ranged_weapons

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ranged_weapons [2013/11/13 02:24]
storyteller [FALCON .55 (PL 6)]
ranged_weapons [2021/12/04 00:39] (current)
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 ====== Ranged Weapons ====== ====== Ranged Weapons ======
 [[Weapon Accessories]] [[Weapon Accessories]]
 +
 +[[Weapon Gadgets]]
  
   * [[9mm charge pistol equipment|9mm Charge Pistol]]   * [[9mm charge pistol equipment|9mm Charge Pistol]]
 +  * [[9mm charge pistol zero g equipment]]
   * [[9mm charge rifle equipment|9mm Charge Rifle]]   * [[9mm charge rifle equipment|9mm Charge Rifle]]
 +  * [[9mm charge submachine gun equipment]]
 +  * [[11mm charge pistol equipment]]
 +  * [[11mm charge rifle equipment]]
 +  * [[11mm charge rifle zero g equipment]]
   * [[a o caw equipment|A-O Caw]]   * [[a o caw equipment|A-O Caw]]
   * [[arc gun equipment|Arc Gun]]   * [[arc gun equipment|Arc Gun]]
 +  * [[autoflechette shotgun equipment]]
 +  * [[falcon 55 equipment|Falcon .55]]
   * [[Ice Pistol (Equipment)|Ice Pistol]] (Sheen'​esh)   * [[Ice Pistol (Equipment)|Ice Pistol]] (Sheen'​esh)
 +  * [[laser pistol equipment]]
 +  * [[laser rifle equipment]]
 +  * [[laser sniper rifle equipment]]
 +  * [[laser submachine gun equipment]]
 +  * [[mass pistol equipment]]
 +  * [[mass rifle equipment]]
 +  * [[oicw assault rifle equipment|OICW Assault Rifle]]
 +  * [[quantum rifle equipment]]
 +  * [[sleep pistol equipment|Sleep Pistol]]
 +  * [[tactical military tacmil sniper rifle equipment|Tactical Military (TacMil) Sniper Rifle]]
 +  * [[stutter submachine gun equipment]]
   * [[Whip Pistol (Equipment)|Whip Pistol]] (Ch'​raak)   * [[Whip Pistol (Equipment)|Whip Pistol]] (Ch'​raak)
   * [[Whip Rifle (Equipment)|Whip Rifle]] (Ch'​raak)   * [[Whip Rifle (Equipment)|Whip Rifle]] (Ch'​raak)
 +
 ===== BANTAM LAUNCHER (PL 6) ===== ===== BANTAM LAUNCHER (PL 6) =====
 This portable launcher fires miniature bantam rockets. Braced on the shoulder and fired like a bazooka, the [[bantam launcher equipment|bantam launcher]] is easy to use. It has four chambers that can hold a variety of bantam rocket loads. The pistol grip has four triggers, one for each load chamber, though only one rocket can be launched at a time. The built-in guidance system makes this weapon accurate to extreme ranges. This portable launcher fires miniature bantam rockets. Braced on the shoulder and fired like a bazooka, the [[bantam launcher equipment|bantam launcher]] is easy to use. It has four chambers that can hold a variety of bantam rocket loads. The pistol grip has four triggers, one for each load chamber, though only one rocket can be launched at a time. The built-in guidance system makes this weapon accurate to extreme ranges.
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 **Proficiency Type:** [[Exotic Firearms Proficiency (Feat)|Exotic Firearms (Heavy Machine Guns)]] **Proficiency Type:** [[Exotic Firearms Proficiency (Feat)|Exotic Firearms (Heavy Machine Guns)]]
  
-===== CHARGE PISTOL (PL 6) ===== 
-Charge weapons replace gunpowder and other chemical explosives with electrochemical propellant, ignited with a short but massive shock to the cartridge. The propellant converts to white-hot plasma with a smoother, more powerful expansion than gunpowder, resulting in a much higher muzzle velocity. The recoil is slightly greater than with gun-powder, though not enough to significantly affect the user’s aim. 
  
