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fixer_advanced_class [2013/10/24 04:59]
storyteller
fixer_advanced_class [2021/12/04 00:39] (current)
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 ======Fixer ====== ======Fixer ======
-In every group there is a hub—the person who knows other people and brings them together. When the group has a special need, this person knows who to call. When they need to buy a specific item, she not only knows where to find it, but where to get the best price. The Fixer is a person like this, only more so. She’s the “go-to gal” for dozens, perhaps hundreds of groups. She makes it her business to know exactly who is in town, what assets everyone has, where to find them, and how much they are going to cost. She specializes in putting people with demands in touch with people who control the supplies, and all she asks f or in return is a percentage. The Fixer is a talent scout, an event promoter, an inventory control specialist, and a skilled negotiator all rolled into one.+<WRAP right square box 25%>​**Storyteller House Rule**</​WRAP>​ 
 +In every group there is a hub—the person who knows other people and brings them together. When the group has a special need, this person knows who to call. When they need to buy a specific item, she not only knows where to find it, but where to get the best price. The Fixer is a person like this, only more so. She’s the “go-to gal” for dozens, perhaps hundreds of groups. She makes it her business to know exactly who is in town, what assets everyone has, where to find them, and how much they are going to cost. She specializes in putting people with demands in touch with people who control the supplies, and all she asks for in return is a percentage. The Fixer is a talent scout, an event promoter, an inventory control specialist, and a skilled negotiator all rolled into one.
  
 Select this advanced class if you want your character to be someone who is expert at putting people, equipment, and information together so that everyone gets what he or she wants. If you want a character that has friends in every corner of society and dips her fingers in every pie in the city, the Fixer is a good fit. Select this advanced class if you want your character to be someone who is expert at putting people, equipment, and information together so that everyone gets what he or she wants. If you want a character that has friends in every corner of society and dips her fingers in every pie in the city, the Fixer is a good fit.
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 To qualify to become a Fixer, a character must fulfill the following criteria. To qualify to become a Fixer, a character must fulfill the following criteria.
  
-Skills: Diplomacy 6 ranks, Gather Information 6 ranks, Knowledge (current events) 6 ranks.+Skills: ​[[diplomacy_skill|Diplomacy]] 6 ranks, ​[[gather_information_skill|Gather Information]] 6 ranks, ​[[knowledge_current_events_skill|Knowledge (current events)]] 6 ranks.
  
-Special: The Charismatic hero’s favor talent.+Special: The Charismatic hero’s ​[[charismatic_plus_feat|favor]] talent.
 =====Class Information===== =====Class Information=====
- 
 The following information pertains to the Fixer advanced class. The following information pertains to the Fixer advanced class.
  
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 The Fixer’s class skills (and the key ability for each skill) are:  The Fixer’s class skills (and the key ability for each skill) are: 
  
-Bluff (Cha), Diplomacy (Cha), Forgery (Int), Listen (Wis), Repair (Int), Research (Int), Sense Motive (Wis),+[[bluff_skill|Bluff]] (Cha), ​[[diplomacy_skill|Diplomacy]] (Cha), ​[[forgery_skill|Forgery]] (Int), ​[[listen_skill|Listen]] (Wis), ​[[repair_skill|Repair]] (Int), ​[[research_skill|Research]] (Int), ​[[sense_motive_skill|Sense Motive]] (Wis),
  
 **Skill Points at Each Level:​** ​ 6 + Int modifier. **Skill Points at Each Level:​** ​ 6 + Int modifier.
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 The following features pertain to the Fixer advanced class. The following features pertain to the Fixer advanced class.
 ==== Word on the Street ==== ==== Word on the Street ====
-A Fixer filters information constantly and remembers everything. Through gossip, Grid chats, and other contacts, she has a deep knowledge of everyday events and issues. The Fixer can make a Gather Information check on general or specific information instantaneously,​ and spends only an hour making a Gather Information check for restricted information. Retries may be made under normal rules. Protected information still requires 1d4+1 hours for a check.+A Fixer filters information constantly and remembers everything. Through gossip, ​[[grid|Grid]] chats, and other contacts, she has a deep knowledge of everyday events and issues. The Fixer can make a Gather Information check on general or specific information instantaneously,​ and spends only an hour making a Gather Information check for restricted information. Retries may be made under normal rules. Protected information still requires 1d4+1 hours for a check.
  
