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nature [2014/01/22 19:37]
storyteller
nature [2021/12/04 00:39] (current)
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 ====== Nature ====== ====== Nature ======
-Everyone has strengths and weaknesses. ​ This is as true of personality as it is body and mind. Your personality - who “you” really are - is stretched between strengths and shortcomings that form a dynamic whole — a personality made up of equal parts hubris and heroism. To model these, each Adventure character has a Nature divided into two parts: ​[[virtue|Virtue]] ​and [[vice|Vice]]. The Virtue comes from what he believes is Fundamentally the about the world and himself. When his viewpoint is validated, he gains self-confidence and can act with greater effect, as reflected with Willpower. ​ A Vice indicates the temptations that exert the strongest lure for the character When the character gets into a situation that plays to his Vice, he has a choice: He can indulge his baser nature, or he can spend a point of Willpower to resist.+Your personality - who “you” really are - is stretched between strengths and shortcomings that form a dynamic whole — a personality made up of equal parts hubris and heroism. To model these, each Adventure character has a Nature divided into two parts: ​Strength ​and Weakness.
  
-The circumstances in which Willpower may be gained or spent are specific to each Nature. Some may occur much more frequently than others. So that one Nature doesn'​t outstrip any other in its ability to provide (or subtract) Willpower, the Storyteller should restrict specific opportunities to once per scene. An upper limit  oi three instances per game session ​is also recommended.+The circumstances in which [[willpower|Willpower]] may be gained or spent are specific to each Nature. Some may occur much more frequently than others. So that one Nature doesn'​t outstrip any other in its ability to provide (or subtract) Willpower, the Storyteller should restrict specific opportunities to __once ​per scene__. An upper limit of __three ​instances per game session__ ​is also recommended.
  
-Similarly, the Storyteller should keep an eye out For players who push the story in a certain direction purely for more Willpower. Still, there'​s nothing wrong with role playing the scene in keeping with a character’s Virtues and Vices. They are essential guideposts to the character’s personality and temperament,​ after all+Similarly, the Storyteller should keep an eye out for players who push the story in a certain direction purely for more Willpower.
  
 ===== Analyst ===== ===== Analyst =====
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 ===== Chameleon ===== ===== Chameleon =====
 Independent and self-reliant,​ you carefully study the behavior and mannerisms of everyone you come in contact with so you can pass yourself off as someone else later. You spend so much time altering your mannerisms and appearance that your own parents may not even recognize you. Spies, con artists, drag queens, and impostors best represent the Chameleon. Independent and self-reliant,​ you carefully study the behavior and mannerisms of everyone you come in contact with so you can pass yourself off as someone else later. You spend so much time altering your mannerisms and appearance that your own parents may not even recognize you. Spies, con artists, drag queens, and impostors best represent the Chameleon.
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 +**Strength: ​ Adaptation.** ​ The ability to blend into any situation and confront any challenge.
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 +**Weakness: ​ Identity.** ​ You've changed so often, who knows what's left of the real you.
  
 __— Regain a point of Willpower whenever you fool someone into thinking you’re someone else for your own benefit.__ __— Regain a point of Willpower whenever you fool someone into thinking you’re someone else for your own benefit.__
nature.1390419454.txt.gz · Last modified: 2021/12/04 00:43 (external edit)