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psychic_knacks [2014/02/24 18:48] storyteller [Perfect Translation] |
psychic_knacks [2021/12/04 00:39] (current) |
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==== System ==== | ==== System ==== | ||
- | The character must be able to see or hear | + | The character must be able to see or hear the subject without mechanical intervention — a radio broadcast or the like attenuates the thoughts behind the words too much for Perfect Translation to work. The player rolls [[mental_attributes|Perception]]+[[Empathy]]; no [[inspiration]] point expenditure is necessary. One success allows translation of basic concepts. three facilitate fluent conversation, and five allow the mesmerist to understand even the most complex specialized ideas (assuming she has the necessary background to comprehend internal medicine or astrophysics...). |
- | the subject without mechanical intervention — a radio | + | |
- | broadcast or the like attenuates the thoughts behind the | + | Perfect Translation provides only the mesmerist with total understanding. Still, while others cannot understand the character's words, she can convey general concepts through body language and snippets of her conversational partner’s own words. Also, a mesmerist with this [[knacks|Knack]] may use any other powers that influence the mind against targets that would otherwise not understand her. |
- | words too much for Perfect Translation to work. The player | + | |
- | rolls Rapport; no inspiration point expenditure is neces- | + | |
- | sary. One success allows translation of basic concepts. three | + | |
- | facilitate fluent conversation, and five allow the mesmerist | + | |
- | to understand even the most complex specialized ideas (as- | + | |
- | suming she has the necessary background to comprehend | + | |
- | intemal medicine or astrophysics...). | + | |
- | Perfect Translation provides only the mesmerist with | + | |
- | total understanding. Still, while others cannot understand | + | |
- | the character's words, she can convey general concepts | + | |
- | through body language and snippets of her conversational | + | |
- | partner’s own words. Also, a mesmerist with this Knack | + | |
- | may use any other powers that influence the mind against | + | |
- | targets that would otherwise not understand her. | + | |
=====Psychic Hand===== | =====Psychic Hand===== | ||
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===== Evil Eye ===== | ===== Evil Eye ===== | ||
- | + | This [[knacks|Knack]] is particularly difficult for psychic theoreticians to document because many of its most powerful practitioners do not believe they’re using psychic powers. You may see this [[knacks|Knack]] as a means of reducing a subject's basic self-confidence, or you may believe that you have the power to place a curse on your victims! Whatever your personal beliefs, the effects of this power are the same. When you use Evil Eye, you implant beliefs and commands into your target’s subconscious mind that lessen the efficiency with which his brain and body operate. | |
- | _ _ This Knack is particularly difficult for psychk (hm. | + | |
- | reticians to document because many of its most poweifi I | + | |
- | practitioners do not believe they’re using psychic power-5, You may see this Knack as a means of reducing a subject's | + | |
- | basic self-confidence, or you may believe that you have | + | |
- | the power to place a curse on your victims! Whatever your | + | |
- | personal beliefs, the effects of this power are the same. | + | |
- | When you use Evil Eye, you implant beliefs and commands | + | |
- | into your target’s subconscious mind that lessen the effi- | + | |
- | ciency with which his brain and body operate. | + | |
==== System ==== | ==== System ==== |