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- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-07-27T07:27:00-04:00 | ||
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- | ====== Listen (Skill) ====== | ||
- | Created Saturday 27 July 2013 | ||
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- | === LISTEN (WIS) === | ||
- | Use this skill to hear approaching enemies, detect someone sneaking up on you from behind, or eavesdrop on a conversation. | ||
- | **Check:** Make a Listen check against a DC that reflects how quiet the noise is that you might hear or against an opposed [[Move Silently (Skill)|Move Silently]] check. | ||
- | The GM may call for a Listen check by a character who is in a position to hear something. You can also make a Listen check voluntarily if you want to try to hear something in your vicinity. | ||
- | The GM may make the Listen check in secret so that you don't know whether not hearing anything means that nothing is there or that you failed the check. | ||
- | A successful Listen check when there isn't anything to hear results in you hearing nothing. | ||
- | **Try Again?:** You can make a Listen check every time you have the opportunity to hear something in a reactive manner. As a move action, you may attempt to hear something that you failed (or believe you failed) to hear previously. | ||
- | **Special:** When several characters are listening to the same thing, the GM can make a single 1d20 roll and use it for all the listeners' skill checks. | ||
- | You can take 10 or take 20 when making a Listen check. | ||
- | Taking 20 means you spend 1 minute attempting to hear something that may or may not be there to hear. | ||
- | A character with the [[Alertness (Feat)|Alertness]] feat gets a +2 bonus on all Listen checks. | ||
- | A sleeping character can make Listen checks, but takes a -10 penalty on the checks. | ||
- | **Time:** A Listen check is either a reaction (if called for by the GM) or a move action (if you actively take the time to try to hear something). | ||
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- | **Sound DC** | ||
- | A battle -10 | ||
- | People talking 0 | ||
- | A person in medium armor walking at a slow pace, trying to be quiet 5 | ||
- | An unarmored person walking at a slow pace, trying to be quiet 10 | ||
- | A 1st-level Fast hero sneaking up on someone 15* | ||
- | A tiger stalking prey 20* | ||
- | //DC Modifiers// | ||
- | Through a door +5 | ||
- | Through a solid wall +15 | ||
- | //Check Penalties// | ||
- | Per 10 feet of distance -1 | ||
- | Listener is distracted -5 | ||
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- | @skills @wisbased | ||