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heroic_knacks [2014/02/23 18:05]
storyteller [System]
heroic_knacks [2021/12/04 00:39] (current)
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 ==== System ==== ==== System ====
-The character receives none of the usual penalties for facing multiple opponents in close combat. Instead, she receives one bonus die on all close combat maneuver rolls for every opponent past the first that she faces, to a maximum of +4 dice. In addition to this bonus, each turn the daredevil faces four or more opponents directly in close combat she gains one additional action. This extra action can only be used for close-combat maneuvers and occurs at half the character’s current Initiative score. ​ Remember to adjust the total bonuses as the number of opponents change. ​  ​**Prerequisite:​** ​ Brawl 3+ or  Melee 3++The character receives none of the usual penalties for facing multiple opponents in close combat. Instead, she receives one bonus die on all close combat maneuver rolls for every opponent past the first that she faces, to a maximum of +4 dice. In addition to this bonus, each turn the daredevil faces four or more opponents directly in close combat she gains one additional action. This extra action can only be used for close-combat maneuvers and occurs at half the character’s current Initiative score. ​ Remember to adjust the total bonuses as the number of opponents change. ​  ​**Prerequisite:​**  ​[[Brawl]] 3+ or  ​[[Melee]] 3+
  
 ===== Perfect Poise ===== ===== Perfect Poise =====
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 The character is completely immune to panic unless it’s induced by other Inspired powers. She is completely incapable of displaying any sign of discomfort, shock or surprise unless she chooses to. The daredevil gains two bonus dice in staredowns and all Social rolls involving poise, grace or composure (Storyteller’s discretion). She also receives one additional die in any gambling situation where a “poker face” is a factor. ​ The character is completely immune to panic unless it’s induced by other Inspired powers. She is completely incapable of displaying any sign of discomfort, shock or surprise unless she chooses to. The daredevil gains two bonus dice in staredowns and all Social rolls involving poise, grace or composure (Storyteller’s discretion). She also receives one additional die in any gambling situation where a “poker face” is a factor. ​
  
-As a side effect of this Knack, the character is immune to minor embarrassing mishaps such as tripping, spilling her drink or getting splashed by a passing car. Also, her clothes almost never suffer damage or get significantly dirty outside of combat. If they do become rumpled or soiled, a brief brushing-off usually restores them to near-pristine condition. ​ **Prerequisite: ​ **Wits 3+ or Willpower 7++As a side effect of this Knack, the character is immune to minor embarrassing mishaps such as tripping, spilling her drink or getting splashed by a passing car. Also, her clothes almost never suffer damage or get significantly dirty outside of combat. If they do become rumpled or soiled, a brief brushing-off usually restores them to near-pristine condition. ​ **Prerequisite: ​ **[[mental_attributes|Wits]] 3+ or [[Willpower]] 7+
  
 ===== Resilient ===== ===== Resilient =====
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 ==== System ==== ==== System ====
-The character heals all wounds as if they were one wound level less serious on the recovery chart. This bonus applies if she is already enjoying improved recovery times due to skilled medical care - effectively healing at two levels better on the chart. Additionally,​ the character halves the minimum healing time for the Bruised health level. ​  ​**Prerequisite: ​ **Stamina 3++The character heals all wounds as if they were one wound level less serious on the recovery chart. This bonus applies if she is already enjoying improved recovery times due to skilled medical care - effectively healing at two levels better on the chart. Additionally,​ the character halves the minimum healing time for the Bruised health level. ​  ​**Prerequisite: ​ **[[physical_attributes|Stamina]] 3+
  
 ===== Steely Gaze ===== ===== Steely Gaze =====
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 ==== System ==== ==== System ====
-The character automatically wins staredowns ​against non-Inspired characters and gains two bonus dice against Inspired opponents. The character may also temporarily stun a non-Inspired target with the sheer force of personality that his gaze contains. To do this, the character makes eye contact with the intended target (who must have a Willpower score lower than or equal to the character’s Charisma rating). The player rolls Charisma+Intimidation at +1 difficulty. Success forces the subject to lose her next combat action (if in combat) or automatically fail her next opposed Social roll (if out of combat). A character may use this Knack against any one individual no more than twice per day.  **Prerequisite: ​ **Charisma 3++The character automatically wins any staredown ​against non-Inspired characters and gains two bonus dice against Inspired opponents. The character may also temporarily stun a non-Inspired target with the sheer force of personality that his gaze contains. To do this, the character makes eye contact with the intended target (who must have a [[Willpower]] score lower than or equal to the character’s ​[[social_attributes|Charisma]] rating). The player rolls [[social_attributes|Charisma]]+[[Intimidation]] at +1 difficulty. Success forces the subject to lose her next combat action (if in combat) or automatically fail her next opposed Social roll (if out of combat). A character may use this Knack against any one individual no more than twice per day.  **Prerequisite: ​ **[[social_attributes|Charisma]] 3+
  
