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union_of_sol [2013/08/03 08:17]
storyteller created
union_of_sol [2021/12/04 00:39] (current)
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 ====== Union of Sol ====== ====== Union of Sol ======
 +{{ :​uos_flag.jpg?​100|}}
  
-@stub+  * Solar characters may choose any one additional [[Feats|feat]] at 1st level. ​ The character must meet all of the prerequisites for the chosen feat.
  
  
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 -Starport Supervisor Irene Liu, 2501 -Starport Supervisor Irene Liu, 2501
  
-Today, years after humanity left Earth behind, Solar communities and individuals attempt to preserve the human cultures of Earth. Many Solars adopt the lifestyle and fashions of a lost age, such as the precolonial Aztecs, imperial Japan, independent Athens, or 17th-century France. Solars show great respect for native life forms, but they rarely tolerate mutants and genetically altered humans.+{{ :​uos_outline.jpg?400|}}
  
 +The Union of Sol rests at the core of humanity. The hub between all of the [[the stellar nations|stellar nations]], it remains a center for trade, diplomacy, and intellectual pursuits. Whatever other stellar nations may claim about their place in the galaxy, man is Solar. Humanity has not sailed so far or so wide as to forget its origins, and [[Earth (Planet)|Earth]] is the mutual center. And it shall remain that way, so say the Solars.
 +That Solars are arrogant nationalists has never been disputed. Neither has the nation'​s place in humanity'​s past and present.
  
-If you have pride of being from the birthplace of humanitythe diplomatic and trade center of the galaxyand a preserver of ancient ​Earth culturethen you might be Solar.+  * **Population:​** [[Census|1.8 Trillion Sentient Beings]] 
 +  * **Founding Year:** [[Timeline|2312]] 
 +  * **GW2 Alliance:** [[Profit Confederation]] 
 +  * **Capital World:** [[Earth (Planet)|Earth]] 
 +  * **Residents:​** ​ Solars 
 +  * **Common Languages:​** ​ [[Galactic Standard (Language)|Galactic Standard]][[mandarin_language|Mandarin]][[fraal_language|Fraal]] 
 +  * **Dominant Faith:** Old Earth faiths 
 +  * **Notable Locations:​** Luculus System ([[The Verge|Verge]] systemonce penal colony for the Solars, now gained independence. Allowed to base there as long as the Union recognizes their independence.)
  
-  * Population: ​[[Census|1.8 Trillion Sentient]] +===== History ===== 
-  * Founding Year: [[Timeline|2312]] +The history of the Solar Union is the history of mankind, the description of which fills libraries of electronic files. Until the [[Timeline|22nd century]], the history of man is the history of Earth, and not until the [[Timeline|23rd century]] can one attempt to claim that men and women lived and died independent of Earth'​s influence. Warfare between nations and eventually corporations continued all the while, and many historians consider humanity lucky to have survived long enough to discover the [[Stardrive|stardrive]]. Nowhumans have ensured ​the survival of the species by spreading throughout this region of the Orion ArmWhile utopians and radicals fled the Sol system and eventually declared ​their independence, life continued on Earth.
-  * GW2 Alliance: ​[[Profit Confederation]] +
-  * Capital World: [[Earth (Planet)|Earth]] +
-  * Residents: ​ Solars +
-  * Dominant Faith: Old Earth faiths +
-  * Notable Locations: Luculus System (Verge systemonce a penal colony for the Solars, now gained independenceAllowed to base there as long as the Union recognizes ​their independence.)+
  
-The Union of Sol rests at the core of humanityIt remains ​the center for trade, diplomacy, ​and interstellar pursuits. Their history is the history ​of mankind. Until the 22nd century the history of man is the history of Earth. Even as mankind expanded ​and people were born and died outside of the Sol system everything ​fell under Earth'​s control. ​But as expansion went many more desired independenceso by 2250 the Terran Empire was formed, and practiced its might to regain control of the outlying settlers. They put down several rebellious ​colonies ​and their grip tightened. The Thuldan Empire was the first to claim independence in 2298 and fought back, sparking the First Galactic WarAs the Terran Empire fought harder the separatedbut united in cause, stellar nations fought back and eventually ended the warIt would have been sooner if the nations were more united but they were too busy bickering and infighting. But after 12 years the war ended with the Treaty of Earthand the Terran Empires dissolution,​ being replace by the Union of Sol. During the Second Galactic War the Union decided to remain neutral to the conflicts between nations. But the Thuldan Empire was aggressively expanding and Solars knew Earth was next. They were forced to join the Profit Confederation for protection.+Earth nations poured their own resources into space even while continuing their intense competitionGradually, ​the superpowers devoted more and more resources to the colonization ​of space, ​and the systems near Sol all fell under Earth'​s ​direct ​control. ​Farther outindependent colonies grew at a feverish rate, and the new colonies ​gave birth to new stellar-based powersSo many newly explored planets held human life that by the [[Timeline|mid-23rd century]]Earth'​s leaders could no longer control themTo further muddy the waters, the stellar colonies declared a desire for independence from the homeworld.
  
