MP cost of 8 or more.
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 === Class Skills === === Class Skills ===
 The **Evolutionary**’s class skills are as follows. The **Evolutionary**’s class skills are as follows.
 +
 Balance (Dex), Climb (Str), Concentration (Con), Balance (Dex), Climb (Str), Concentration (Con),
 Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha),
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 a development,​ it cannot be changed. The possible a development,​ it cannot be changed. The possible
 developments are given below. developments are given below.
 +
 Conceal Mutations (Ex): An Evolutionary with Conceal Mutations (Ex): An Evolutionary with
 this development is able to take a move action to this development is able to take a move action to
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 minutes equal to his Constitution score. Mutations minutes equal to his Constitution score. Mutations
 concealed in this way do not function and cannot concealed in this way do not function and cannot
-be perceived using the Sense Mutation feat (see +be perceived using the Sense Mutation feat . The Evolutionary may end a mutation’s
-page 59). The Evolutionary may end a mutation’s+
 concealment as a free action. concealment as a free action.
 +
 Damaging Mutation (Ex): An Evolutionary Damaging Mutation (Ex): An Evolutionary
 with this development selects one mutation that deals damage. Whenever this mutation is used with this development selects one mutation that deals damage. Whenever this mutation is used
 to deal damage, it deals an additional 1d6 points to deal damage, it deals an additional 1d6 points
 of damage. of damage.
 +
 Focus Mutation (Ex): An Evolutionary with Focus Mutation (Ex): An Evolutionary with
 this development can focus the power of a single this development can focus the power of a single
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 times. It effects do not stack. Each time it is taken, times. It effects do not stack. Each time it is taken,
 it must be applied to a different mutation. it must be applied to a different mutation.
 +
 Re-Evolution (Ex): By taking this development,​ Re-Evolution (Ex): By taking this development,​
 an Evolutionary can eliminate up to three an Evolutionary can eliminate up to three
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 the following list, and the Evolutionary must meet the following list, and the Evolutionary must meet
 all the prerequisites of the feat to select it. all the prerequisites of the feat to select it.
 +
 Action Boost, Acrobatic, Alertness, Animal Action Boost, Acrobatic, Alertness, Animal
 Affinity, Athletic, Attentive, Blind-Fight,​ Builder, Affinity, Athletic, Attentive, Blind-Fight,​ Builder,
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 == Rapid Mutation == == Rapid Mutation ==
-Beginning at 1st level, an **Evolved Mutant** gains 3 new mutation points (MPs) free of drawbacks. These MPs may be used to ac-quire ​new mutant abilities, alleviate a muta-tion ​drawback condition, or combined with the MP value of a previous mutation to re-place it with a new ability instead. Acquiring a new mutant power exercises the same ex-penditure ​of mutation points ​as described in Chapter 1: Character Creation, “Random Mu-tation”. Alleviating a drawback condition works on the same general principle, with the 3 free mutation points paying off the draw-back on a point-for-point basis. Lastly, an Evolved Mutant may also use the opportunity presented by his Rapid Mutation to exchange a previous power for its MP value in order to combine those MPs with the 3 free mutation points to gain access to different or multiple abilities. The old mutation is lost in the evolu-tionary ​process, with the new abilities ​mani-festing ​in its place.+Beginning at 1st level, an **Evolved Mutant** gains 3 new mutation points (MPs) free of drawbacks. These MPs may be used to acquire ​new mutant abilities, alleviate a mutation ​drawback condition, or combined with the MP value of a previous mutation to re-place it with a new ability instead. Acquiring a new mutant power exercises the same expenditure ​of mutation points. Alleviating a drawback condition works on the same general principle, with the 3 free mutation points paying off the draw-back on a point-for-point basis. Lastly, an Evolved Mutant may also use the opportunity presented by his Rapid Mutation to exchange a previous power for its MP value in order to combine those MPs with the 3 free mutation points to gain access to different or multiple abilities. The old mutation is lost in the evolutionary ​process, with the new abilities ​manifesting ​in its place.
  
 The Evolved Mutant receives another Rapid Mutation and 3 additional mutation points at 4th, 7th, and 10th level. The Evolved Mutant receives another Rapid Mutation and 3 additional mutation points at 4th, 7th, and 10th level.
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 == Untraceable DNA == == Untraceable DNA ==
 Because of the ever-changing nature of an **Evolved Mutant**'​s genetic structure, his DNA proves difficult to isolate. This trait inflicts a -8 penalty on any attempt to use forensics or modern medicine to identify the mutant with a DNA sample older than 8 hours. Because of the ever-changing nature of an **Evolved Mutant**'​s genetic structure, his DNA proves difficult to isolate. This trait inflicts a -8 penalty on any attempt to use forensics or modern medicine to identify the mutant with a DNA sample older than 8 hours.
-In addition, the Evolved Mutant'​s ​me-tabolism ​inflicts a similar -8 penalty on any skill checks related to genetic ​experimenta-tion ​on him. This includes research and exper-imentation ​involving engineered mutations, gene therapy, bioware, and other forms of genetic manipulation.+In addition, the Evolved Mutant'​s ​metabolism ​inflicts a similar -8 penalty on any skill checks related to genetic ​experimentation ​on him. This includes research and experimentation ​involving engineered mutations, gene therapy, bioware, and other forms of genetic manipulation.
  
