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stellar_nation_character_benefits [2013/08/15 01:02]
storyteller
stellar_nation_character_benefits [2021/12/04 00:39]
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-====== Stellar Nation Character Benefits ====== 
-<WRAP center square box 25%> 
-**Storyteller House Rules**</​WRAP>​ 
  
-* [[Austrin-Ontis Unlimited|Austrin]] characters may choose one of the following feats for free at 1st level: ​ [[Advanced Firearms Proficiency (Feat)|Advanced Firearms Proficiency]],​ [[Exotic Firearms Proficiency (Feat)|Exotic Firearm Proficiency]],​ [[Far Shot (Feat)|Far Shot]], [[Personal Firearms Proficiency (Feat)|Personal Firearms Proficiency]],​ [[Quick Reload (Feat)|Quick Reload]] or  [[Weapon Focus (Feat)|Weapon Focus]]. The hero must meet all of the prerequisites for the chosen feat. 
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-* [[Borealis Republic|Borealin]] characters may chosse from one of the following feats for free at 1st level: ​ [[Educated (Feat)|Educated]],​ [[Perfect Genome (Feat)|Perfect Genome]], [[Smart Plus (Feat)|Smart Plus]], [[Skill Aptitude (Feat)|Skill Apptitude,​]] [[Skill Emphasis (Feat)|Skill Emphasis,]] or [[Studious (Feat)|Studious]]. ​ The character must meet all of the prerequisites for the chosen feat. 
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-* [[Hatire Community|Hatire]] characters may chosse from one of the following feats for free at 1st level: [[Dedicated Plus (Feat)|Dedicated Plus]], [[Mental Buffer (Feat)|Mental Buffer]], [[Mental Fortitude (Feat)|Mental Fortitude]],​ [[Mental Warding (Feat)|Mental Warding]] or [[Oathbound (Feat)|Oathbound]]. ​ The character must meet all of the prerequisites for the chosen feat. 
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-* [[Insight|Inseer]] characters gain a +2 cultural bonus to all computer-related checks. ​ This bonus also applies to all grid avatar-related stats. 
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-* [[Nariac Domain|Nariac]] characters begin play with any one free item of [[Cyberware|cyberware]] with a purchase DC of 30 or less - with a free implanted security monitor that reports their movements to the Domain. These implants do not count against the characters'​ [[Cybernetic Attachments|normal cyberware limitations]]. 
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-* [[Orion League|Orion]] characters gain a +1 cultural bonus to [[Bluff (Skill)|Bluff]],​ [[Diplomacy (Skill)|Diplomacy]],​ [[Gather Information (Skill)|Gather Information]],​ and [[Perform (Skill)|Perform (any)]] checks. ​ Remeber that the [[Perform (Music) (Skill)|Perform (Music)]] skill can't be used untrained. 
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-* [[Orlamu Theocracy|Orlamu]] characters may choose one of the following benefits for free at 1st level: ​ +2 cultural bonus on any [[Knowledge (Physical Science) (Skill)|Knowledge (Physical Science)]] and [[Navigation (Skill)|Navigation]] checks, [[Psionic Ability (Feat)|Psionic Ability]], [[Wild Talent (Feat)|Wild Talent]] ([[Mental Contact (Talent)|Mental Contact]]), Wild Talent ([[Psionic Sense (Talent)|Psionic Sense]]), Wild Talent ([[Suggestion (Talent)|Suggestion]]),​ or Wild Talent ([[Sense Minds (Talent)|Sense Minds]]). ​ The character must meet all of the prerequisites for the chosen feat. 
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-* [[Rigunmor Star Consortium|Rigunmor]] characters may choose one of the following benefits for free at first level: ​ +3 competence bonus on any [[Diplomacy (Skill)|Diplomacy]] checks to buy or sell goods and +1 cultural bonus on any [[Knowledge (Economics) (Skill)|Knowledge (Economics)]] ​ checks, 4 additonal skill points at 1st level, or the [[Windfall (Feat)|Windfall]] feat.  The character must meet all of the prerequisites for the chosen feat. 
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-* [[StarMech Collective|Starmech]] characters gain a +1 cultural bonus to all [[Craft (Mechanical) (Skill)|Craft (Mechanical)]],​ [[Craft (Electronic) (Skill)|Craft (Electronic)]],​ [[Craft (Structural) (Skill)|Craft (Structural)]],​ [[Knowledge (Construction) (Skill)|Knowledge (Construction)]],​ [[Knowledge (Technology) (Skill)|Knowledge (Technology)]],​ and [[Repair (Skill)|Repair]] checks. ​ Remeber that the skills [[Craft (Mechanical) (Skill)|Craft (Mechanical)]],​ [[Craft (Electronic) (Skill)|Craft (Electronic)]] and [[Repair (Skill)|Repair]] still can't be used untrained. 
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-* [[Thuldan Empire|Thuldan]] characters may choose from one of the following feats for free at 1st level: ​ [[Endurance (Feat)|Endurance,​]] [[Run (Feat)|Run,​]] ​ [[Malleable Genetics (Feat)|Malleable Genetics,]] [[Military Scientist (Feat)|Military Scientist]], ​ [[Strong Plus (Feat)|Strong Plus,]] or [[Tough Plus (Feat)|Tough Plus.]] ​ The character must meet all of the prerequisites for the chosen feat. 
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-* [[Union of Sol|Solar]] characters may choose any one additional [[Feats|feat]] at 1st level. ​ The character must meet all of the prerequisites for the chosen feat. 
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-* [[VoidCorp]] characters gain a +2 cultural bonus to all [[Knowledge (Economics) (Skill)|Knowledge (Economics)]] skill checks. ​ In addition, the character can reroll any failed ability check, skill check, attack roll, or saving throw. ​ (In other words, any task resolution die roll, which are die rolls using a d20).  The second result must be used regardless whether it is better or worse than the first. ​ This ability may be used twice per day.  This ability may be used no more than once an encounter. 
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-* [[Galactic Concord|Concordan]] characters ​ 
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-* Verge characters 
stellar_nation_character_benefits.txt ยท Last modified: 2021/12/04 00:39 (external edit)