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gridrunner_advanced_class [2013/08/05 16:02]
127.0.0.1 external edit
gridrunner_advanced_class [2021/12/04 00:39]
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-26T21:​33:​06-04:​00 
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-====== Gridrunner (Advanced Class) ====== 
-Created Friday 26 July 2013  d20 cysc 58 
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-A Gridrunner might not amount to much in the real world, but in the virtual world, he rules supreme. He spends an enormous chunk of his time meandering the ever-expanding universe of virtual reality nodes known as the [[Grid]], searching for secrets, thrills, bragging rights, and dirty laundry. ​ The Gridrunner belongs to an elite community of hackers and self-styled digital emperors—rulers in invisible fortresses who bend the rules of the Grid to suit their whims. A Gridrunner might spend more time in the virtual world than in the real world, emerging mainly to eat or sleep. ​ He devotes more attention to his daring, intrepid avatar than real friends or family—and why not? His avatar is everything he wants to be, anything he wants to be—a criminal, a movie star, a commando, a goth dominatrix, a teddy bear, a ninja, a cartoon character, or all of the above. ​ Through this avatar, the Gridrunner can reach the unreachable,​ attain the unattainable,​ dominate the indomitable,​ and leave his digital mark the world over.  The Gridrunner advanced class is useful in campaigns where the Grid is used not only as a tool for gathering information but also as a means of interacting with the world. ​ 
-Select this class if you want to visit strange new realms in the blink of an eye, defeat the digital machinations of countless unseen rivals, and carry a really big gun.  ​ 
-The fastest path into this advanced class is from the Smart hero basic class, though other paths are possible. 
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-=== Requirements === 
-To qualify to become a Gridrunner, a character must fulfill all the following criteria. 
-**Skills:** [[Computer Use (Skill)|Computer Use]] 6 ranks, [[Knowledge (Technology) (Skill)|Knowledge (Technology)]] 6 ranks. 
-**Reputation Bonus:** +2. 
-**Special:​** A character must spend one month using the Grid prior to taking levels in this class. 
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-=== THE Gridrunner === 
-**Base** 
-**Attack Fort Ref Will Defense Reputation** 
-**Level Bonus Save Save Save Special Bonus Bonus** 
-1st +0 +0 +1 +0 Master noderunner, node star +1 +0 
-2nd +1 +0 +2 +0 Mighty avatar +1d6 +1 +0 
-3rd +1 +1 +2 +1 8th-grade avatar +2 +1 
-4th +2 +1 +2 +1 Master noderunner +2 +1 
-5th +2 +1 +3 +1 Mighty avatar +2d6 +3 +1 
-6th +3 +2 +3 +2 10th-grade avatar +3 +2 
-7th +3 +2 +4 +2 Master noderunner +4 +2 
-8th +4 +2 +4 +2 Mighty avatar +3d6 +4 +2 
-9th +4 +3 +4 +3 12th-grade avatar +5 +3 
-10th +5 +3 +5 +3 Master noderunner +5 +3 
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-===== Class Information ===== 
-The following information pertains to the Gridrunner advanced class. 
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-=== Hit Die === 
-A Gridrunner gains 1d6 hit points per level. The character’s Constitution modifier applies. 
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-=== Action Points === 
-A Gridrunner gains a number of action points equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class. 
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-=== Class Skills === 
-The Gridrunner’s class skills are as follows. ​ [[Computer Use (Skill)|Computer Use]] (Int), [[Concentration (Skill)|Concentration]] (Con), ​ [[Disable Device (Skill)|Disable Device]] (Int), [[Forgery (Skill)|Forgery]] (Int), [[Gather Information (Skill)|Gather Information]] (Cha), [[Repair (Skill)|Repair]] (Int), [[Research (Skill)|Research]] (Int), [[Search (Skill)|Search]] (Int), [[Spot (Skill)|Spot]] (Wis). 
-**Skill Points at Each Level**: 5 + Int modifier. 
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-=== Class Features === 
-The following features pertain to the Gridrunner advanced class. 
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-== Master Noderunner == 
-A Gridrunner can perform amazing feats of programming legerdemain or accomplish tasks in the virtual world that other Grid users cannot. 
-At 1st level, and again at 4th, 7th, and 10th level, a Gridrunner gains a special ability, chosen from the list below. 
-**Backdoor:​** A Gridrunner with this ability knows how to slip into restricted areas that his avatars have visited before. ​ He gains a +10 competence bonus on Computer Use checks made to enter a private node (or a private room within a node) he has previously entered or unlock a portal he has previously opened. 
-**Codecrack:​** A Gridrunner with this ability gains a +5 competence bonus on Computer Use checks made to decrypt and read encrypted data. 
-**Compression:​** A Gridrunner with this ability knows how to program more efficiently,​ allowing his avatars to carry more programs in their available memory. By increasing thewrite DC of a program by 5, the Gridrunner can reduce the memory cost of that program by 1 (to a minimum of 1). 
-**Memory Management:​** This special ability allows a Gridrunner to delete any number of programs from his avatars’ available memory as a free action (instead of a move action). 
-**Node Management:​** A Gridrunner knows how to monitor his own nodes (including his point-of-origin node) more closely than most users. Any node that the Gridrunner creates has its detection range reduced by 2.  
-**Wallhack:​** A Gridrunner can break the rules to move more easily through a node. With a successful DC 30 Computer Use check, he can dissipate a section of wall (or similarly impassable barrier) within a node. The wall section or barrier can be up to 10 feet high, 10 feet wide, and 5 feet thick. 
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-== Node Star == 
-A Gridrunner’s reputation quickly begins to spread throughout the Grid. Once per day, he can add his Reputation bonus on any single Computer Use check, even after the roll is made. 
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-== Mighty Avatar == 
-At 2nd level, a Gridrunner learns to maximize the damage potential of his avatars, ensuring that their melee and ranged attacks are more forceful and destructive than those of lesser Grid avatars. 
-Any melee or ranged weapon program installed into a Gridrunner’s avatar deals an extra 1d6 points of damage. This extra damage increases to 2d6 at 5th level and 3d6 at 8th level. 
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-== 8th-Grade Avatar == 
-At 3rd level, a Gridrunner learns how to make his avatars tougher than normal Grid avatars. The Gridrunner’s avatars use a d8 instead of a d6 for Hit Dice. In addition, the massive damage threshold of his avatars increases by 3. 
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-== 10th-Grade Avatar == 
-At 6th level, a Gridrunner’s avatars become even tougher. ​ The Gridrunner’s avatars use a d10 instead of a d8 for Hit Dice. In addition, the massive damage threshold of his avatars increases by 3. 
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-== 12th-Grade Avatar == 
-At 9th level, a Gridrunner’s avatars become as tough as possible. His avatars use a d12 instead of a d10 for Hit Dice.  In addition, the massive damage threshold of his avatars increases by 3. 
-@advancedclass @grid @cs  
  
gridrunner_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)