 == Mask Mutation == == Mask Mutation ==
-Starting at 2nd level, an **Evolved Mutant** learns how to mask one of his mutation ​pow-ers ​or abilities, suppressing it until needed and leaving no outward sign of its existence. He may also purposefully hide any cosmetic mutations, but they always manifest when activating any other mutant power or ability. Masking or activating a mutation is a move-equivalent action.+Starting at 2nd level, an **Evolved Mutant** learns how to mask one of his mutation ​powers ​or abilities, suppressing it until needed and leaving no outward sign of its existence. He may also purposefully hide any cosmetic mutations, but they always manifest when activating any other mutant power or ability. Masking or activating a mutation is a move-equivalent action.
 An Evolved Mutant learns to mask an-other mutation power or ability at 5th and 8th level. An Evolved Mutant learns to mask an-other mutation power or ability at 5th and 8th level.
  
 == Bonus Feats == == Bonus Feats ==
 At 3rd, 6th, and 9th level, the **Evolved Mutant** gets a bonus feat. The bonus feat must be se-lected from the following list, and the Evolved Mutant must meet all the prerequisites of the feat to select it. At 3rd, 6th, and 9th level, the **Evolved Mutant** gets a bonus feat. The bonus feat must be se-lected from the following list, and the Evolved Mutant must meet all the prerequisites of the feat to select it.
-Ability Focus, Acrobatic, Advanced Brawl, Agile Riposte, Alertness, Animal Affini-ty, Brachiation,​ Brawl, Cleave, Combat Reflex-es, Compensate for Size, Defensive Martial Arts, Diehard, Dodge, Elusive Target, Endur-ance, Energy Aligned, Evolved Organ, Fleet of Foot, Flyby Attack, Focused, Frightful Pres-ence, Great Cleave, Great Fortitude, Guide,​Heroic Surge, Improved Brawl, Improved Bull Rush, Improved Damage Threshold, Im-proved Dodge, Improved Grab, Improved Ini-tiative,​ Improved Natural Healing, Improved Overrun, Improved Swimming, Increased Speed, Lightning Reflexes, Malleable Genet-ics, Mental Warding, Mind Over Body, Mobili-ty, Moveby Attack, Multiattack,​ Mulitdexterity,​ Mutation Focus, Natural Talent, Nimble, Per-fect Genome, Planetary Adaptation, Power Attack, Power Charge, Rapid Metabolism, Run, Spring Attack, Stealthy, Stomp, Sunder, Thick Hide, Toughness, Track, Ultra-Immune System, Unbalance Opponent, Wing Over. 
  
-== Mutation ​Focus == +Ability ​Focus, ​Acrobatic, Advanced Brawl, Agile Riposte, Alertness, Animal Affinity, Brachiation,​ Brawl, Cleave, Combat Reflex-es, Compensate for Size, Defensive Martial Arts, Diehard, Dodge, Elusive Target, Endurance, Energy Aligned, Evolved ​Organ, Fleet of Foot, Flyby Attack, Focused, Frightful Presence, Great Cleave, Great Fortitude, Guide,​Heroic Surge, Improved Brawl, Improved Bull Rush, Improved Damage Threshold, Improved Dodge, Improved Grab, Improved Initiative, Improved Natural Healing, Improved Overrun, Improved Swimming, Increased Speed, Lightning Reflexes, Malleable Genetics, Mental Warding, Mind Over Body, Mobility, Moveby Attack, Multiattack,​ Mulitdexterity, ​Mutation Focus, ​Natural Talent, Nimble, Perfect Genome, Planetary Adaptation, Power Attack, Power Charge, Rapid Metabolism, Run, Spring Attack, Stealthy, Stomp, Sunder, Thick Hide, Toughness, Track, Ultra-Immune System, Unbalance Opponent, Wing Over.
-At 5th levelan **Evolved Mutant** learns how to focus the damaging potential of his new-found abilities. He may select one of his mu-tant powers that deals damage and increase the number of damage dice dealt by that mu-tation by one. So a mutation that normally deals 1 d6 points of damage will now deal 2d6 points of damage instead. +
-At 10th levelan Evolved ​Mutant may further enhance his Mutation Focus to add another die to the damage dealtor he may improve a second damaging mutation in-stead.+
  
 +== Mutation Focus ==
 +At 5th level, an **Evolved Mutant** learns how to focus the damaging potential of his new-found abilities. He may select one of his mutant powers that deals damage and increase the number of damage dice dealt by that mutation by one. So a mutation that normally deals 1 d6 points of damage will now deal 2d6 points of damage instead.
 +At 10th level, an Evolved Mutant may further enhance his Mutation Focus to add another die to the damage dealt, or he may improve a second damaging mutation instead.
 +{{tag>​apoc charactercreation prestigeclass wip}}
evolutionary_prestige_class.1377638039.txt.gz · Last modified: 2021/12/04 00:42 (external edit)