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physical_merits_and_flaws [2013/12/23 04:26] storyteller created |
physical_merits_and_flaws [2021/12/04 00:38] (current) |
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====== Physical Merits and Flaws ====== | ====== Physical Merits and Flaws ====== | ||
- | Merits and Flaws are special options that a Storyteller may allow their players to take. They are mainly a device meant to help with backstory and to help flesh out a character, but main of them are very useful. At character creation a player may choose as many merits they can afford with 'bonus points' and may only choose a number of flaws that award additional 'bonus points' totaling seven for a total of 22 'bonus points' at character creation. | + | Merits and Flaws are special options that a Storyteller may allow their players to take. They are mainly a device meant to help with backstory and to help flesh out a character, but main of them are very useful. At character creation a player may choose as many merits they can afford with 'bonus points' and may only choose a number of flaws that award additional 'bonus points' totaling seven for a total of 28 'bonus points' at character creation. |
===== Physical Merits ===== | ===== Physical Merits ===== | ||
==== Alcohol Tolerance (1 pt. Merit) ==== | ==== Alcohol Tolerance (1 pt. Merit) ==== | ||
- | With a successful Resistance roll, you can shake off the effects of intoxication, suffering no coordination penalties that might normally affect a drunken fighter. This Merit works against all natural intoxicants, even if processed (such as cocaine), though not against poisons or entirely man-made chemical drugs (such as meth). | + | With a successful Stamina roll, you can shake off the effects of intoxication, suffering no coordination penalties that might normally affect a drunken fighter. This Merit works against all natural intoxicants, even if processed (such as cocaine), though not against poisons or entirely man-made chemical drugs (such as meth). |
==== Ambidextrous (1 pt. Merit) ==== | ==== Ambidextrous (1 pt. Merit) ==== |