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mental_merits_and_flaws [2013/12/23 04:35] storyteller |
mental_merits_and_flaws [2021/12/04 00:39] (current) |
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When you are determined and your mind is set, nothing can thwart you from your goals. You have a tremendous ability to resist outside attempts to take over your mind. You receive three extra dice to resist attempts to manipulate your mind, and may spend a Willpower point to shake off direct mental control. This Merit works only against direct mental control, not emotional manipulation or other powers dealing with the emotions. Characters will Willpower scores below 8 cannot take this Merit. | When you are determined and your mind is set, nothing can thwart you from your goals. You have a tremendous ability to resist outside attempts to take over your mind. You receive three extra dice to resist attempts to manipulate your mind, and may spend a Willpower point to shake off direct mental control. This Merit works only against direct mental control, not emotional manipulation or other powers dealing with the emotions. Characters will Willpower scores below 8 cannot take this Merit. | ||
- | ==== Jack-Of-All-Trades (3 pt. Merit) ==== | + | ==== Jack-Of-All-Trades (4 pt. Merit) ==== |
- | You have a little knowledge about a lot of things. | + | You have a little knowledge about a lot of things. You can draw upon a large pool of skills and knowledge, obtained through your extensive travels, the jobs you've held or just all-around know-how. You automatically have one illusory dot in all Abilities. The difficulty for any rolls using one of these Abilities are raised by 1 (requires a minimum of 2 successes). These abilities may not be used in combat. |
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+ | This is an illusory level, used only to simulate a wide range of abilities. If you train or spend experience in the Ability, you must pay the point cost for the first level a "second time" before raising the Ability to 2 dots. | ||
==== Self-Confident (5 pt. Merit) ==== | ==== Self-Confident (5 pt. Merit) ==== |