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illusion_talent [2013/08/27 21:14]
127.0.0.1 external edit
illusion_talent [2021/12/04 00:39] (current)
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-08-02T03:​41:​16-04:​00 
- 
 ====== Illusion (Talent) ====== ====== Illusion (Talent) ======
-Created Friday 02 August 2013 +===== Illusion (Cha) =====
- +
-Illusion (Cha) +
 You can fool the senses of other creatures, creating illusions. You can fool the senses of other creatures, creating illusions.
  
-Requirements:​ Telepathy feat+**Requirements:​** [[telepathy_feat|Telepathy]] feat
  
-Check: Make an Illusion check with a DC based on the complexity of the illusion. If successful, the illusion appears to the subject. The illusion exists solely in the subject’s mind, so it can be of any apparent size. Creating the illusion of something small is just as easy as creating the illusion of something huge. +**Check:** Make an Illusion check with a DC based on the complexity of the illusion. If successful, the illusion appears to the subject. The illusion exists solely in the subject’s mind, so it can be of any apparent size. Creating the illusion of something small is just as easy as creating the illusion of something huge. 
-Complexity DC +  * **Complexity**  **DC** 
-Illusion affects a single sense 10 +  ​* ​Illusion affects a single sense 10 
-Illusion affects two senses 15 +  ​* ​Illusion affects two senses 15 
-Illusion affects all senses 20 +  ​* ​Illusion affects all senses 20 
-Simple (random noise, static image, etc.) +0 +  ​* ​Simple (random noise, static image, etc.) +0 
-Complex (coherent sound, moving images, etc.) +5 +  ​* ​Complex (coherent sound, moving images, etc.) +5 
-Very Complex (multiple overlapping sounds or images) +10+  ​* ​Very Complex (multiple overlapping sounds or images) +10
  
 Since the illusion isn’t real, it cannot produce any real effects. It cannot cause damage, support weight, provide nutrition, illuminate darkness, or provide protection from the elements. Thus, characters fall through an illusory bridge or floor if they try to walk on it, and although they can appear to eat (and taste) illusory food, it has no nutritional value. Characters encountering an illusion do not get a saving throw against it until they study it carefully or interact with it in some fashion. For example, if characters encounter a section of illusory floor, they would receive a saving throw if they stopped and examined the floor, poked at it, and so forth. Likewise, if an illusory giant attacks the characters, they get a saving throw because they are interacting with the illusion. Since the illusion isn’t real, it cannot produce any real effects. It cannot cause damage, support weight, provide nutrition, illuminate darkness, or provide protection from the elements. Thus, characters fall through an illusory bridge or floor if they try to walk on it, and although they can appear to eat (and taste) illusory food, it has no nutritional value. Characters encountering an illusion do not get a saving throw against it until they study it carefully or interact with it in some fashion. For example, if characters encounter a section of illusory floor, they would receive a saving throw if they stopped and examined the floor, poked at it, and so forth. Likewise, if an illusory giant attacks the characters, they get a saving throw because they are interacting with the illusion.
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 A failed Will saving throw means the character fails to notice anything is amiss. A character faced with incontrovertible proof that an illusion isn’t real needs no saving throw. Someone who falls through an illusory floor knows something is amiss. A character who communicates this information to others gives them a +4 bonus on saving throws against the illusion. A failed Will saving throw means the character fails to notice anything is amiss. A character faced with incontrovertible proof that an illusion isn’t real needs no saving throw. Someone who falls through an illusory floor knows something is amiss. A character who communicates this information to others gives them a +4 bonus on saving throws against the illusion.
  
-Retry: No. You can attempt to affect the same character after time has passed, but not in the same encounter or scene+**Retry:** No. You can attempt to affect the same character after time has passed, but not in the same encounter or scene.
- +
-Special: You can take 10 when making an Illusion check, but you can’t take 20. You must be in mental contact with a target to use Illusion.+
  
-Time: Illusion ​is a full-round action. You must concentrate ​to maintain an illusion.+**Special:** You can take 10 when making an Illusion ​check, but you can’t take 20. You must be in [[mental_contact_talent|mental contact]] with a target ​to use Illusion.
  
-StrainDC divided by 5+**Time:** Illusion is a full-round action. You must concentrate to maintain an illusion.
  
 +**Strain:** DC divided by 5. 
 +{{tag>​psi skills telepathy chabased}}
illusion_talent.1377638041.txt.gz · Last modified: 2021/12/04 00:41 (external edit)