This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
sniper_prestige_class [2013/08/27 21:14] 127.0.0.1 external edit |
sniper_prestige_class [2021/12/04 00:39] (current) |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-07-26T22:26:52-04:00 | ||
- | |||
====== Sniper (Prestige Class) ====== | ====== Sniper (Prestige Class) ====== | ||
- | Created Friday 26 July 2013 | ||
- | d20 UA WE | ||
One shot, one kill—that’s the Sniper’s mantra. A | One shot, one kill—that’s the Sniper’s mantra. A | ||
Line 19: | Line 13: | ||
The fastest path into this prestige class is via the Gunslinger | The fastest path into this prestige class is via the Gunslinger | ||
advanced class, though other paths are also possible. | advanced class, though other paths are also possible. | ||
+ | |||
Requirements | Requirements | ||
- | To qualify as a Sniper, a character must fulfill the following | + | |
- | criteria. | + | To qualify as a Sniper, a character must fulfill the following criteria. |
Base Attack Bonus: +5. | Base Attack Bonus: +5. | ||
+ | |||
Skills: Concentration 4 ranks, Move Silently 8 ranks. | Skills: Concentration 4 ranks, Move Silently 8 ranks. | ||
+ | |||
Feats: Dead Aim, Far Shot. | Feats: Dead Aim, Far Shot. | ||
+ | |||
Special: Defensive position class feature. | Special: Defensive position class feature. | ||
- | THE SNIPER | ||
- | Class Base Attack Fort Ref Will Defense Reputation | ||
- | Level Bonus Save Save Save Special Bonus Bonus | ||
- | 1st +1 +0 +1 +0 Massive shot +1 +0 | ||
- | 2nd +2 +0 +2 +0 Improved dead aim +3, +1 +0 | ||
- | improved far shot | ||
- | 3rd +3 +1 +2 +1 Center mass +2 +1 | ||
- | 4th +4 +1 +2 +1 Improved dead aim +4, +2 +1 | ||
- | windage | ||
- | 5th +5 +1 +3 +1 Critical shot +3 +1 | ||
Class Information | Class Information | ||
+ | |||
The following information pertains to the Sniper prestige | The following information pertains to the Sniper prestige | ||
class. | class. | ||
+ | |||
Hit Die | Hit Die | ||
+ | |||
A Sniper gains 1d8 hit points per level. The character’s Constitution | A Sniper gains 1d8 hit points per level. The character’s Constitution | ||
modifier applies. | modifier applies. | ||
+ | |||
Action Points | Action Points | ||
A Sniper gains a number of action points equal to 5 plus onehalf | A Sniper gains a number of action points equal to 5 plus onehalf | ||
his character level, rounded down, every time he | his character level, rounded down, every time he | ||
advances a level in this class. | advances a level in this class. | ||
+ | |||
Class Skills | Class Skills | ||
+ | |||
The Sniper’s class skills are as follows. | The Sniper’s class skills are as follows. | ||
+ | |||
Balance (Dex), Climb (Str), Concentration (Con), Craft (electronic, | Balance (Dex), Climb (Str), Concentration (Con), Craft (electronic, | ||
mechanical) (Int), Drive (Dex), Hide (Dex), Jump (Str), | mechanical) (Int), Drive (Dex), Hide (Dex), Jump (Str), | ||
Knowledge (tactics) (Int), Listen (Wis), Move Silently (Dex), | Knowledge (tactics) (Int), Listen (Wis), Move Silently (Dex), | ||
Profession (Wis), Spot (Wis). | Profession (Wis), Spot (Wis). | ||
+ | |||
Skill Points at Each Level: 5 + Int modifier. | Skill Points at Each Level: 5 + Int modifier. | ||
+ | |||
Class Features | Class Features | ||
+ | |||
The following features pertain to the Sniper prestige class. | The following features pertain to the Sniper prestige class. | ||
+ | |||
Massive Shot | Massive Shot | ||
+ | |||
Professional snipers are trained to deliver particularly deadly | Professional snipers are trained to deliver particularly deadly | ||
shots. When the Sniper succeeds on an attack with a ranged | shots. When the Sniper succeeds on an attack with a ranged | ||
Line 67: | Line 68: | ||
when a 3rd-level Sniper deals massive damage with a ranged | when a 3rd-level Sniper deals massive damage with a ranged | ||
weapon, the DC for the save is 15+6, or 21. | weapon, the DC for the save is 15+6, or 21. | ||
+ | |||
Improved Dead Aim | Improved Dead Aim | ||
+ | |||
Using breathing techniques, impeccable timing, and finely | Using breathing techniques, impeccable timing, and finely | ||
honed skill, the Sniper has mastered the art of careful aim. | honed skill, the Sniper has mastered the art of careful aim. | ||
Line 73: | Line 76: | ||
he gains when using the Dead Aim feat increases to +3. When | he gains when using the Dead Aim feat increases to +3. When | ||
he reaches 4th level, this bonus increases to +4. | he reaches 4th level, this bonus increases to +4. | ||
+ | |||
Improved Far Shot | Improved Far Shot | ||
+ | |||
The Sniper is an expert at hitting a target at extreme range. | The Sniper is an expert at hitting a target at extreme range. | ||
