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- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-07-30T11:49:14-04:00 | ||
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====== Urban Tracking (Feat) ====== | ====== Urban Tracking (Feat) ====== | ||
- | Created Tuesday 30 July 2013 d20f | ||
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You can track down the location of missing persons or wanted individuals. | You can track down the location of missing persons or wanted individuals. | ||
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**Benefit:** To find the trail of an individual or to follow it for 1 hour requires a [[Gather Information (Skill)|Gather Information]] check. You must make another Gather Information check every hour of the search, as well as each time the trail becomes difficult to follow, such as when it moves to a different area of town. | **Benefit:** To find the trail of an individual or to follow it for 1 hour requires a [[Gather Information (Skill)|Gather Information]] check. You must make another Gather Information check every hour of the search, as well as each time the trail becomes difficult to follow, such as when it moves to a different area of town. | ||
The DC of the check, and the number of checks required to track down your quarry, depends on the community population and the conditions. | The DC of the check, and the number of checks required to track down your quarry, depends on the community population and the conditions. | ||
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If you fail a Gather Information check, you can retry after 1 hour of questioning. The GM rolls the number of checks required secretly, so the player doesn’t know exactly how long the task will require. | If you fail a Gather Information check, you can retry after 1 hour of questioning. The GM rolls the number of checks required secretly, so the player doesn’t know exactly how long the task will require. | ||
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**Normal:** A character without this feat can use Gather Information to find out information about a particular individual, but each check takes 1d4+1 hours and doesn’t allow effective trailing. | **Normal:** A character without this feat can use Gather Information to find out information about a particular individual, but each check takes 1d4+1 hours and doesn’t allow effective trailing. | ||
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**Special:** You can cut the time per Gather Information check in half (to 30 minutes) by taking a –5 penalty to the check. | **Special:** You can cut the time per Gather Information check in half (to 30 minutes) by taking a –5 penalty to the check. | ||
- | **Population DC Checks Required** | + | |**Population**| **DC**| **Checks Required**| |
- | Fewer than 2,000 5 1d4 | + | |Fewer than 2,000| 5| 1d4| |
- | 2,000-9,999 10 1d4+1 | + | |2,000-9,999| 10| 1d4+1| |
- | 10,000-49,999 15 2d4 | + | |10,000-49,999| 15| 2d4| |
- | 50,000-99,999 20 2d4+1 | + | |50,000-99,999| 20| 2d4+1| |
- | 100,000-499,999 25 3d4 | + | |100,000-499,999 |25| 3d4| |
- | 500,000+ 30 3d4+1 | + | |500,000+ |30| 3d4+1| |
- | **Condition DC Modifier** | + | |**Condition**|**DC Modifier**| |
- | Every three creatures in the group being sought -1 | + | |Every three creatures in the group being sought|-1| |
- | Every 24 hours that the quarry has been sought +1 | + | |Every 24 hours that the quarry has been sought|+1| |
- | Tracked quarry “lies low” +5 | + | |Tracked quarry “lies low”|+5| |
- | @feat @future | + | {{tag>feat future skills}} |