-Solar economy is still healthy despite the 2 wars. Earth'​s location at the center of the stellar ring makes it a popular hub for trade and diplomacyand they have adopted open-door policies to allow the free trade and international gatherings. The desire ​to serve as the galaxies'​ diplomats has made Solar relationship with the Galactic Concord difficultThey view the Treaty of Concord unnecessary. After all, the Union at the center of the stellar ring is perfectly capable of handling Concord'​s charter. This new upstart Concord they consider a subtle insult, and they rarely miss a chance to upstage a Concordan on issues of charity, policy, and governance.+In [[Timeline|2250]], the [[things ​and terms|Terran Empire]] was declared. The [[things and terms|Proxima conflicts]] lasted only a few years; openly defiant systems were systematically brought ​to heelThe Terran Empire and its Imperial Council claimed ​the right to govern ​all human affairs.
  
-With nearly 60 billion sentient beings on Earth alone, Solars are accustomed to overcrowded urban lifestyles. As the caretakers of EarthSolars are surrounded by history, and only Solars truly appreciate their ties to the past. As result they have aggressive and radical environmental goals, with strict nature preservesThe Solars themselves protect ​Earth'​s ​culturesMany adopt lifestyles ​and fashions ​of lost ages, such as precolonial Aztecs, imperial Japan, independent Athens, or 17th century FranceSince most Solars take part to some degree, almost every culture that ever was finds representation in the Union+Although ​the Proxima conflicts discouraged political agitation for the next 20 years, the Terran Empire was failure from its conception. Earth'​s ​nations continued to bicker over power and seat assignments on the Imperial Council even as the fledgling stellar nations sought their own representationMore and more of Earth'​s populace left the earthbound rivalries behind by fleeing into space.
  
 +In the end, the [[people|Asiatic Union]] seized control of the Imperial Council by co-opting (one way or another) more than half of the council'​s 100 voting members. Ironically, the move was only possible because most of Earth'​s superpowers had relocated their capitals to the stars. Still, the leadership of the early Asiatics was refined and benign; a multitude of cultures thrived. At the same time, final steps were taken for the protection of Earth'​s biosphere. By then, Earth was the worldwide metropolis that modern Solars know today, a ball of mud, encircled by water and asphalt. The council instituted strict measures to prevent further erosion of Earth'​s environment.
  
-Historical Figures+The new leadership did not, however, show any leniency toward the upstart colonies. The Terran Empire put down several rebellious colonies that refused to acknowledge the dictates of the council. The military might of Earth and its tightly held neighbors could easily match the strength of half the growing stellar nations. But as their power and stability continued to grow, the stellar nations demonstrated more and more contempt for the Imperial Council.
  