When a 2nd-level or higher Sniper uses a firearm or archaic | When a 2nd-level or higher Sniper uses a firearm or archaic | ||
Line 81: | Line 86: | ||
increases from scopes or other equipment.) This ability has no | increases from scopes or other equipment.) This ability has no | ||
effect on thrown weapons. | effect on thrown weapons. | ||
+ | |||
Center Mass | Center Mass | ||
+ | |||
At 3rd level, the Sniper gains the ability to hit targets that | At 3rd level, the Sniper gains the ability to hit targets that | ||
others would miss. When the Sniper uses the Dead Aim feat, | others would miss. When the Sniper uses the Dead Aim feat, | ||
Line 87: | Line 94: | ||
+0). This benefit does not stack with the reduction in | +0). This benefit does not stack with the reduction in | ||
cover bonus from the Gunslinger’s sharp-shooting ability. | cover bonus from the Gunslinger’s sharp-shooting ability. | ||
+ | |||
Windage | Windage | ||
+ | |||
The Sniper is skilled at correcting his aim. If a 4th-level or | The Sniper is skilled at correcting his aim. If a 4th-level or | ||
higher Sniper using the Dead Aim feat misses his target, he | higher Sniper using the Dead Aim feat misses his target, he | ||
Line 98: | Line 107: | ||
attack would normally require, so it can be used only if the | attack would normally require, so it can be used only if the | ||
weapon contains sufficient ammunition. | weapon contains sufficient ammunition. | ||
+ | |||
Critical Shot | Critical Shot | ||
+ | |||
The Sniper is a master at dropping a target with a single shot. | The Sniper is a master at dropping a target with a single shot. | ||
A 5th-level Sniper using the Dead Aim feat with a Large or | A 5th-level Sniper using the Dead Aim feat with a Large or | ||
Line 109: | Line 120: | ||
the weapon’s threat range, and the sniper does not have to roll | the weapon’s threat range, and the sniper does not have to roll | ||
to confirm the critical hit. | to confirm the critical hit. | ||
- | @advancedclass @uawe | + | |
+ | |||
+ | =====Requirements===== | ||
+ | To qualify to become a , a character must fulfill the following criteria. | ||
+ | |||
+ | **Base Attack Bonus:** +5 | ||
+ | |||
+ | **Skills:** | ||
+ | |||
+ | **Feats:** | ||
+ | |||
+ | =====Class Information===== | ||
+ | The following information pertains to the advanced class. | ||
+ | |||
+ | **Hit Die:** 1d8 | ||
+ | |||
+ | **Action Points:** + one-half character level, rounded down, every time the attains a new level in this class. | ||
+ | |||
+ | =====Class Skills===== | ||
+ | The ’s class skills (and the key ability for each skill) are: | ||
+ | |||
+ | [[Appraise (Skill)|Appraise]] (Int), [[Autohypnosis (Skill)|Autohypnosis]] (Wis), [[Balance (Skill)|Balance]] (Dex), [[Bluff (Skill)|Bluff]] (Cha), [[Climb (Skill)|Climb]] (Str), [[Computer Use (Skill)|Computer Use]] (Int), [[Concentration (Skill)|Concentration]] (Con), [[Decipher Script (Skill)|Decipher Script]] (Int), [[Demolitions (Skill)|Demolitions]] (Int), [[Diplomacy (Skill)|Diplomacy]] (Cha), [[Disable Device (Skill)|Disable Device]] (Int), [[Disguise (Skill)|Disguise]] (Cha), [[Drive (Skill)|Drive]] (Dex), [[Escape Artist (Skill)|Escape Artist]] (Dex), [[Forgery (Skill)|Forgery]] (Int), [[Gamble (Skill)|Gamble]] (Wis), [[Gather Information (Skill)|Gather Information]] (Cha), [[Handle Animal (Skill)|Handle Animal]] (Cha), [[Hide (Skill)|Hide]] (Dex), [[Intimidate (Skill)|Intimidate]] (Cha), [[Investigate (Skill)|Investigate]] (Int), [[Jump (Skill)|Jump]] (Str), [[Listen (Skill)|Listen]] (Wis), [[Move Silently (Skill)|Move Silently]] (Dex), [[Navigation Skill)|Navigation]] (Int), [[Pilot (Skill)|Pilot]] (Dex), [[Repair (Skill)|Repair]] (Int), [[Research (Skill)|Research]] (Int), [[Ride (Skill)|Ride]] (Dex), [[Search (Skill)|Search]] (Int), [[Sense Motive (Skill)|Sense Motive]] (Wis), [[Sleight of Hand (Skill)|Sleight of Hand]] (Dex), [[Spot Skill)|Spot]] (Wis), [[Survival (Skill)|Survival]] (Wis), [[Swim (Skill)|Swim]] (Str), [[Treat Injury (Skill)|Treat Injury]] (Wis), [[Tumble (Skill)|Tumble]] (Dex) | ||
+ | |||
+ | **Skill Points at Each Level:** + Int modifier. | ||
+ | |||
+ | =====Class Features===== | ||
+ | The following features pertain to the advanced class. | ||
+ | |||
+ | =====Advancement Table: The ===== | ||
+ | <WRAP center round box 95%> | ||
+ | |**Class Level**|**Base Attack Bonus**|**Fort Save**|**Ref Save**|**Will Save**|**Special**|**Defense Bonus**|**Reputation Bonus**| | ||
+ | |1st| +1 +0 +1 +0 Massive shot +1 +0 | ||
+ | 2nd +2 +0 +2 +0 Improved dead aim +3, +1 +0 | ||
+ | improved far shot | ||
+ | 3rd +3 +1 +2 +1 Center mass +2 +1 | ||
+ | 4th +4 +1 +2 +1 Improved dead aim +4, +2 +1 | ||
+ | windage | ||
+ | 5th +5 +1 +3 +1 Critical shot +3 +1 | ||
+ | </WRAP> | ||
+ | {{tag>advancedclass charactercreation uawe}} |