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replacements [2013/11/02 23:10]
storyteller
replacements [2021/12/04 00:39] (current)
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 ====== Replacements ====== ====== Replacements ======
-The d20 Modern Roleplaying Game does not include rules for losing ​limbs or organs, so the likelihood ​of a character needing a replacement limb and organ in the course of a d20 Future campaign is slimHoweverto tell particular story, a GM and player may agree to give a character a prosthetic ​replacement ​of some kind, perhaps to remind ​the character of some defining—if traumatic—past experience.+Replacement cyberlimbs are prosthetic or artificial units intended to replace lost limbs and damaged ​organs. Common replacements provide no benefits other than duplicating ​the essential functions ​of their biological counterparts, ​and they present little strain on the beneficiary'​s overall well beingIn appearance, a cybernetic ​replacement ​can be recognizably artificial or virtually indistinguishable from the real thing.
  
-The most basic replacement limbs and organs don't bestow any special benefits, but they suffer the usual [[drawbacks]]. Some replacements of higher PL are built to counter certain drawbacks, as noted. They don't add measurably to the recipient'​s weight. Cybernetic replacements do not take up implant slots.+The most basic replacement limbs and organs don't bestow any special benefits, but they suffer the usual drawbacks. Some replacements of higher PL are built to counter certain drawbacks, as noted. They don't add measurably to the recipient'​s weight. Cybernetic replacements do not take up implant slots.
  
 If a player agrees to create a 1st-level hero with a prosthetic limb or artificial organ that provides no inherent benefits, the GM may (at his or her discretion) reward that character with an extra action point per level. If a player agrees to create a 1st-level hero with a prosthetic limb or artificial organ that provides no inherent benefits, the GM may (at his or her discretion) reward that character with an extra action point per level.
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 **Restriction:​** ​ The level of license required to purchase the replacement legally, and an appropriate black market purchase DC modifier. **Restriction:​** ​ The level of license required to purchase the replacement legally, and an appropriate black market purchase DC modifier.
  
-===== PEG LEG (PL 3) =====+===== Peg Leg (PL 3) =====
 A peg leg is a simple crutch attached in place of a missing foot or calf. The prosthetic begins anyplace at or below the knee. A peg leg is a simple crutch attached in place of a missing foot or calf. The prosthetic begins anyplace at or below the knee.
  
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 **Restriction:​** None **Restriction:​** None
  
-===== HOOK (PL 4) =====+===== Hook (PL 4) =====
 A hook is a simple melee weapon attached in place of a missing hand or forearm. The pros-thetic begins at the elbow or wrist. A hook is a simple melee weapon attached in place of a missing hand or forearm. The pros-thetic begins at the elbow or wrist.
  
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 **Restriction:​** None **Restriction:​** None
  
-===== ARTIFICIAL ORGAN (PL 5) =====+===== Artifical Organ (PL 5) =====
 An artificial organ fully replaces a defective or destroyed biological organ, such as a heart, lung, eye, or ear. An artificial organ fully replaces a defective or destroyed biological organ, such as a heart, lung, eye, or ear.
  
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 **Restriction:​** None **Restriction:​** None
  
-===== PROSTHETIC ARM (PL 5) =====+===== Prosthetic Arm (PL 5) =====
 A prosthetic arm fully replaces a lost or destroyed biological arm. The prosthetic arm may begin at the shoulder, elbow, or wrist. A prosthetic arm fully replaces a lost or destroyed biological arm. The prosthetic arm may begin at the shoulder, elbow, or wrist.
  
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 **Restriction:​** None **Restriction:​** None
  
-===== PROSTHETIC LEG (PL 5) =====+===== Prosthetic Leg (PL 5) =====
 A prosthetic leg fully replaces a lost or destroyed biological leg. The prosthetic leg may begin at the thigh, knee, or ankle. A prosthetic leg fully replaces a lost or destroyed biological leg. The prosthetic leg may begin at the thigh, knee, or ankle.
  
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 **Restriction:​** None **Restriction:​** None
  
-===== ARTIFICIAL ORGAN UPGRADE ​(PL 6) =====+===== Artifical Organ Upgrade ​(PL 6) =====
 This upgraded version of the PL 5 artificial organ not only replaces a defective or destroyed biological organ but is also more resilient than its technological predecessor. This upgraded version of the PL 5 artificial organ not only replaces a defective or destroyed biological organ but is also more resilient than its technological predecessor.
  
