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rules [2013/12/23 02:29] storyteller |
rules [2014/02/04 18:59] storyteller |
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If the rules get in the way or interfere with enjoyment of the game, change the rules. This is nothing more than a collection of guidelines, suggested but not mandatory means of capturing the world in the format of a game. The world can’t be perfectly reflected in any set of inflexible rules. **Nothing** is more important than the story that’s happening around your table. You’re the arbiter of what works best in your game. The Storyteller and players should determine between them what works best for the game they’re playing. You’re free to use, alter, abuse, or ignore these rules at your leisure to achieve that goal. | If the rules get in the way or interfere with enjoyment of the game, change the rules. This is nothing more than a collection of guidelines, suggested but not mandatory means of capturing the world in the format of a game. The world can’t be perfectly reflected in any set of inflexible rules. **Nothing** is more important than the story that’s happening around your table. You’re the arbiter of what works best in your game. The Storyteller and players should determine between them what works best for the game they’re playing. You’re free to use, alter, abuse, or ignore these rules at your leisure to achieve that goal. | ||
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- | [[Character Terms]] | ||
[[Basic Systems]] | [[Basic Systems]] | ||
- | [[Character|Character Creation]] | + | [[Complications]] |
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+ | [[Extras]] | ||
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+ | [[Time]] | ||
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+ | [[Damage]] | ||
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+ | [[Healing]] | ||
- | <del>[[Systems]]</del> | + | [[Experience]] |
- | <del>[[Glossary]]</del> | + | [[st Glossary|Glossary]] |
{{tag>sys}} | {{tag>sys}} |