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the_world_of_the_sesheyan [2013/08/29 01:06] storyteller [Sesheyan Weapons] |
the_world_of_the_sesheyan [2021/12/04 00:39] (current) |
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Diplomat Core Skills (20 points): Knowledge-first aid 2; Deception-bluff; Entertainment; Leadership inspire. | Diplomat Core Skills (20 points): Knowledge-first aid 2; Deception-bluff; Entertainment; Leadership inspire. | ||
- | In the Verge: Sesheyan shamans can often be found in the jungles, helping guide the tribes while working to maintain the traditions and rituals of their people. | + | In the Verge: Sesheyan shamans can often be found in the jungles or Girth, helping guide the tribes while working to maintain the traditions and rituals of their people. |
+ | |||
+ | |||
+ | Using Aikei | ||
+ | sing Aikei | ||
+ | sing Aikei | ||
+ | sing Aikei | ||
+ | The best means of simulating the | ||
+ | sesheyan use of aikei is through the Faith perk | ||
+ | ( | ||
+ | Player’s Handbook | ||
+ | , page 104). The perk allows a | ||
+ | sesheyan hero a greater chance of success when in- | ||
+ | voking the appropriate ghost in a situation. Not all | ||
+ | sesheyans have this perk, only those with consider- | ||
+ | able faith and skill with the old ways (particularly sha- | ||
+ | mans). The use of the perk is limited to actions suit- | ||
+ | able to primitive sesheyans, not for actions involving | ||
+ | modern technology or ideas. A sesheyan might use | ||
+ | aikei to improve a use of Melee Weapons- | ||
+ | blade | ||
+ | , but | ||
+ | not Melee Weapons- | ||
+ | powered | ||
+ | or Computer Science. | ||
+ | Example: | ||
+ | Example: | ||
+ | Example: | ||
+ | Example: | ||
+ | Edolan, a sesheyan hunter, is try- | ||
+ | ing to sneak past a Hatire guard on Grith. She calls | ||
+ | upon the ghost of the Silent Stalker, focusing entirely | ||
+ | on making her movements as quiet as a jungle | ||
+ | stalker. Edolan has the Faith perk and rolls a Good | ||
+ | success on her perk check. This gives her an im- | ||
+ | provement of two degrees of success on her sneak | ||
+ | check result. | ||
+ | |||
+ | |||
+ | ==== What The Sesheyans Think ==== | ||
+ | |||
+ | |||
+ | Since their first fateful encounter with humans, | ||
+ | sesheyans have been exposed to many different races. | ||
+ | Although individual views vary, here is what the two main | ||
+ | sesheyan factions generally think of the other major races | ||
+ | of the STAR*DRIVE setting: | ||
+ | |||
+ | Fraal: “The fraal understand the value of | ||
+ | technology. They assisted humans in reaching the | ||
+ | stars much the same way humans later assisted | ||
+ | us.” – | ||
+ | Ghost Walker | ||
+ | “There is a quiet wisdom to these people, | ||
+ | much like the most enlightened of us. Although they | ||
+ | are not hunters or warriors, they have a great inner | ||
+ | strength.” – | ||
+ | Wind Spirit | ||
+ | |||
+ | Humans: “Humans were our patrons and | ||
+ | guides to the stars. They are a clever and inventive | ||
+ | people. We still have much to learn from them.” – | ||
+ | Ghost Walker | ||
+ | “Humans are as changeable as the wind, | ||
+ | and as dangerous as ska. They have equally great | ||
+ | capacities for kindness and cruelty.” – | ||
+ | Wind Spirit | ||
+ | |||
+ | Mechalus: “A capable and industrious race, | ||
+ | with an understanding of technology that makes them | ||
+ | valuable business partners.” – | ||
+ | Ghost Walker | ||
+ | “The Mechalus are fine examples of a race | ||
+ | that has put aside their need for violence, but they | ||
+ | have merged too much with their machines and lost | ||
+ | the fire of their spirit.” – | ||
+ | Wind Spirit | ||
+ | |||
+ | T’sa: “The t’sa foolishly reject all outsiders. If | ||
+ | their inventive and industrious nature could only be | ||
+ | harnessed, they could become truly productive mem- | ||
+ | bers of galactic society.” – | ||
+ | Ghost Walker | ||
+ | “The t’sa saw the dangers in accepting hu- | ||
+ | man aid and kept their independence. The question | ||
+ | is, are they willing to aid others in regaining what they | ||
+ | have?” – | ||
+ | Wind Spirit | ||
+ | |||
+ | Weren: “Brutal fighters, useful as mercenar- | ||
+ | ies, but they refuse to learn the lessons offered by su- | ||
+ | perior cultures.” – | ||
+ | Ghost Walker | ||
+ | “They have no idea how fortunate they are to | ||
+ | have the Orlamu rather than VoidCorp as patrons. | ||
+ | May their blood philosophy help them walk the dan- | ||
+ | gerous path between independence and slavery.” – | ||
+ | Wind Spirit | ||
+ | |||
+ | {{tag>canon dragon sesheyan species}} |