occupations

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occupations [2013/10/30 17:38]
storyteller [Aleerin]
occupations [2021/12/04 00:39] (current)
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 ==== Aleerin ==== ==== Aleerin ====
 <WRAP right square box 25%>​**Storyteller House Rule**</​WRAP>​ <WRAP right square box 25%>​**Storyteller House Rule**</​WRAP>​
-This occupation represents aleerin or aliens who began working inside a traditional mechalus culture.+This occupation represents aleerin or aliens who began working inside a traditional mechalus culture. They have highly organized minds, and they strictly control their aggressive or “negative” tendencies.
  
-**Skills:** Choose ​one of the following skills as a permanent class skill.  ​ +  * **Skills:** Choose ​two of the following skills as a permanent class skill. ​ [[Computer Use (Skill)|Computer Use]], [[craft_electronic_skill|Craft ​(Electronics)]][[craft_software_skill|Craft ​(Software)]], [[disable_device_skill|Disable Device]], [[knowledge_physical_science_skill|Knowledge ​(Physical Science)]], [[knowledge_technology_skill|Knowledge ​(Technology)]], [[repair_skill|Repair]] 
- +  ​* ​**Bonus Feats: ​ **Select one of the following: ​ [[alien weapons proficiency feat|Alien Weapon Proficiency]] (Chuff Guns), [[cybernetic surgery feat|Cybernetic Surgery]], [[cybernetic weapons proficiency feat|Cybernetic Weapons Proficiency]],​ [[Gearhead (Feat)|Gearhead]] 
-[[Computer Use (Skill)|Computer Use]], [[Disable Device ​(Skill)|Disable Device,]] [[Drive (Skill)|Drive]], [[Pilot (Skill)|Pilot]], [[Repair ​(Skill)|Repair]], [[Treat Injury (Skill)|Treat Injury]] +  ​* ​**Wealth Increase:** +2
- +
-**Bonus Feats: ​ **Select one of the following: ​ [[alien weapons proficiency feat|Alien Weapon Proficiency]] (Chuff Guns), [[cybernetic surgery feat|Cybernetic Surgery]], [[cybernetic weapons proficiency feat|Cybernetic Weapons Proficiency]],​ [[Gearhead (Feat)|Gearhead]] +
- +
-**Wealth Increase:** +2+
 ==== Aristocrat ==== ==== Aristocrat ====
 Aristocrats carry noble titles passed down by blood, though ancestral holdings might be quite small. Aristocratic heroes are entitled to be called Lord, or Lady, and probably have an estate staffed with plentiful servants, but carry little or no political power as a result of their station. Aristocrats carry noble titles passed down by blood, though ancestral holdings might be quite small. Aristocratic heroes are entitled to be called Lord, or Lady, and probably have an estate staffed with plentiful servants, but carry little or no political power as a result of their station.
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   * **Wealth Increase:** +4   * **Wealth Increase:** +4
  
-==== Fraal ====+====Fraal====
 <WRAP right square box 25%>​**Storyteller House Rule**</​WRAP>​ <WRAP right square box 25%>​**Storyteller House Rule**</​WRAP>​
 +This occupation represents fraal or aliens who began working inside a traditional fraal culture. ​ Traditionally fraal are calm, silent and observant. ​ They hide their thoughts and emotions behind an inscrutable blank facade. Though naturally secretive, they are curious and quite at home exploring the cosmos. Fraal are scientists and philosophers,​ deeply spiritual and peace-loving.
 +
 +  * **Skills:** Choose two of the following as permanent class skills. ​ [[Handle Animal (Skill)|Handle Animal]], [[Hide (Skill)|Hide]],​ [[knowledge_life_sciences_skill|Knowledge (Life Sciences)]],​ [[knowledge_social_sciences_skill|Knowledges (Social Sciences)]],​ [[Listen (Skill)|Listen]],​ [[Sense Motive (Skill)|Sense Motive]]
 +  * **Bonus Feat:​** ​ Select one of the following: ​ [[alien weapons proficiency feat|Alien Weapon Proficiency]] (Mass Pistol), [[animal affinity feat|Animal Affinity]], [[culturally adapted feat|Culturally Adapted]], [[Mental Buffer (Feat)|Mental Buffer]], [[Mental Warding (Feat)|Mental Warding]], [[Obscure Knowledge (Feat)|Obscure Knowledge]],​ [[Poker Face (Feat)|Poker Face]]
 +  * **Wealth Increase: **+1
 +
 ==== Gladiator ==== ==== Gladiator ====
 Gladiators have been fighting all their lives, whether on the streets or in some form of arena. They include disenchanted youths and poverty-stricken hoodlums looking to trade fists for cash, clones and mutants bred in labs to fight, and low-ranking members of a society’s warrior-caste. Gladiators have been fighting all their lives, whether on the streets or in some form of arena. They include disenchanted youths and poverty-stricken hoodlums looking to trade fists for cash, clones and mutants bred in labs to fight, and low-ranking members of a society’s warrior-caste.
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 A no-man has done more than resist the pressures of the corporate-driven world—he has managed to stay completely off the radar. He has no identity chip or shepherd chip, no records, no citizen ID number, or tax record code. Of course, this also means he cannot use many legitimate businesses or call on social services. A no-man has done more than resist the pressures of the corporate-driven world—he has managed to stay completely off the radar. He has no identity chip or shepherd chip, no records, no citizen ID number, or tax record code. Of course, this also means he cannot use many legitimate businesses or call on social services.
  
