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mindwalkers [2013/08/31 06:13]
storyteller removed
mindwalkers [2021/12/04 00:39] (current)
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 ====== Mindwalkers ====== ====== Mindwalkers ======
  
-There exist people gifted with extraordinary abilities: Mindwalkers. They have visions or a sense of what others are thinking. They can influence the minds of those around them or even affect the physical world with their thoughts. ​ Still, a few who possess such gifts conceal them, out of concern that others will fear or misunderstand them.  They can become masters of their fate, or else risk becoming the pawns of those who seek to harness and control their powers for their own purposes. 
  
-Mindwalkers have innate mental powers, known as “[[Psionic Skills|talents]],” which can be developed through training and study.  ​Only their talent, their training, and their stamina limit Mindwalkers,​ since using mental abilities ​can be draining+===== Fundamental Mindwalker Feats ===== 
 +[[psionic_feats|Psionic feats]] are “enablers” for various [[psionic_skills|psionic skills]]. The feats represent the raw potential to learn certain psionic skills. Some psionic feats—such as Psychokinesis or Telepathy—grant access to many different psionic skills while others grant access to only a single psionic skill (usually a less common one).  ​Each Psionic feat grants immediate use of any of the feat’s skills that can be used untrained and allow the character to purchase ranks in the feat’s skills.
  
-=== Making a Mindwalker ===+[[Clairsentience (Feat)|Clairsentience]]
  
-**Abilities:** Mental ability scores ​(Wis, Int, and Chaare far more important to a Mindwalker than physical abilities. ​ Mindwalking skills are based on mental abilities, primarily Intelligence and Wisdom. ​ Constitution can provide additional Vitality allowing the Mindwalker to use their powers more.+Prerequisite ​[[Psionic Ability ​(Feat)|Psionic Ability]]
  
-**Races:**  The potential for psionic talent lies within all intelligent creatures. Psionics of nearly every race exist. ​ [[Fraal (Species)|Fraal]] and [[Human (Species)|human]] Mindwalkers are the most commonperhaps simply because humans are so populous, or because they’re more given to exploring their innate psionic talents. ​  +Fundamental Skills:  [[Remote Viewing ​(Talent)|Remote Viewing]], [[Psychometry ​(Talent)|Psychometry]]
-[[T'​sa ​(Species)|T'​sa]],​ [[Sesheyan (Species)|Sesheyan]] and [[Weren (Species)|Weren]] also produce Mindwalkers,​ but in far fewer numbers. ​ These races tend to produce more [[Wild ​Talent ​(Feat)|Wild Talents]] than fully capable Mindwalkers. ​ It is very uncommon to meet non-humanoid Mindwalker, but not unheard of.+
  
-**Prerequisites:​**  ​[[Psionic Ability ​(Feat)|Psionic Ability]] Feat, Int 11+, Wis 11+, Cha 11++[[Psychokinesis ​(Feat)|Psychokinesis]]
  
 +Prerequisite: ​ Psionic Ability
  
-**Vitality:**  d6+Fundamaental Skills:  ​[[Telekinesis (Talent)|Telekinesis]],​ [[Telekinetic Blast (Talent)|Telekinetic Blast]]
  
-**Skill Points At 1st level:​**  ​(6+Int modifierx4+[[Psychometabolism ​(Feat)|Psychometabolism]]
  
-**Skill Points At Each Additional Level:**  6+Int modifier+Prerequisite:  ​Psionic Ability
  
-**Class ​Skills:**  [[Bluff (Skill)|Bluff]] (Cha), [[Computer Use (Skill)|Computer Use]] (Int), [[Diplomacy (Skill)|Diplomacy]] (Cha), [[Gather Information (Skill)|Gather Information]] (Cha), [[Intimidate (Skill)|Intimidate]] (Cha), [[Listen (Skill)|Listen]] (Wis), [[Search (Skill)|Search]] (Int), [[Sense Motive (Skill)|Sense Motive]] (Wis), [[Spot (Skill)|Spot]] (Wis) and [[Survival (Skill)|Survival]] ​ (Wis).+Fundamanetal ​Skills: ​ [[Body Control ​(Talent)|Body Control]], [[Psionic Healing ​(Talent)|Psionic Healing]]
  
