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robot_level_adjustments [2013/10/24 02:01]
storyteller
robot_level_adjustments [2021/12/04 00:39] (current)
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 ====== Robot Level Adjustments ====== ====== Robot Level Adjustments ======
-Robot heroes who become more powerful as they advance during play never have to worry about level adjustments. It is assumed that the cost of any improvements and accessories in time, Concord dollars, and other resources is commensurate with the advantages gained. Level adjustments are applied only at character creation, and only for those robots whose inherent abilities are advantageous enough to significantly alter the balance of game play.+Robot heroes who become more powerful as they advance during play never have to worry about level adjustments. It is assumed that the cost of any improvements and accessories in time, [[concord_dollar|Concord dollars]], and other resources is commensurate with the advantages gained. Level adjustments are applied only at character creation, and only for those robots whose inherent abilities are advantageous enough to significantly alter the balance of game play.
  
-The basic biodroid and bioreplica characters described elsewhere take no level adjustment. For all others, use the following guidelines. When determining a robot’s effective level, add it’s level adjustment to its first class level. Thus, a robot that begins play as a 1st level Strong hero and has a level adjustment of +3 would be considered as a 4th level hero.+The basic [[biodroid|biodroid]] ​and [[bioreplica|bioreplica]] characters described elsewhere take no level adjustment. For all others, use the following guidelines. When determining a robot’s effective level, add it’s level adjustment to its first class level. Thus, a robot that begins play as a 1st level Strong hero and has a level adjustment of +3 would be considered as a 4th level hero.
  
 If a robot’s total level adjustment is equal to the starting level of the campaign, it is considered to have an XP “debt” of 500. That is, until the robot earns 500 XP, it takes one negative level. Once that XP is earned, the negative level and the 500 XP go away, and the robot begins earning experience normally. If a robot’s total level adjustment is equal to the starting level of the campaign, it is considered to have an XP “debt” of 500. That is, until the robot earns 500 XP, it takes one negative level. Once that XP is earned, the negative level and the 500 XP go away, and the robot begins earning experience normally.
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 ===== ESTIMATING LEVEL ADJUSTMENTS ===== ===== ESTIMATING LEVEL ADJUSTMENTS =====
-Level adjustments aren’t so much calculated as estimated. There are no concrete rules that can state that ability X is worth a higher adjustment than ability Y, but less than ability Z. As a result, players should never estimate the level adjustments of their robot heroes ​with-out ​their GM’s active guidance. The guidelines presented here are just that—guidelines. The level of advantage offered by an ability can vary greatly based on the setting and power level of the campaign. In general, an ability is only an advantage if it is something that other characters can’t do.+Level adjustments aren’t so much calculated as estimated. There are no concrete rules that can state that ability X is worth a higher adjustment than ability Y, but less than ability Z. As a result, players should never estimate the level adjustments of their robot heroes ​without ​their GM’s active guidance. The guidelines presented here are just that—guidelines. The level of advantage offered by an ability can vary greatly based on the setting and power level of the campaign. In general, an ability is only an advantage if it is something that other characters can’t do.
  
 That said, following is a list of robot abilities that are likely to affect a robot’s level adjustment—or an explanation of why certain abilities shouldn’t. This is not an exhaustive list. That said, following is a list of robot abilities that are likely to affect a robot’s level adjustment—or an explanation of why certain abilities shouldn’t. This is not an exhaustive list.
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 **Construct Traits:** The construct type is worth a +1 level adjustment. When limited by the “critical systems” trait, it is generally considered to be balanced out by the fact that a robot has doesn'​t heal normally. **Construct Traits:** The construct type is worth a +1 level adjustment. When limited by the “critical systems” trait, it is generally considered to be balanced out by the fact that a robot has doesn'​t heal normally.
  
-**Ability Scores:** The biodroid and bioreplica heroic robot, elsewhere, are balanced so that the inherent ​ad-vantage ​of not having a Constitution score to worry about does not impose a level adjustment. For other heroic robots, however, the lack of a Constitution score and subsequent immunity to most effects that require a Fortitude save is worth a +1 level adjustment, unless the GM feels that its other ability scores are low enough to balance out the ad-vantage.+**Ability Scores:** The biodroid and bioreplica heroic robot, elsewhere, are balanced so that the inherent ​advantage ​of not having a Constitution score to worry about does not impose a level adjustment. For other heroic robots, however, the lack of a Constitution score and subsequent immunity to most effects that require a Fortitude save is worth a +1 level adjustment, unless the GM feels that its other ability scores are low enough to balance out the ad-vantage.
  
 Likewise, other robot traits, particularly the increased Strength of particularly large robots, can carry a level adjustment of +1 or even more, unless otherwise balanced by limitations. Likewise, other robot traits, particularly the increased Strength of particularly large robots, can carry a level adjustment of +1 or even more, unless otherwise balanced by limitations.
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 -Only abilities granted by a robot’s inherent systems take level adjustments. Abilities granted by equipment that any character could use do not get level adjustments. -Only abilities granted by a robot’s inherent systems take level adjustments. Abilities granted by equipment that any character could use do not get level adjustments.
  
--An ability that passes the above criteria generally takes a +1 level adjustment. If the ability provides a particularly high bonus, multiple bonuses, or extraordinarily powerful ​ef-fects, the level adjustment may rise to +2, or even +3. +-An ability that passes the above criteria generally takes a +1 level adjustment. If the ability provides a particularly high bonus, multiple bonuses, or extraordinarily powerful ​effects, the level adjustment may rise to +2, or even +3. 
 +{{tag>​robot}}
robot_level_adjustments.1382580084.txt.gz · Last modified: 2021/12/04 00:42 (external edit)