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power_saver_chip_cyberware

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power_saver_chip_cyberware [2013/08/27 21:14]
127.0.0.1 external edit
power_saver_chip_cyberware [2021/12/04 00:39] (current)
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-29T19:​21:​17-04:​00 
- 
 ====== Power Saver Chip (Cyberware) ====== ====== Power Saver Chip (Cyberware) ======
-Created Monday 29 July 2013+===== POWER SAVER CHIP (PL 7) ===== 
 +A power saver chip is a simple device hooked to the involuntary respiratory sections of the brain, allowing manual override and near-shutdown of the recipient'​s breathing and life functions.
  
-=== POWER SAVER CHIP (PL 7) === 
-A power saver chip is a simple device hooked to the involuntary respiratory sections of the brain, allowing manual override and near-shutdown of the recipient'​s breathing and lifefunctions. 
 **Benefit:​** As an attack action, the recipient can enter a trance so deep he is almost in suspended animation. Even sensors, abilities, and powers that detect life or thought are incapable of determining that he is alive. While suspended, he is aware of his surroundings. He feels the passage of 1 hour for every day that actually passes. Though on a slower schedule, he needs normal amounts of air, food, and water for every "​day"​ (24 days) and begins to suffer the effects of thirst and starvation as appropriate. **Benefit:​** As an attack action, the recipient can enter a trance so deep he is almost in suspended animation. Even sensors, abilities, and powers that detect life or thought are incapable of determining that he is alive. While suspended, he is aware of his surroundings. He feels the passage of 1 hour for every day that actually passes. Though on a slower schedule, he needs normal amounts of air, food, and water for every "​day"​ (24 days) and begins to suffer the effects of thirst and starvation as appropriate.
 +
 If the cyberware recipient takes any damage, he comes out of the trance 4 rounds later. The cyberware recipient may voluntarily emerge from the trance as a full-round action. Otherwise, the trance can also be ended by a successful DC 20 [[Treat Injury (Skill)|Treat Injury]] check. If the cyberware recipient takes any damage, he comes out of the trance 4 rounds later. The cyberware recipient may voluntarily emerge from the trance as a full-round action. Otherwise, the trance can also be ended by a successful DC 20 [[Treat Injury (Skill)|Treat Injury]] check.
 +
 A [[NIJack system (Cyberware)|NIJack system]] is required to gain any benefit from this attachment. A [[NIJack system (Cyberware)|NIJack system]] is required to gain any benefit from this attachment.
-**Type:** Internal. + 
-**Location:​** None. +**Type:** Internal 
-**Hardness/​Hit Points:** -/2. + 
-**Base Purchase DC:** 16. +**Location:​** None 
-**Restriction:​** None.+ 
 +**Hardness/​Hit Points:** -/2 
 + 
 +**Base Purchase DC:** 16 
 + 
 +**Restriction:​** None 
 +{{tag>​cyb pl7 headware internal}}
  
power_saver_chip_cyberware.1377638044.txt.gz · Last modified: 2021/12/04 00:40 (external edit)