-**Psionic Skills:​**  ​[[Adaptation ​(Talent)|Adaptation]],  [[Body Control (Talent)|Body Control]]* , [[Combat Sense (Talent)|Combat Sense]] , [[Cryokinesis (Talent)|Cryokinesis]] , [[Domination (Talent)|Domination]],​ [[Drain Ability (Talent)|Drain Ability]], [[Drain Emotion (Talent)|Drain Emotion]], [[Drain Power (Talent)|Drain Power]], [[Drain Vitality (Talent)|Drain Vitality]], [[Dreamwalk (Talent)|Dreamwalk]],​ [[Empathy (Talent)|Empathy]]*,​ [[Empathic Projection (Talent)|Empathic Projection]],​ [[Enhance Ability (Talent)|Enhance Ability]], [[Enhance Senses (Talent)|Enhance Senses]], [[Illusion (Talent)|Illusion]],​ [[Life Drain (Talent)|Life Drain]], [[Life Extension (Talent)|Life Extension]],​ [[Mental Contact (Talent)|Mental Contact]]*, [[Mind Reading (Talent)|Mind Reading]], [[Photokinesis (Talent)|Photokinesis]],​ [[Precognition (Talent)|Precognition]]*,​ [[Psionic Blast (Talent)|Psionic Blast]], [[Psionic Healing (Talent)|Psionic Healing]], [[Psionic Sense (Talent)|Psionic Sense]]*, [[Psionic Shield (Talent)|Psionic Shield]], [[Psionic Static (Talent)|Psionic Static]], [[Psionic Surgery (Talent)|Psionic Surgery]], [[Psychometry (Talent)|Psychometry]],​ [[Pyrokinesis (Talent)|Pyrokinesis]],​ [[Remote Viewing (Talent)|Remote Viewing]], [[Sense Minds (Talent)|Sense Minds]], [[Sleep (Talent)|Sleep]],​ [[Suggestion (Talent)|Suggestion]],​ [[Telekinesis (Talent)|Telekinesis]],​ [[Telekinetic Blast (Talent)|Telekinetic Blast]], [[Telekinetic Grip (Talent)|Telekinetic Grip]], [[Telekinetic Shield (Talent)|Telekinetic Shield]] *May be used Untrained+[[Telepathy ​(Feat)|Telepathy]]
  
-**Special Psionic Skills:**  [[Mindswitch (Talent)|Mindswitch]],​ [[Psionic Weapon (Talent)|Psionic ​Weapon]]+Prerequisite:  Psionic ​Ability
  
-[[Psionic Feats]]+Fundamental Skills:  ​[[Mind Reading (Talent)|Mind Reading]], [[Mental Contact (Talent)|Mental Contact]]
  
-=== Class Features ​=== +===== Psionic Affecting Feats =====  
-**Starting Feats:​**  ​[[Psionic ​Ability ​(Feat)|Psionic ​Ability]], [[Simple Weapons Proficiency ​(Feat)|Simple Weapons Proficiency]], [[Personal Firearms Proficiency ​(Feat)|Personal Firearms Proficiency]]+[[Erase Signature (Feat)|Erase Signature]], ​[[Psionic ​Focus (Feat)|Psionic ​Focus]], [[Greater Psionic Focus (Feat)|Greater Psionic Focus]], [[Mental Recovery (Feat)|Mental Recovery]], [[Multitasking (Feat)|Multitasking]],​ [[Shield Penetration (Feat)|Shield Penetration]],​ [[Mindtrap (Feat)|Mindtrap]],​ [[Psionic Refelction (Feat)|Psionic Refelction]], [[Shield Penetration ​(Feat)|Shield Penetration]]
  
