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stellar_nation_character_benefits [2013/08/05 16:06] 127.0.0.1 external edit |
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- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-08-01T02:06:15-04:00 | ||
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- | ====== Stellar Nation Character Benefits ====== | ||
- | Created Thursday 01 August 2013 | ||
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- | * Austrin characters may choose one of the following feats for free at 1st level: [[Advanced Firearms Proficiency (Feat)|Advanced Firearms Proficiency]], [[Exotic Firearms Proficiency (Feat)|Exotic Firearm Proficiency]], [[Far Shot (Feat)|Far Shot]], [[Personal Firearms Proficiency (Feat)|Personal Firearms Proficiency]], [[Quick Reload (Feat)|Quick Reload]] or [[Weapon Focus (Feat)|Weapon Focus]]. The hero must meet all of the prerequisites for the chosen feat. | ||
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- | * Borealin characters may chosse from one of the following feats for free at 1st level: [[Educated (Feat)|Educated]], [[Perfect Genome (Feat)|Perfect Genome]], [[Smart Plus (Feat)|Smart Plus]], [[Skill Aptitude (Feat)|Skill Apptitude,]] [[Skill Emphasis (Feat)|Skill Emphasis,]] or [[Studious (Feat)|Studious]]. The character must meet all of the prerequisites for the chosen feat. | ||
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- | * Hatire characters may chosse from one of the following feats for free at 1st level: [[Dedicated Plus (Feat)|Dedicated Plus]], [[Mental Buffer (Feat)|Mental Buffer]], [[Mental Fortitude (Feat)|Mental Fortitude]], [[Mental Warding (Feat)|Mental Warding]] or [[Oathbound (Feat)|Oathbound]]. The character must meet all of the prerequisites for the chosen feat. | ||
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- | * Inseer characters gain a +2 cultural bonus to all computer-related checks. This bonus also applies to all grid avatar-related stats. | ||
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- | * Nariac characters begin play with any one free item of [[Cyberware|cyberware]] with a purchase DC of 30 or less - with a free implanted security monitor that reports their movements to the Domain. These implants do not count against the characters' [[Cybernetic Attachments|normal cyberware limitations]]. | ||
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- | * Orion characters gain a +1 cultural bonus to [[Bluff (Skill)|Bluff]], [[Diplomacy (Skill)|Diplomacy]], [[Gather Information (Skill)|Gather Information]], and [[Perform (Skill)|Perform (any)]] checks. Remeber that the [[Perform (Music) (Skill)|Perform (Music)]] skill can't be used untrained. | ||
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- | * Orlamu characters may choose one of the following benefits for free at 1st level: +2 cultural bonus on any [[Knowledge (Physical Science) (Skill)|Knowledge (Physical Science)]] and [[Navigation (Skill)|Navigation]] checks, [[Psionic Ability (Feat)|Psionic Ability]], [[Wild Talent (Feat)|Wild Talent]] ([[Mental Contact (Talent)|Mental Contact]]), Wild Talent ([[Psionic Sense (Talent)|Psionic Sense]]), Wild Talent ([[Suggestion (Talent)|Suggestion]]), or Wild Talent ([[Sense Minds (Talent)|Sense Minds]]). The character must meet all of the prerequisites for the chosen feat. | ||
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- | * Rigunmor characters may choose one of the following benefits for free at first level: +3 competence bonus on any [[Diplomacy (Skill)|Diplomacy]] checks to buy or sell goods and +1 cultural bonus on any [[Knowledge (Economics) (Skill)|Knowledge (Economics)]] checks, 4 additonal skill points at 1st level, or the [[Windfall (Feat)|Windfall]] feat. The character must meet all of the prerequisites for the chosen feat. | ||
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- | * Starmech characters gain a +1 cultural bonus to all [[Craft (Mechanical) (Skill)|Craft (Mechanical)]], [[Craft (Electronic) (Skill)|Craft (Electronic)]], [[Craft (Structural) (Skill)|Craft (Structural)]], [[Knowledge (Construction) (Skill)|Knowledge (Construction)]], [[Knowledge (Technology) (Skill)|Knowledge (Technology)]], and [[Repair (Skill)|Repair]] checks. | ||
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- | * Thuldan characters may choose from one of the following feats for free at 1st level: [[Endurance (Feat)|Endurance,]] [[Run (Feat)|Run,]] [[Malleable Genetics (Feat)|Malleable Genetics,]] [[Military Scientist (Feat)|Military Scientist]], [[Strong Plus (Feat)|Strong Plus,]] or [[Tough Plus (Feat)|Tough Plus.]] The character must meet all of the prerequisites for the chosen feat. | ||
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- | * Solar characters may choose any one additional [[Feats|feat]] at 1st level. The character must meet all of the prerequisites for the chosen feat. | ||
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- | * VoidCorp characters gain a +2 cultural bonus to all [[Knowledge (Economics) (Skill)|Knowledge (Economics)]] skill checks. In addition, the character can reroll any failed ability check, skill check, attack roll, or saving throw. (In other words, any task resolution die roll, which are die rolls using a d20). The second result must be used regardless whether it is better or worse than the first. This ability may be used twice per day. This ability may be used no more than once an encounter. | ||
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- | * Concordan characters | ||
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- | * Verge characters | ||
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- | * [Concordans add +2 cultural bonus to one of their Saving Throws (Fortitude, Reflex or Will).] (power, responsibility, deliberate, not hasty, right and wrong but flexible, do the right thing. Honor, Selflessness, Realism. Avoid trouble by setting themselves up for success) alt=+1 to resistance /str,dex,will,int/ | ||
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- | * the verge?, inherit stellar nation or +1 last resort point aka FATE/action/force point | ||
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