 ==== Contact ==== ==== Contact ====
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 The Fixer can’t call on the same contact more than once in a week, and when she does call on a contact, compensation may be required for the assistance he or she renders. In general, a professional associate won’t be compensated monetarily, but instead will consider that the Fixer owes him or her a favor. The GM character will call in the favor when the opportunity arises. Contacts with underworld or street connections usually demand monetary compensation for the services they render, and experts in the use of skills normally want to be paid for the services they provide. The Fixer can’t call on the same contact more than once in a week, and when she does call on a contact, compensation may be required for the assistance he or she renders. In general, a professional associate won’t be compensated monetarily, but instead will consider that the Fixer owes him or her a favor. The GM character will call in the favor when the opportunity arises. Contacts with underworld or street connections usually demand monetary compensation for the services they render, and experts in the use of skills normally want to be paid for the services they provide.
  
-For underworld or street contacts, this expense is represented by a Wealth check against a purchase DC of 10 for the low-level contact and 15 for the mi d-level contact. For skilled experts, the purchase DC is 10 + the ranks the expert has in the appropriate skill.+For underworld or street contacts, this expense is represented by a Wealth check against a purchase DC of 10 for the low-level contact and 15 for the mid-level contact. For skilled experts, the purchase DC is 10 + the ranks the expert has in the appropriate skill.
  
 ==== Bonus Feats ==== ==== Bonus Feats ====
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 At 3rd, 6th, and 9th level, the Fixer gets a bonus feat. The bonus feat must be selected from the following list, and the Fixer must meet all the prerequisites of the feat to select it. At 3rd, 6th, and 9th level, the Fixer gets a bonus feat. The bonus feat must be selected from the following list, and the Fixer must meet all the prerequisites of the feat to select it.
  
-Armor Proficiency (light), Attentive, ​Authorized Channels, Black Marketeer, ​Confident, Culturally Adapted, ​Deep PocketsEdu-cated, Expert Advice, Financial Wizard, Gear-head, Haggle, Influential,​ Jack of All Trades, Meticulous, ​Moonlighter, ​Personal Firearms Proficiency, ​Poise, ​Poker Face, Renown, Studious, Trustworthy,​ Windfall.+[[armor_proficiency_light_feat|Armor Proficiency (light)]][[attentive_feat|Attentive]] ​[[confident_feat|Confident]][[culturally_adapted_feat|Culturally Adapted]][[educated_feat|Educated]][[gearhead_feat|Gearhead]][[haggle_feat|Haggle]][[influence_feat|Influential]][[jack_of_all_trades_feat|Jack of All Trades]][[meticulous_feat|Meticulous]][[personal_firearms_proficiency_feat|Personal Firearms Proficiency]][[poker_face_feat|Poker Face]][[renown_feat|Renown]][[studious_feat|Studious]][[trustworthy_feat|Trustworthy]][[windfall_feat|Windfall]].
  
 ==== Pack Rat ==== ==== Pack Rat ====
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 At 7th level, the Fixer has established so many connections in various fields that she is able to gather groups of particularly skilled individuals on very short notice. If the Fixer spends 30 minutes making phone calls a group of suitable characters will arrive at a specified location 1d4 hours later. The Fixer should tell the GM exactly what sort of group she is trying to gather (what skills or classes she wants them to possess and what exactly it is she plans to ask the group to do). When it is time for the group to gather, the Fixer makes a level check (1d20 plus her Fixer level) with the following results. At 7th level, the Fixer has established so many connections in various fields that she is able to gather groups of particularly skilled individuals on very short notice. If the Fixer spends 30 minutes making phone calls a group of suitable characters will arrive at a specified location 1d4 hours later. The Fixer should tell the GM exactly what sort of group she is trying to gather (what skills or classes she wants them to possess and what exactly it is she plans to ask the group to do). When it is time for the group to gather, the Fixer makes a level check (1d20 plus her Fixer level) with the following results.
  