 +The [[Thuldan Empire]] was the first to claim independence in [[Timeline|2298]]. Although the Empire was one of the strongest of the stellar nations, the move was unexpected, given the constant Thuldan speeches crying for humanity'​s unification. Instead of a swift military response, the Imperial Council rattled its saber and tried to cajole the Thuldans back into the fold. The posturing lasted for more than a year, and most of the new stellar nations took the Council'​s reluctance to attack as a sign of weakness. Dozens of the tiny star-born nation-states threw in with the Thuldans, and the [[First Galactic War]] began.
 +
 +If the stellar nations had kept to their unified purpose, the war would have quickly ended. Instead, the nations spent almost as much time fighting one another as they did fighting the Terran Empire. After 12 years of war, the Imperial Council capitulated and recognized the independence of the stellar nations. The [[Treaty of Earth]] dissolved the Terran Empire and replaced it with the 26th stellar nation, the Union of Sol.
 +
 +===== The Second Galactic War =====
 +The new Solar Council had no desire to enter into another war a short 30 years after the first was concluded. The Union of Sol had just finished decade-long reconstruction projects on Earth and in the nearby ring of systems. Solar vessels for the first time had joined in the exploration of the deeper reaches of space, visiting sites as far off as the Verge
 +
 +When the war opened in [[Timeline|2346]],​ the Union immediately declared neutrality. For almost two decades, the Solars held onto that neutrality. The Solar defense forces kept incursions and skirmishes to' a minimum while Solar industry went to work to increase the size and strength of the Solar navy. With the creation of the [[Expansion Pentad]] in [[Timeline|2361]],​ the nature of the war changed for the Solars. The Thuldans had already crushed several of their neighbors, and the Solars thought – correctly - that they would be next on the Thuldans'​ list. The bad blood between Solars and Thuldans was already a century old. In response, the Union of Sol formed the Profit Confederation with the [[Rigunmor Star Consortium]],​ [[Austrin-Ontis Unlimited]],​ and [[StarMech Collective|StarMech]]. With the aid of its new allies -and sometimes the assistance of the [[FreeSpace Alliance]]- the Solars pushed the Thuldans back. It was ironic that when the war finally ended in [[Timeline|2472]],​ the Solar Union had grown by 20%.
 +
 +===== Today =====
 +When the Union of Sol formed in [[Timeline|2312]],​ many of the institutions of the Terran Empire survived. The Solar Council operates with much of the old Imperial hierarchy. After the war ended, for the first time colony planets held more seats than those given over to Earth itself. Today, Earth still controls 42 of the 100 seats, and many Solar colonies are unrepresented at the highest level of government.
 +
 +One decisive change in the Union was the anointing of a chief executive, the Sunlord. A charismatic figure in the Imperial Council, Jimol Gatanita, became the first Sunlord, and after his death the position became hereditary. For the most part, the Sunlord is a figurehead: he performs the role of public spokesperson for the Solar Council'​s decisions. The military reports directly to the Council, and the Sunlord'​s legal powers to check the Council are seldom exercised. The Sunlord'​s actual function is to act as the Council'​s foreign minister, meeting with heads of state to iron out political and economic agreements. The current Sunlord is Acron Gatanita. His daughter, the temperamental and ambitious Princess Cestre, will become the first female Sunlord as soon as Acron retires, possibly within the decade.
 +
 +Despite internal calls for disarmament,​ the Solar Union retains a strong fighting force. Military service is voluntary, but generally considered a position of honor and a prelude to a life of public service in the Solar government. Traditionally,​ the Sunlord and his heirs spend at least a few years in the navy. Younger sons and daughters of the Sunlord'​s family have been known to make a career of the military; whenever a visitor to the Union asks about '​Admiral Gatanita,'​ a Solar must respond 'Which one?' Ten [[ship combat|fortress ships]] bear the Solar flag; the first and largest of these, the [[things and terms|Kiku]],​ is also the Sunlord'​s flagship in times of war.
 +
 +The Solar economy is among the healthiest. ​ Earth'​s location at the center of explored space still makes it an ideal trading and diplomatic center. Solar planets tend to have large, educated populations,​ but few resources. Solar mining corporations,​ for example, swept the solar system'​s moons and asteroids clear of valuable materials almost a century ago. The Solar economy has evolved to focus on manufacturing and services, raw materials are imported for refinement and manufacturing. Solar financial markets run second only to the Rigunmors',​ and since the Earth financial market doesn'​t move as the Star Consortium'​s does, many favor it over the mobile Rigunmor financial centers.
 +
 +Surrounded by history, the Solars are often accused of arrogance and self-centeredness. It is a claim that Solars are quick to refute, citing their interest in helping all of humanity find diplomatic solutions to its problems.
 +
 +That desire to serve as the galaxy'​s diplomats has made the Solar relationship with the [[Galactic Concord|Concord]] difficult. Most Solars view the creation of the Concord as entirely unnecessary. After all, the Union of Sol, as the center of humanity, is perfectly capable of fulfilling the Concord'​s charter. This new upstart, say the Solars, is a subtle insult. Solars rarely miss an chance to upstage a Concordan on issues of charity, policy, or governance.
