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melee_weapons_chart [2014/02/22 23:02] storyteller |
melee_weapons_chart [2021/12/04 00:39] (current) |
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- | |**Weapon** |**Damage** |**Conceal**| | + | |**Weapon**|**Damage**|**Conceal**| |
- | |Sap+ |Strength +1 |P| | + | |Sap+|Strength +1|P| |
- | |Club+ |Strength +2 |T| | + | |Club+|Strength +2|T| |
|Staff+|Strength +3|N| | |Staff+|Strength +3|N| | ||
- | |Knife| Strength +1 |J| | + | |Knife|Strength +1|J| |
- | |Sword| Strength +2| T| | + | |Sword|Strength +2|T| |
- | |Axe |Strength +3 |N| | + | |Axe|Strength +3|N| |
+ Denotes a blunt object. Blunt objects inflict bashing damage unless targeted at the head (see [[combat systems#general maneuvers|Targeting]]). Head shots inflict lethal damage. | + Denotes a blunt object. Blunt objects inflict bashing damage unless targeted at the head (see [[combat systems#general maneuvers|Targeting]]). Head shots inflict lethal damage. | ||
{{tag>sys}} | {{tag>sys}} |