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guardian_prestige_class [2013/10/31 05:37] storyteller |
guardian_prestige_class [2021/12/04 00:39] (current) |
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======Guardian (Prestige Class)====== | ======Guardian (Prestige Class)====== | ||
<WRAP right square box 25%>**Storyteller House Rule**</WRAP> | <WRAP right square box 25%>**Storyteller House Rule**</WRAP> | ||
- | Mindwalkers have access to a great power, against which most people are virtually defenseless. Many of those who are gifted with these powers seek only to live normal lives, to use their powers for the common good, or to seek enlightenment or some other worthy goal. However, the psionic predators who hunt among the unsuspecting masses must be opposed. Guardians are those who, for various reasons, hunt and combat psychics and psychic creatures. An individual Guardian takes up a challenge, pledging themselves to protect the galaxy from those who would use their psionic powers and abilities to harm or manipulate others. Their abilities are focused on making them effective enemies of psychics and overcoming psychic abilities. | + | Mindwalkers have access to a great power, against which most people are virtually defenseless. Many of those who are gifted with these powers seek only to live normal lives, to use their powers for the common good, or to seek enlightenment or some other worthy goal. However, the psionic predators who hunt among the unsuspecting masses must be opposed. Guardians are those who, for various reasons, hunt and combat psionics and psionic creatures. An individual Guardian takes up a challenge, pledging themselves to protect the galaxy from those who would use their psionic powers and abilities to harm or manipulate others. Their abilities are focused on making them effective enemies of psionics and overcoming psionic abilities. |
=====Requirements===== | =====Requirements===== | ||
To qualify to become a Guardian, a character must fulfill the following criteria. | To qualify to become a Guardian, a character must fulfill the following criteria. | ||
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STATIC | STATIC | ||
At 2nd level, guardians | At 2nd level, guardians | ||
- | can learn the Psychic Static skill | + | can learn the Psionic Static skill |
as a class skill, ignoring | as a class skill, ignoring | ||
any prerequisites. | any prerequisites. | ||
Line 75: | Line 75: | ||
menm Fomru | menm Fomru | ||
DE | DE | ||
- | guardians gain the bene?ts of the Mental Fortitude | + | guardians gain the benefits of the Mental Fortitude |
- | feat (p. 46) at 3rd level. Their mental hardness score | + | feat at 3rd level. Their mental hardness score |
increases to 2 at 6th level | increases to 2 at 6th level | ||
+ | |||
DMIY1 VITALIW | DMIY1 VITALIW | ||
and 3 at 9th level. | and 3 at 9th level. | ||
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At 4th level, a guardian | At 4th level, a guardian | ||
gains the bene?ts of the | gains the bene?ts of the | ||
- | Mind Over Matter feat (p. | + | Mind Over Matter feat for free. |
- | 46) for free. | + | |
bsncnxcaim ?uu. | bsncnxcaim ?uu. | ||
A 5th-level guardian | A 5th-level guardian | ||
becomes even more | becomes even more | ||
- | difficult for psychics to | + | difficult for psionics to |
sense and affect with their | sense and affect with their | ||
abilities. The familiarity | abilities. The familiarity | ||
modi?er for affecting the mind | modi?er for affecting the mind | ||
- | hunter is increased by +5 DC (see | + | hunter is increased by +5 DC. |
- | Familiarity, p. 21). | + | |
bxvm Tetenou | bxvm Tetenou | ||
- | A 6th-level guardian gains the | + | The |
- | Divert Teleport feat (p. 45). The | + | g |
- | guardian uses the Psychic | + | |
- | Static skill in place of Apport and | + | |
- | ignores other prerequisites. | + | |
bswcnrc | bswcnrc | ||
+ | |||
REFLECTION | REFLECTION | ||
At 7th level, a guardian | At 7th level, a guardian | ||
- | gains the Psychic Re?ection | + | gains the Psionic Reflection |
- | feat (p, 47) free. | + | feat free. |
bsucmc Havnweinq | bsucmc Havnweinq | ||
- | An 8th—level guardians Psychic Static and Psychic | + | An 8th—level guardians Psionic Static and Psionic |
Shield skills are improved. In order to overcome the | Shield skills are improved. In order to overcome the | ||
- | guardian's skills, a psychic must suffer additional | + | guardian's skills, a psionic must suffer additional |
strain as hit point damage rather than as nonlethal | strain as hit point damage rather than as nonlethal | ||
damage. | damage. | ||
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bsqu-11c Sevmnce | bsqu-11c Sevmnce | ||
- | A 10th-level guardian gains the Psychic Severance feat | + | A 10th-level guardian gains the Psionic Severance feat |
- | (p. 48) for free. The mjncl hunter must touch the subject and | + | for free. The mjncl hunter must touch the subject and |
- | uses Psychic Sta?c skill bonus in place of Psychic Surgery, | + | uses Psionic Static skill bonus in place of Psionic Surgery, |
but otherwise the effects (and strain cost) remain the same, | but otherwise the effects (and strain cost) remain the same, |