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 **Restriction:​** ​ None **Restriction:​** ​ None
  
-===== PROSTHETIC ARM UPGRADE ​(PL 6) =====+===== Prosthetic Arm Upgrade ​(PL 6) =====
 This upgraded version of the PL 5 prosthetic arm not only replaces a lost or destroyed arm but is also more resilient than its technological predecessor. This upgraded version of the PL 5 prosthetic arm not only replaces a lost or destroyed arm but is also more resilient than its technological predecessor.
  
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 **Restriction:​** None **Restriction:​** None
  
-===== PROSTHETIC LEG UPGRADE ​(PL 6) =====+===== Prosthetic Leg Upgrade ​(PL 6) =====
 This upgraded version of the PL 5 prosthetic leg not only replaces a lost or destroyed leg but is also more resilient than its technological predecessor. This upgraded version of the PL 5 prosthetic leg not only replaces a lost or destroyed leg but is also more resilient than its technological predecessor.
  
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 **Restriction:​** None **Restriction:​** None
  
-===== ADVANCED ARTIFICIAL ORGAN (PL 7) =====+===== Advanced Artifical Organ (PL 7) =====
 This advanced version of the PL 5 artificial organ and PL 6 upgrade not only replaces a defective or destroyed biological organ but is also more resilient and less impairing than its technological predecessors. This advanced version of the PL 5 artificial organ and PL 6 upgrade not only replaces a defective or destroyed biological organ but is also more resilient and less impairing than its technological predecessors.
  
-**Benefit:​** The advanced artificial organ duplicates the function of its biological counterpart and cannot be disabled if the recipient takes [[Massive Damage Effects table|massive damage]]. ​ In addition, the advanced organ does not count toward [[Cybernetics|the total number of cybernetic attachments the recipient can have]] before taking negative levels.+**Benefit:​** The advanced artificial organ duplicates the function of its biological counterpart and cannot be disabled if the recipient takes [[Massive Damage Effects table|massive damage]]. ​ In addition, the advanced organ does not count toward [[Cybernetic attachments|the total number of cybernetic attachments the recipient can have]] before taking negative levels.
  
 **Type:** Internal **Type:** Internal
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 **Restriction:​** None **Restriction:​** None
  
-===== ADVANCED PROSTHETIC ARM (PL 7) =====+===== Advanced Prosthetic Arm (PL 7) =====
 This upgraded version of the PL 5 prosthetic arm and PL 6 upgrade not only replaces a lost or destroyed arm but is also more resilient and less impairing than its technological predecessors. This upgraded version of the PL 5 prosthetic arm and PL 6 upgrade not only replaces a lost or destroyed arm but is also more resilient and less impairing than its technological predecessors.
  
-**Benefit:​** The advanced prosthesis duplicates the function of its biological counterpart. In addition, this advanced prosthesis does not count toward [[Cybernetics|the total number of cybernetic attachments the recipient can have]] before taking negative levels.+**Benefit:​** The advanced prosthesis duplicates the function of its biological counterpart. In addition, this advanced prosthesis does not count toward [[Cybernetic attachments|the total number of cybernetic attachments the recipient can have]] before taking negative levels.
  
 **Type:** External **Type:** External
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 **Restriction:​** None **Restriction:​** None
  
-===== ADVANCED PROSTHETIC LEG (PL 7) =====+===== Advanced Prosthetic Leg (PL 7) =====
 This upgraded version of the PL 5 prosthetic leg and PL 6 upgrade not only replaces a lost or destroyed leg but is also more resilient and less impairing than its technological predecessors. This upgraded version of the PL 5 prosthetic leg and PL 6 upgrade not only replaces a lost or destroyed leg but is also more resilient and less impairing than its technological predecessors.
  
-**Benefit:​** The advanced prosthesis duplicates the function of its biological counterpart. In addition, this advanced prosthesis does not count toward [[Cybernetics|the total number of cybernetic attachments the recipient can have]] before taking negative levels.+**Benefit:​** The advanced prosthesis duplicates the function of its biological counterpart. In addition, this advanced prosthesis does not count toward [[Cybernetic attachments|the total number of cybernetic attachments the recipient can have]] before taking negative levels.
  
 **Type:** External **Type:** External
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 **Restriction:​** None **Restriction:​** None
-{{tag>cs cyb pl3 pl4 pl5 pl6 pl7 internal external limbware torsoware bodyware}}+{{tag>cs cyb pl3 pl4 pl5 pl6 pl7 internal external limbware torsoware bodyware ​canon}}
replacements.1383433817.txt.gz · Last modified: 2021/12/04 00:42 (external edit)