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swim_skill [2013/08/05 16:06] 127.0.0.1 external edit |
swim_skill [2021/12/04 00:39] (current) |
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- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-07-29T07:08:03-04:00 | ||
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====== Swim (Skill) ====== | ====== Swim (Skill) ====== | ||
- | Created Monday 29 July 2013 | ||
- | === Swim (STR) === | + | |
+ | ===== Swim (STR) ===== | ||
//Armor Penalty// | //Armor Penalty// | ||
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Using this skill, a land-based creature can swim, dive, navigate underwater obstacles, and so on. | Using this skill, a land-based creature can swim, dive, navigate underwater obstacles, and so on. | ||
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**Check:** A successful Swim check allows you to swim one-quarter your speed as a move action or half your speed as a full-round action. Roll once per round. If you fail, you make no progress through the water. If you fail by 5 or more, you go underwater. | **Check:** A successful Swim check allows you to swim one-quarter your speed as a move action or half your speed as a full-round action. Roll once per round. If you fail, you make no progress through the water. If you fail by 5 or more, you go underwater. | ||
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If you are underwater (from failing a swim check or because you are swimming underwater intentionally), you must hold your breath. You can hold your breath for a number of rounds equal to your Constitution score, but only if you do nothing but take move actions or free actions. If you take an attack action or a full-round action (such as making an attack), the amount of breath you have remaining is reduced by 1 round. (Effectively, a character in combat can hold his breath only half as long as normal.) After that period of time, you must make a Constitution check (DC 10) every round to continue holding your breath. Each round, the DC of the check increases by 1. If you fail the check, you begin to drown. | If you are underwater (from failing a swim check or because you are swimming underwater intentionally), you must hold your breath. You can hold your breath for a number of rounds equal to your Constitution score, but only if you do nothing but take move actions or free actions. If you take an attack action or a full-round action (such as making an attack), the amount of breath you have remaining is reduced by 1 round. (Effectively, a character in combat can hold his breath only half as long as normal.) After that period of time, you must make a Constitution check (DC 10) every round to continue holding your breath. Each round, the DC of the check increases by 1. If you fail the check, you begin to drown. | ||
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The DC for the Swim check depends on the water: | The DC for the Swim check depends on the water: | ||
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Stormy water 20 | Stormy water 20 | ||
- | @skills @armorpenalty @strskills | + | {{tag>skills armorpenalty strbased}} |