-  * **Prerequisite:​** Cannot start with an [[identity_chips|ID chip]] or [[shepherd chip cybertech|shepherd chip]] or the [[Renown (Feat)|Renown]] or [[Windfall (Feat)|Windfall]] feats.+  * **Prerequisite:​** Cannot start with an [[identity_chips|ID chip]] or [[shepherd chip cyberware|shepherd chip]] or the [[Renown (Feat)|Renown]] or [[Windfall (Feat)|Windfall]] feats.
   * **Skills:** Choose two of the following skills as permanent class skills.   * **Skills:** Choose two of the following skills as permanent class skills.
   * [[Bluff (Skill)|Bluff]],​ [[Disguise (Skill)|Disguise]],​ [[Escape Artist (Skill)|Escape Artist]], [[Hide (Skill)|Hide]],​ Knowledge ([[Knowledge (Current Events) (Skill)|Current Events]], [[Knowledge (Criminal) (Skill)|Criminal]]),​ [[Move Silently (Skill)|Move Silently]], [[Perform (Skill)|Perform (Any)]], [[Sleight of Hand (Skill)|Sleight of Hand]].   * [[Bluff (Skill)|Bluff]],​ [[Disguise (Skill)|Disguise]],​ [[Escape Artist (Skill)|Escape Artist]], [[Hide (Skill)|Hide]],​ Knowledge ([[Knowledge (Current Events) (Skill)|Current Events]], [[Knowledge (Criminal) (Skill)|Criminal]]),​ [[Move Silently (Skill)|Move Silently]], [[Perform (Skill)|Perform (Any)]], [[Sleight of Hand (Skill)|Sleight of Hand]].
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 ==== Weren ==== ==== Weren ====
 <WRAP right square box 25%>​**Storyteller House Rule**</​WRAP>​ <WRAP right square box 25%>​**Storyteller House Rule**</​WRAP>​
 +This occupation represents weren or aliens who began working inside a traditional weren culture. ​ Though their world was once locked in generations of conflict, the weren clans are now experiencing a period of spiritual, artistic, and intellectual growth similar to humanity’s Renaissance. ​ Proud but honorable, the weren are philosopher-warriors as eager to learn as they are to fight. They make loyal friends and companions, and their eagerness to make peace leads many to become diplomats.
 +
 +  * **Skills:** Choose two of the following as permanent class skills. [[diplomacy_skill|Diplomacy]],​ [[hide_skill|Hide]],​ [[knowledge_humanities_skill|Knowledge (Humanities)]],​ [[knowledge_military_skill|Knowledge (Military)]],​ [[knowledge_religion_skill|Knowledge (Religion)]],​ [[knowledge_social_sciences_skill|Knowledge (Social Sciences)]],​ [[move_silently_skill|Move Silently]], [[sense_motive_skill|Sense Motive]]
 +  * **Bonus Feat:** Select one of the following: ​ [[archaic_weapons_proficiency_feat|Archaic Weapons Proficiency]],​ [[athletic_feat|Athletic]],​ [[brawl_feat|Brawl]],​ [[power_attack_feat|Power Attack]], [[strong_plus_feat|Strong Plus]], ​
 +  * **Reputation Increase:** +1
 +
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 ==== White collar ==== ==== White collar ====
 Office workers and desk jockeys, lawyers, accountants,​ insurance agents, bank personnel, financial advisors, clerks and a variety of mid-level managers fall within the scope of this starting occupation. Office workers and desk jockeys, lawyers, accountants,​ insurance agents, bank personnel, financial advisors, clerks and a variety of mid-level managers fall within the scope of this starting occupation.
occupations.1383154715.txt.gz · Last modified: 2021/12/04 00:42 (external edit)