-**Proficiency Type:** Personal Firearms 
  
-===== CHARGE RIFLE (PL 6) ===== 
-The [[charge rifle equipment]] is a larger version of the [[charge pistol equipment]],​ with better range, increased firepower, and, of course, a full-automatic mode. 
- 
-**Proficiency Type:** Personal Firearms 
  
  
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 **Proficiency Type:** Personal Firearms **Proficiency Type:** Personal Firearms
  
-  * [[falcon 55 equipment|Falcon .55]]+
 ===== FLECHETTE PISTOL (PL 6) ===== ===== FLECHETTE PISTOL (PL 6) =====
 Flechette weapons fire bundles of tiny, razor-sharp aerofoils. The bundles expand upon exiting the barrel, maximizing the damage area (though the aerofoils lack any real penetrating power). The majority of the damage is due to blood loss and nerve and muscle damage, rather than any serious internal injuries. The aerofoils also lose momentum more quickly than normal rounds; the damage is halved at greater than 2 range increments. Flechette weapons fire bundles of tiny, razor-sharp aerofoils. The bundles expand upon exiting the barrel, maximizing the damage area (though the aerofoils lack any real penetrating power). The majority of the damage is due to blood loss and nerve and muscle damage, rather than any serious internal injuries. The aerofoils also lose momentum more quickly than normal rounds; the damage is halved at greater than 2 range increments.
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 **Proficiency Type:** Personal Firearms **Proficiency Type:** Personal Firearms
 +
  
 ===== LIGHT ANTITANK PISTOL (PL 7) ===== ===== LIGHT ANTITANK PISTOL (PL 7) =====
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 **Proficiency Type:** Personal Firearms **Proficiency Type:** Personal Firearms
 +
  
 ===== MINI-GRENADE LAUNCHER (PL 6) ===== ===== MINI-GRENADE LAUNCHER (PL 6) =====
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 **Proficiency Type:** Alien Weapons **Proficiency Type:** Alien Weapons
  
-  * [[oicw assault rifle equipment|OICW Assault Rifle]]+
 ===== PLASMA WEAPONS (PL 7) ===== ===== PLASMA WEAPONS (PL 7) =====
 Plasma occurs when gases become electrically charged after losing electrons. [[Plasma weapons equipment]] condense this electrically charged gas into a destructive force that can eat through solid objects and cause severe damage. Like laser weapons, plasma weapons come in many varieties. ​ Most plasma weapons generate their destructive ammunition by superheating gases held inside special power packs and then compressing those gases into a focused plasma round. Standard plasma weapons come in both pistol and rifle form. Plasma occurs when gases become electrically charged after losing electrons. [[Plasma weapons equipment]] condense this electrically charged gas into a destructive force that can eat through solid objects and cause severe damage. Like laser weapons, plasma weapons come in many varieties. ​ Most plasma weapons generate their destructive ammunition by superheating gases held inside special power packs and then compressing those gases into a focused plasma round. Standard plasma weapons come in both pistol and rifle form.
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 **Proficiency Type:** Personal Firearms **Proficiency Type:** Personal Firearms
  
-  * [[sleep pistol equipment|Sleep Pistol]]+
 ===== STUTTER WEAPONS (PL 7) ===== ===== STUTTER WEAPONS (PL 7) =====
 Stutter weapons use sonic energy– audible as a loud, low-frequency rumble– to incapacitate targets. Since stutter weapons deliver nonlethal damage, they are favored by law enforcement and riot response teams. Stutter weapons do not function in a vacuum. Stand-ard stutter weapons are available in both pis-tol and submachine gun forms. Stutter weapons use sonic energy– audible as a loud, low-frequency rumble– to incapacitate targets. Since stutter weapons deliver nonlethal damage, they are favored by law enforcement and riot response teams. Stutter weapons do not function in a vacuum. Stand-ard stutter weapons are available in both pis-tol and submachine gun forms.
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 **Proficiency Type:** Exotic Firearms (Direct Fire) **Proficiency Type:** Exotic Firearms (Direct Fire)
- 
-===== TACTICAL MILITARY (TACMIL) SNIPER RIFLE (PL 5) ===== 
-With the success of the [[OICW assault rifle equipment|OICW assault rifle]], a sniper rifle equivalent was developed. The rifle fires a standard 7.62mm round and sports a rangefinding scope that can connect to a [[Land Warrior Armor  (Equipment)|Land Warrior]] combat armor computer system. Additionally,​ the TacMil sniper rifle features flash suppression and an effective [[Suppressor,​ Rifle  (Equipment)|sound suppressor]] for maximum stealth. 
- 
-**Proficiency Type:** Personal Firearms. 
  
 ===== TANGLER GUN (PL 6) ===== ===== TANGLER GUN (PL 6) =====
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 **Proficiency Type:** Personal Firearms **Proficiency Type:** Personal Firearms
-{{tag>​eq}}+{{tag>​eq ​pl5 pl6 pl7 canon future}}
ranged_weapons.1384309499.txt.gz · Last modified: 2021/12/04 00:43 (external edit)