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voidcorp [2013/08/03 07:51]
storyteller created
voidcorp [2021/12/04 00:39] (current)
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 ====== VoidCorp ====== ====== VoidCorp ======
  
-@stub +{{ :v_flag.jpg?100|}}
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-<​del>​ +
-VoidCorp heroes gain the Knowledge (Business) skill as a class automaticallyIf the hero already has the skill as a class skills through profession or class, she gains a +1 cultural bonus in all Business skill checks. Bred and raised to achive and to benefit from every opportunity, ​+
  
- +  * VoidCorp characters ​gain a +2 cultural ​bonus to all [[Knowledge (Economics) (Skill)|Knowledge (Economics)]] skill checks. ​ In addition, the character can reroll any failed ability check, skill check, attack roll, or saving throw. ​ (In other words, any task resolution die roll, which are die rolls using a d20).  The second result must be used regardless whether it is better or worse than the first. ​ This ability may be used twice per day.  This ability may be used no more than once an encounter.
-[Employees also gain a 5% bonus to all experience point awards.] +
-</​del>​+
  
 //"​VoidCorp does not grant the clemency request of assistant manager FH327 74USK (Catherine Howe). VoidCorp hereby terminates FH327 74USK'​s contract, effective immediately."//​ //"​VoidCorp does not grant the clemency request of assistant manager FH327 74USK (Catherine Howe). VoidCorp hereby terminates FH327 74USK'​s contract, effective immediately."//​
 -Vice President ZM925 34HIW (deleted), 2499 -Vice President ZM925 34HIW (deleted), 2499
  