 ===== Trick Shot ===== ===== Trick Shot =====
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 ==== System ==== ==== System ====
-The character purchases this Knack seperately ​for guns and thrown weapons. ​ When performing a tricky ​maneuvre ​the character’s difficulty penalties are halved (round down) for called shots, target size, high winds, target movement, character movement, unsure footing or virtually anything else except wound penalties or poor visibility. In addition, the character gains a number of bonus dice equal to the original difficulty penalties that were imposed! She may not gain more bonus dice through this knack than she has dots in the Ability she is using to make the attack. ​+The character purchases this Knack separately ​for guns and thrown weapons. ​ When performing a tricky ​maneuver ​the character’s difficulty penalties are halved (round down) for called shots, target size, high winds, target movement, character movement, unsure footing or virtually anything else except wound penalties or poor visibility. In addition, the character gains a number of bonus dice equal to the original difficulty penalties that were imposed! She may not gain more bonus dice through this knack than she has dots in the Ability she is using to make the attack. ​
  
-Any extra successes that result from the Trick Shot are halved (round down) before applying them to the attack’s damage effect. This reduction reflects the fact that the Knack’s focus is on performing amazing shots. ​ **Prerequisite: ​ **Firearms 3+ for guns or Athletics 3+ for thrown weapons+Any extra successes that result from the Trick Shot are halved (round down) before applying them to the attack’s damage effect. This reduction reflects the fact that the Knack’s focus is on performing amazing shots. ​ **Prerequisite: ​ **[[Firearms]] 3+ for guns or [[Athletics]] 3+ for thrown weapons
  
 ===== Universally Deadly ===== ===== Universally Deadly =====
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 ==== System ==== ==== System ====
-The character gains one die to attack rolls with all weapons and reduces by one all wound penalties involving weapon use. The character is never penalised ​for using unfamiliar or exotic weapons. ​  ​**Prerequisite: ​ **Firearms 4+ and Melee 4++The character gains one die to attack rolls with all weapons and reduces by one all wound penalties involving weapon use. The character is never penalized ​for using unfamiliar or exotic weapons. ​  ​**Prerequisite: ​ **[[Firearms]] 4+ and [[Melee]] 4+
  
  
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 Whenever the character is controlling a vehicle to which the Knack applies, its top speed increases by 10 percent for each dot of Intuitive Inspiration she has (a living mount increases by 20 percent). The characters Intuitive facet also adds to the vehicle or mounts total Maneuver score, giving the daredevil a potentially larger dice pool to perform amazing stunts. Whenever the character is controlling a vehicle to which the Knack applies, its top speed increases by 10 percent for each dot of Intuitive Inspiration she has (a living mount increases by 20 percent). The characters Intuitive facet also adds to the vehicle or mounts total Maneuver score, giving the daredevil a potentially larger dice pool to perform amazing stunts.
  
-While the vehicle or mount is moving, all attacks against it that the daredevil is aware of have their difficulty raised by half of the daredevil’s Wits rating (round down). Once the vehicle or mount is hit, the daredevil takes no dice pool penalties for damage to it, short of its total destruction. If she herself is in control and receives injuries that drop her below the Crippled health level (including those that would otherwise kill her instantly), the character continues to function as if she were only Crippled until the vehicle or mount is destroyed or stops moving. ​ **Prerequisite:​** [[Animal Ken]] 3+ for Trick Rider, [[Drive]] 3+ with an automobile specialty for Wheelman, [[Drive]] 3+ with an aircraft specialty for Barnstomer, [[Drive]] 3+ with a watercraft specialty for Sea Dog.+While the vehicle or mount is moving, all attacks against it that the daredevil is aware of have their difficulty raised by half of the daredevil’s Wits rating (round down). Once the vehicle or mount is hit, the daredevil takes no dice pool penalties for damage to it, short of its total destruction. If she herself is in control and receives injuries that drop her below the Crippled health level (including those that would otherwise kill her instantly), the character continues to function as if she were only Crippled until the vehicle or mount is destroyed or stops moving. ​ **Prerequisite:​** [[Animal Ken]] 3+ for Trick Rider, [[Drive]] 3+ with an automobile specialty for Wheelman, [[Drive]] 3+ with an aircraft specialty for Barnstormer, [[Drive]] 3+ with a watercraft specialty for Sea Dog.
 {{tag>​sys}} {{tag>​sys}}
  
heroic_knacks.1393178754.txt.gz · Last modified: 2021/12/04 00:43 (external edit)