-Level Check +|**Level Check Result**|**Who Shows Up**| 
-Result Who Shows Up +|15 or lower2d6 2nd-level characters.| 
-15 or lower 2d6 2nd-level characters. +|16–20as above, plus 1d6 6th-level characters.| 
-16–20 as above, plus 1d6 6th-level characters. +|20–25as above, plus 1d4 10th-level characters or 1 character whose character level is 3 lower than the Fixer’s.| 
-20–25 as above, plus 1d4 10th-level characters or 1 character whose character level is 3 lower than the Fixer’s. +|26–30as above, plus an additional 1d4 10th level characters or 1 character of the same character level as the Fixer.|
-26–30 as above, plus an additional 1d4 10th level characters or 1 character of the same character level as the Fixer.+
  
 The group that arrives always has a positive attitude toward the Fixer, but may be less well disposed toward the rest of the heroes (although they will usually be no worse than indifferent to them). Unless the GM determines that some types of characters cannot be found in the current location, the characters in the group have a cross section of the skills and abilities that the Fixer requested. The group that arrives always has a positive attitude toward the Fixer, but may be less well disposed toward the rest of the heroes (although they will usually be no worse than indifferent to them). Unless the GM determines that some types of characters cannot be found in the current location, the characters in the group have a cross section of the skills and abilities that the Fixer requested.
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 At 8th level, the Fixer is considered a master of connections,​ such that her reputation precedes her in her dealings with others. The Fixer gains a circumstance bonus equal to her Reputation bonus when making skill checks that are directly involved with Gather Information and Diplomacy skills. In addition, the Fixer may add her Reputation bonus on Wealth checks for new purchases. At 8th level, the Fixer is considered a master of connections,​ such that her reputation precedes her in her dealings with others. The Fixer gains a circumstance bonus equal to her Reputation bonus when making skill checks that are directly involved with Gather Information and Diplomacy skills. In addition, the Fixer may add her Reputation bonus on Wealth checks for new purchases.
  