-**Psychic Training:​** ​ The psionic gains a Bonus Feat at 1st, 2nd, 4th, 7th, 10th, 13th, 17th, 20th Level. ​ Feat choosen must be a [[Psionic ​Feats|Psionic feat]]. +===== Metapsionic ​Feats ===== 
- +[[Direct Talent ​(Feat)|Direct Talent]], [[Empower Talent ​(Feat)|Empower Talent]], [[Extend Talent ​(Feat)|Extend Talent]], [[Maximize Talent ​(Feat)|Maximize Talent]], [[Quicken Talent ​(Feat)|Quicken Talent]], [[Reduced Strain ​(Feat)|Reduced Strain]], [[Subtle Talent ​(Feat)|Subtle Talent]], [[Widen Talent ​(Feat)|Widen Talent]]
-**Bonus Feats:​** ​ The Psionic gains a Bonus Feat at 3rd, 9th, 14th and 20th level. ​ Feat must be choosen from one of the following:  ​[[Alertness ​(Feat)|Alertness]], [[Animal Affinity ​(Feat)|Animal Affinity]], [[Defensive Martial Arts (Feat)|Defensive Martial Arts]], [[Frightful Presence ​(Feat)|Frightful Presence]], [[Influence ​(Feat)|Influence]], [[Combat Martial Arts (Feat)|Combat Martial Arts]], [[Persuasive ​(Feat)|Persuasive]], [[Sharp-Eyed ​(Feat)|Sharp-Eyed]],​ [[Stamina (Feat)|Stamina]],​ or [[Stealthy (Feat)|Stealthy]]. ​  +
- +
-**Skill Emphasis:​** ​ At 6th, 12th and 18th level the Psionic gains the [[Skill Emphasis (Feat)|Skill Emphasis]] Bonus Feat +
- +
- +
-''​TABLE HERE''​ +
-Level BaB Fort Ref Will Special Defense Rep Bonus +
-1 +0 +1 +1 +2 Psionic Feat +3 +0 +
-2 +1 +2 +2 +3 Psionic Feat +4 +0 +
-3 +2 +2 +2 +3 Bonus Feat +4 +0 +
-4 +3 +2 +2 +4 Psionic Feat +4 +0 +
-5 +3 +3 +3 +4 +5 +1 +
-6 +4 +3 +3 +5 Skill Emphasis +5 +1 +
-7 +5 +4 +4 +5 Psionic Feat +6 +1 +
-8 +6 +4 +4 +6 +6 +1 +
-9 +6 +4 +4 +6 Bonus Feat +6 +2 +
-10 +7 +5 +5 +7 Psionic Feat +7 +2 +
-11 +8 +5 +5 +7 +7 +2 +
-12 +9 +6 +6 +8 Skill Emphais +8 +2 +
-13 +9 +6 +6 +8 Psionic Feat +8 +3 +
-14 +10 +6 +6 +9 Bonus Feat +8 +3 +
-15 +11 +7 +7 +9 Bonus Feat +9 +3 +
-16 +12 +7 +7 +10 +9 +3 +
-17 +12 +8 +8 +10 Psionic Feat +10 +4 +
-18 +13 +8 +8 +11 Skill Emphasis +10 +4 +
-19 +14 +8 +8 +11 +10 +4 +
-20 +15 +9 +9 +12 Psionic Feat +11 +4 +
- +
- +
- +
- +
-=== Advanced Classes === +
-[[Biokineticist]],​ [[Biowarrior]],​ [[ESPion]], [[Teke]], [[Psiguard]],​ [[Telepath]],​ [[Mindknight]],​ [[Psi Spy]], [[Psionic Attorney]], [[Psi Tech]], [[Graduate Psi Student]], [[Psi Officer]], [[Psi Trooper]], [[Psientist]],​ [[Adept (Definition)|Adept]],​ [[Psychokinetic (Definition)|Psychokinetic]],​ [[Seer (Definition)|Seer]],​ [[Telepath]] [[Telepath (Definition)|Telepath]]+
  
 +===== Special Psionic Feats ===== 
 +[[Combat Concentration (Feat)|Combat Concentration]] (Psionic), [[Imbue Weapon (Feat)|Imbue Weapon]]
  
 +===== Psionic Skills that require a Feat =====  ​
 +[[Mindswitch (Feat)|Mindswitch]] Feat/​[[Mindswitch (Talent)|Mindswitch]] Skill, [[Psionic Weapon (Feat)|Psionic Weapon]] Feat/​[[Psionic Weapon (Talent)|Psionic Weapon]] Skill
  
 +{{tag>​psi}}
mindwalkers.1377929604.txt.gz · Last modified: 2021/12/04 00:40 (external edit)