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- | Content-Type: text/x-zim-wiki | + | ======Knowledge (Technology) (Skill)====== |
- | Wiki-Format: zim 0.4 | + | **Check:** You make a Knowledge check to see if your character knows something. |
- | Creation-Date: 2013-07-31T17:24:52-04:00 | + | |
- | ====== Knowledge (Technology) (Skill) ====== | + | The DC for answering a question within your field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. |
- | Created Wednesday 31 July 2013 | + | |
+ | **Try Again?:** No. The check represents what you know, and thinking about a topic a second time doesn't let you know something you never knew in the first place. | ||
+ | **Special:** An untrained Knowledge check is simply an Intelligence check, Without actual training, a character only knows common knowledge about a given subject. | ||
- | === Technology === | ||
- | Technology | ||
- | **Check:** You make a Knowledge check to see if your character knows something. For instance, if you found a mummy with an amulet around its neck, you might make Knowledge check to see if you know of any significance to the symbols. This might be a Knowledge (arcane lore) check or a Knowledge (history) check, depending on what you're interested in knowing about the symbols. | ||
- | The DC for answering a question within your field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. | ||
- | **Try Again?:** No. The check represents what you know, and thinking about a topic a second time doesn't let you know some-thing you never knew in the first place. | ||
- | **Special:** An untrained Knowledge check is simply an Intelligence check, Without actual training, a character only knows com-mon knowledge about a given subject. | ||
You can take 10 when making a Knowledge check, but you can't take 20. | You can take 10 when making a Knowledge check, but you can't take 20. | ||
+ | |||
A character with the [[Educated (Feat)|Educated]] feat gets a +2 bonus on any two types of Knowledge checks. | A character with the [[Educated (Feat)|Educated]] feat gets a +2 bonus on any two types of Knowledge checks. | ||
- | The GM may decide that having 5 or more ranks in a specific Knowledge skill provides you with a +2 synergy bonus when making a related skill check, For example, a character with 5 or more ranks of Knowledge (Life sciences) could get a +2 synergy bonus when making a Treat Injury check in certain situations. | ||
- | **Time:** A Knowledge check can be a reaction, but otherwise requires a full-round action. | ||
+ | The GM may decide that having 5 or more ranks in a specific Knowledge skill provides you with a +2 synergy bonus when making a related skill check, For example, a character with 5 or more ranks of [[knowledge_life_sciences_skill|Knowledge (Life sciences)]] could get a +2 synergy bonus when making a [[treat_injury_skill|Treat Injury]] check in certain situations. | ||
- | **Unfamiliar Item DC** | + | **Time:** A Knowledge check can be a reaction, but otherwise requires a full-round action. |
- | Basic tool or instrument 10 | + | |**Unfamiliar Item**| **DC**| |
- | External Mutation/Template 15 | + | |Basic tool or instrument|10| |
- | Clone 20 | + | |External Mutation/Template|15| |
- | Complex Bioware/Biotech 25 | + | |Clone|20| |
- | Internal Mutation 25 | + | |Complex Bioware/Biotech|25| |
- | Advanced/Alien techniques and items 30+ | + | |Internal Mutation|25| |
- | Per step in progress level (up or down) +5 | + | |Advanced/Alien techniques and items|30+| |
+ | |Per step in progress level (up or down)|+5| | ||
+ | {{tag>skills intbased synergy starmech}} |