 +
 +The Solars'​ interest in the Verge is centered on the Lucullus system, where they have gained basing rights in exchange for recognizing the systems independence. The Solar Fleet is aggressively searching for a new habitable planet and may develop aquatic colonies on Dione if no better site is found.
 +
 +===== Playing A Solar =====
 +With nearly 60 billion sentients on Earth and most habitable worlds experiencing acute problems of overpopulation,​ Solars are accustomed to a crowded, urban lifestyle. As necessity pushes planetary populations thousands of meters below or above the ground, or ultimately into space, the stellar nation at the center of humanity faces unique challenges.
 +
 +As the caretakers of Earth, Solars are surrounded by history. Over 4,000 years of recorded history passed before men and women left their homes for the stars, and only the Solars can truly appreciate the ties to the past. As a result, they have radical environmental goals. To preserve Earth'​s surviving native flora and fauna, they forbid any interference by humanity in the [[places|Union Preserves]]. On Earth and the colony worlds they'​ve discovered and settled, Solars display the deepest respect for ecological issues. In many cases, they do more than preserve native creatures; they restore damaged biospheres and ensure species survival by elaborate stewardship arrangements.
 +
 +Even while aggressive steps are taken to prohibit the loss of natural treasures, Solars protect Earth'​s cultures. Human history is filled with examples of extract and endangered cultures. Today, years after humanity left Earth behind, Solar communities and individuals attempt to preserve the human cultures of Earth. Many Solars adopt the lifestyle and fashions of a lost age, such as the precolonial Aztecs, imperial Japan, independent Athens, or 17th-century France. Ethnic origin plays a role, but many Solars join cultures outside their own heritage. Since most Solars take part to some degree, almost every culture that ever was finds representation in the Union.
 +
 +Of course, if the Union is to survive, it must look to the future as well as the past. Only the most radical Solars completely abandon modern technology in their devotion to ancient cultures. Most Solars strike a balance between the culture they grew up in, and the demands of the present day. Though Solars care about the past, Solar driveships also roam the edges of human space, seeking new frontiers and new resources for the overpopulated and resource-hungry nation.
 +
 +Solars show great respect for native life forms, but they rarely tolerate [[Mutants|mutants]] and [[Genetic Engineering|genetically altered humans]]. Some attribute this attitude to the Solars'​ sense of historical and cultural stewardship. Others point to the Solars'​ long dislike of the Thuldans, whom the Solars consider little more than filthy mutant freaks. Thuldans and others don't answer the Solar bigotry directly. Whatever the reason, genetically altered humans are usually given a very hostile reception in Solar space. Solar diversity doesn'​t seem to be harmed by its dominantly Japanese leadership, and religious freedom is widely accepted. Old Earth religions remain the most common. The younger religions have met with small, but growing, success.
 +
 +===== Solar Character Concepts =====
 +
 +==== Historical Figures ====
 One of the fun things about playing a Solar is their desire to represent ancient Earth cultures. This allows a player, no matter what career or background chosen, to dress and act like their favorite Earth culture or people. Some of the other stellar nations may find the notion of a modern warrior dressed in a kimono with a sword a little ridiculous, but the Solar knows the importance of following not only the style and function, but customs of his/her adopted people.. Here are only a few examples to glean from. You can still be knowledgeable with modern language and technology, but your outward aesthetic and mannerism can still replicate an Earth historical figure. One of the fun things about playing a Solar is their desire to represent ancient Earth cultures. This allows a player, no matter what career or background chosen, to dress and act like their favorite Earth culture or people. Some of the other stellar nations may find the notion of a modern warrior dressed in a kimono with a sword a little ridiculous, but the Solar knows the importance of following not only the style and function, but customs of his/her adopted people.. Here are only a few examples to glean from. You can still be knowledgeable with modern language and technology, but your outward aesthetic and mannerism can still replicate an Earth historical figure.
  
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   * Japanese Samurai Warrior   * Japanese Samurai Warrior
   * Apache Indian Tracker   * Apache Indian Tracker
-  *     ​Victorian Socialite +  * Victorian Socialite 
-  *     ​Ancient Roman Soldier +  * Ancient Roman Soldier 
-  *     ​American Cowboy Trader +  * American Cowboy Trader 
-  *     ​Medieval Feudal Knight +  * Medieval Feudal Knight 
-  *     ​Taoist Monk +  * Taoist Monk 
-  *     ​African Tribal Shaman +  * African Tribal Shaman 
-  *     ​Viking Raider+  * Viking Raider 
 + 
 +{{ :​solar_detail.jpg |}} 
 + 
 +{{tag>​solar x stellarnation}}
union_of_sol.1375517826.txt.gz · Last modified: 2021/12/04 00:40 (external edit)