-=====Advancement Table: The Fixer=====+ 
 +{{tag>​advancedclass charactercreation hr}} 
 + 
 + 
 +<WRAP right square box 25%>​**Storyteller House Rule**</​WRAP>​ 
 +=====Requirements===== 
 +To qualify to become a , a character must fulfill the following criteria. 
 + 
 +**Base Attack Bonus:** 
 + 
 +**Skills:​** ​  
 + 
 +**Feats:​** ​  
 + 
 +=====Class Information===== 
 +The following information pertains to the  advanced class. 
 + 
 +**Hit Die:​** ​ 1d 
 + 
 +**Action Points:​** ​  + one-half character level, rounded down, every time the  attains a new level in this class. 
 + 
 +=====Class Skills===== 
 +The ’s class skills (and the key ability for each skill) are:  
 + 
 +[[Appraise (Skill)|Appraise]] (Int), [[Autohypnosis (Skill)|Autohypnosis]] (Wis), [[Balance (Skill)|Balance]] (Dex), [[Bluff (Skill)|Bluff]] (Cha), [[Climb (Skill)|Climb]] (Str), [[Computer Use (Skill)|Computer Use]] (Int), [[Concentration (Skill)|Concentration]] (Con), [[Decipher Script (Skill)|Decipher Script]] (Int), [[Demolitions (Skill)|Demolitions]] (Int), [[Diplomacy (Skill)|Diplomacy]] (Cha), [[Disable Device (Skill)|Disable Device]] (Int), [[Disguise (Skill)|Disguise]] (Cha), [[Drive (Skill)|Drive]] (Dex), [[Escape Artist (Skill)|Escape Artist]] (Dex), [[Forgery (Skill)|Forgery]] (Int), [[Gamble (Skill)|Gamble]] (Wis), [[Gather Information (Skill)|Gather Information]] (Cha), [[Handle Animal (Skill)|Handle Animal]] (Cha), [[Hide (Skill)|Hide]] (Dex), [[Intimidate (Skill)|Intimidate]] (Cha), [[Investigate (Skill)|Investigate]] (Int), [[Jump (Skill)|Jump]] (Str), [[Listen (Skill)|Listen]] (Wis), [[Move Silently (Skill)|Move Silently]] (Dex), [[Navigation Skill)|Navigation]] (Int), ​ [[Pilot (Skill)|Pilot]] (Dex), ​ [[Repair (Skill)|Repair]] (Int), [[Research (Skill)|Research]] (Int), [[Ride (Skill)|Ride]] (Dex), [[Search (Skill)|Search]] (Int), [[Sense Motive (Skill)|Sense Motive]] (Wis), [[Sleight of Hand (Skill)|Sleight of Hand]] (Dex), [[Spot Skill)|Spot]] (Wis), [[Survival (Skill)|Survival]] (Wis), [[Swim (Skill)|Swim]] (Str), [[Treat Injury (Skill)|Treat Injury]] (Wis), [[Tumble (Skill)|Tumble]] (Dex) 
 + 
 +**Skill Points at Each Level:​** ​  + Int modifier. 
 + 
 +=====Class Features===== 
 +The following features pertain to the  advanced class. 
 + 
 +=====Advancement Table: The ===== 
 +<WRAP center round box 95%>
 |**Class Level**|**Base Attack Bonus**|**Fort Save**|**Ref Save**|**Will Save**|**Special**|**Defense Bonus**|**Reputation Bonus**| |**Class Level**|**Base Attack Bonus**|**Fort Save**|**Ref Save**|**Will Save**|**Special**|**Defense Bonus**|**Reputation Bonus**|
-|1st|+0 +0 +1 +1 Word on the Street +1 +2 +|1st|+0+0+1+1Word on the Street ​|+1+2| 
-|2nd|+1 +0 +2 +2 Contact, Low-level +1 +2 +|2nd|+1 ​|+0 |+2 |+2 |Contact, Low-level+1+2| 
-|3rd|+1 +1 +2 +2 Bonus Feat +2 +2 +|3rd|+1+1+2 |+2 |Bonus Feat+2+2| 
-|4th|+2 +1 +2 +2 Pack Rat +2 +3 +|4th|+2+1 |+2+2Pack Rat+2 |+3| 
-|5th|+2 +1 +3 +3 Contact, Mid-Level +3 +3 +|5th|+2+1+3+3Contact, Mid-Level+3+3| 
-|6th|+3 +2 +3 +3 Bonus Feat +3 +3 +|6th|+3 ​|+2 |+3 |+3Bonus Feat+3 |+3| 
-|7th|+3 +2 +4 +4 Make a Call (ordinary) +4 +4 +|7th|+3 ​|+2 |+4 |+4Make a Call (ordinary)+4+4| 
-|8th|+4 +2 +4 +4 Expert in Your Field +4 +4 +|8th|+4 ​|+2 |+4 |+4Expert in Your Field+4+4| 
-|9th|+4 +3 +4 +4 Bonus Feat +5 +4 +|9th|+4 ​|+3 |+4+4Bonus Feat+5+4| 
-|10th|+5 +3 +5 +5 Make a Call (heroic) +5 +5 +|10th|+5 ​|+3+5+5 |Make a Call (heroic)+5+5| 
-{{tag>advancedclass charactercreation}}+</WRAP> 
fixer_advanced_class.1382590749.txt.gz · Last modified: 2021/12/04 00:40 (external edit)