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inspiration [2014/02/05 17:52]
storyteller
inspiration [2021/12/04 00:39] (current)
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 ==== Activate Knack ==== ==== Activate Knack ====
-Many psychic and dynamic Knacks require you to spend an Inspiration point to activate them.  This doesn'​t count toward the one-point-per-turn restriction noted above, although only one Knack may be triggered with Inspiration each turn.+Many [[psychic_knacks|psychic]] and [[dynamic_knacks|dynamic]] [[knacks|Knacks]] require you to spend an Inspiration point to activate them.  This doesn'​t count toward the one-point-per-turn restriction noted above, although only one Knack may be triggered with Inspiration each turn.
  
 ==== Dramatic Editing ==== ==== Dramatic Editing ====
-You can spend multiple Inspiration points to assert significant changes in the existing scene. ​ [[Dramatic Editing]]+You can spend multiple Inspiration points to assert significant changes in the existing scene.  ​See [[Dramatic Editing]]
  
 ==== Cliffhanger ==== ==== Cliffhanger ====
-Characters in Adventure must use thier ingenuity to escape certain death every so often, just like the heroes of old adventure serials did in the days gone by.  A [[cliffhanger]] is a specially arranged, climactic use of dramatic editing.+Characters in Adventure must use their ingenuity to escape certain death every so often, just like the heroes of old adventure serials did in the days gone by.  A [[cliffhanger]] is a specially arranged, climactic use of dramatic editing.
  
 ==== Sheer Heroism ==== ==== Sheer Heroism ====
-Once each scene, you can spend an Inspiration point to double your character'​s dice pool for a single action! ​ This applies only to one task, even if your character performs multiple maneuvers in a turn.  This can obviously come in quite handy, but it's a surefire ​way to use up Inspiration points if you're not careful. ​ ​[[Sheer Heroism]] +Once each scene, you can spend an Inspiration point to double your character'​s dice pool for a single action! ​ This applies only to one task, even if your character performs multiple maneuvers in a turn.  This can obviously come in quite handy, but it's a sure fire way to use up Inspiration points if you're not careful.
 ==== Intuition ==== ==== Intuition ====
-Luck is always on the hero's side in pulp stories. ​ By spending an Inspiration,​ you can ask the Storyteller for a useful hint or to point you in the best direction for the story. ​ This isn't character precognition,​ nor is it just "maybe you don't want your character to open that door." ​ The Storyteller gives you essential information that helps motivate your character to move the story along. ​ She might provide the essential clue needed to discover a murderer'​s identity, suggest a line of reasoning that reveals the enemy'​s plan or simply point out that you've been chasing a red herring and that the heart of the story is back at the lab.  ​[[Inspired Intuition|Intuition]] +Luck is always on the hero's side in pulp stories. ​ By spending an Inspiration,​ you can ask the Storyteller for a useful hint or to point you in the best direction for the story. ​ This isn't character precognition,​ nor is it just "maybe you don't want your character to open that door." ​ The Storyteller gives you essential information that helps motivate your character to move the story along. ​ She might provide the essential clue needed to discover a murderer'​s identity, suggest a line of reasoning that reveals the enemy'​s plan or simply point out that you've been chasing a red herring and that the heart of the story is back at the lab.
 ===== Inspiration Recovery ===== ===== Inspiration Recovery =====
-[[inspiration|Inspiration]] is an extremely useful, yet rare commodity. ​ Each player should be careful about spending it too freely, or he'll find his character out of Inspiration when he needs it most!  Conversely, one of the best ways to gain more Inspiration is by wisely spending the points you already have.  "​Wisely"​ is the key!  Spending an Inspiration point on an exciting maneuver that adds to the game and furthers the story is a good way to get a return on your investment; blowing an Inspiration point every time your character attacks two-bit thugs is a good way to waste Inspiration.+Inspiration is an extremely useful, yet rare commodity. ​ Each player should be careful about spending it too freely, or he'll find his character out of Inspiration when he needs it most!  Conversely, one of the best ways to gain more Inspiration is by wisely spending the points you already have.  "​Wisely"​ is the key!  Spending an Inspiration point on an exciting maneuver that adds to the game and furthers the story is a good way to get a return on your investment; blowing an Inspiration point every time your character attacks two-bit thugs is a good way to waste Inspiration.
  
 A character begins every story (but not every game session) with his temporary Inspiration pool topped off (equal to his permanent Inspiration). ​ A character may end a story with a pool higher than his permanent score. ​ Although there'​s nothing wrong with that, per se, the Storyteller may not be making the story dramatic enough. ​ Adventure is a game of high excitement and amazing action, after all. A character begins every story (but not every game session) with his temporary Inspiration pool topped off (equal to his permanent Inspiration). ​ A character may end a story with a pool higher than his permanent score. ​ Although there'​s nothing wrong with that, per se, the Storyteller may not be making the story dramatic enough. ​ Adventure is a game of high excitement and amazing action, after all.
inspiration.1391622734.txt.gz · Last modified: 2021/12/04 00:42 (external edit)