-Rank is everythingStop at nothing ​to get it. Among Employees (as VoidCorp ​citizens are called), such statements are commoneven acceptedEvery citizen holds a corporate ​rank from birthexpressed ​in his Employee Identification Number. ​They range from AAAB to ZZAt ranks M and aboveEmployees accept management positions. VoidCorp ​does not permit retirement ​- Employees ​must work until death. VoidCorp ​takes steps to ensure that all of its Employees ​are prepared ​for a life in the harsh realities ​of interstellar ​business.+{{ :​v_outline.jpg?​400|}} 
 + 
 +Space is chaotic and unpredictableAlthough humanity may never be able to fashion stability in the stars themselves, ​it can put its own house in orderOnly when order is maintained is humankind free to pursue goals of profit, advancement,​ and societal growth. Only in the stellar nation called VoidCorp can one find such order, and it is that very order which explains the economic and political leadership of VoidCorp in the galactic community. Or so claim the corporate brochures. 
 + 
 +  * **Population:​** [[Census|964 Billion Sentient Beings]] 
 +  * **Founding Year:** Independence from [[people|MicroTel]] in [[Timeline|2299]] 
 +  * **GW2 Alliance:** [[Expansion Pentad]] 
 +  * **Capital World:** [[places|Catalog]] 
 +  * **Citizens:​** ​ ViodCorp ​Employees 
 +  * **Common Languages:​** ​ [[Galactic Standard ​(Language)|Galactic Standard]], [[English (Language)|English]] 
 +  * **Dominant Faith:** Religion is outlawed in VoidCorp ​space. 
 +  * **Notable Locations:​** [[Sheya (Planet)|Sheya]] (Inside VoidCorp bordershomeworld to the [[Sesheyan (Species)|Sesheyan]]their slave alien race) Grith, Corrivale System ([[The Verge|Verge]] system, contains a colony of free Sesheyan, which VoidCorp is still attempting to reclaim hold to) Redcrown, Aegis System, and Iphus, Corrivale System (Verge systems, among others that VoidCorp is attempting to exploit for resources) Bhruusil, Karnath System (Verge system, has a primitive alien race, the Bhruu, that VoidCorp is attempting to acquire under a similar contract to the Sesheyans, this one however is being met with more resistance and backing by the [[Galactic Concord]]) 
 + 
 +===== History ===== 
 +VoidCorp traces its roots to a corporation born in the late 20th centuryOriginally ​software company, VoidCorp'​s ancestor Microtel grew into Earth'​s largest and most powerful corporation. When the [[Timeline|21st-century wars]] between corporations,​ nations, and superpowers broke out, the corporation invested in dozens of industries while maintaining its supremacy in computer systems. With a virtual monopoly on the market, the transnational corporation wielded power greater than that of many nations, and attempts to break it met with violent failure. By the end of the 21st century, VoidCorp'​s precursor had secured a position as the most powerful corporation on the planet. It had already gained its reputation for ruthless business practices and territorialism. 
 + 
 +With the beginning of exploration into human space, a new corporate ​division came into existence. The new divisionVoidCorp, was stocked with the most talented Employees. Granted vast resources, the VoidCorp mission was explicit and direct: carry the stellar corporation into space. Out among the stars, VoidCorp had the opportunity to found an autonomous collective free of interfering governments. At last, the corporation could define every aspect of the new state. 
 + 
 +The corporate plan met with great success. VoidCorp employees settled dozens of star systems, and in [[Timeline|2193]] VoidCorp developed the first [[Stardrive|drivesats]] to link its star systems together. Of course, some VoidCorp Employees were shocked as the corporation took the final step: Personnel, long listed as a corporate asset, became property of the corporation. Its internal strength assured, VoidCorp grew much as any nation in space. 
 + 
 +Humans were not the only servants of the corporation. In [[Timeline|2274]],​ a VoidCorp vessel landed on Sheya, the largest moon of the system'​s fourth planet. There, project leader JT795 431WQ (Erim Ollander) had first contact with the alien species known as the sesheyan. JT795 431WQ negotiated a contract with the species. All sesheyans are held to the Sesheyan Com-pact: In return for the benefits of technology and the freedom to leave their own planet, the sesheyans were named VoidCorp Employees in perpetuity. In essence, they became subject to all VoidCorp corporate rules and VoidCorp authorities,​ and each sesheyan was assigned an Employee Identification Number. 
 + 
 +In VoidCorp space, every child, human or sesheyan, is a VoidCorp Employee ​from the moment of birth. VoidCorp Employees attend corporate schools and corporate collegescompete in corporate athletic and academic games, and take their assigned places in the corporate structure. 
 + 
 +Within two generations,​ the remaining vestiges of Old Earth ties were erased. One of those ties was to VoidCorp'​s parent corporationWhen the [[First Galactic War]] erupted in [[Timeline|2299]]VoidCorp took up sides with many of the colonies of space against the [[organizations|Terran Empire]] and the superpowers of EarthThe VoidCorp ​leadership had long ago relocated itself from Earth to the planet Catalog to take a hands-on approach, and VoidCorp brought with it all of its parent'​s stellar assets. As a result, a civil war Was fought on economic grounds. The parent corporation bankrolled the Terrans'​ forays into VoidCorp space, and VoidCorp retaliated with the aid of neighboring states. The war fought between VoidCorp and its parent corporation in cyberspace was the first of its kind. 
 + 
 +At the end of the war, VoidCorp claimed victory. Its parent had depleted its financial resources, and collapsed under the relentless attacks of its former employees. VoidCorp was named one of the 26 [[the stellar nations]] in the [[Treaty of Earth]]. 
 + 
 +In the years after GW1, VoidCorp tightened control internally even as it expanded externally. In [[Timeline|2330]],​ an official corporate memo forbade ​Employees ​from ever leaving the company. Ironically, the memo didn't mention even death as a valid form of leave-taking;​ the memo was eventually called the [[things_and_terms|Death Oath]]At the same time, the edges of VoidCorp ​advanced farther from Sol than those of any other stellar nation. Management demanded more and more raw resources and hoped to discover another client species. 
 + 
 +===== The Second Galactic War ===== 
 +Such aggressive inclinations led directly into the second war between the stellar nations. Just before the war, VoidCorp signed alliances with two of its neighbors, the [[Nariac Domain]] and the [[organizations|Dreth Commonwealth]]. Both became client states under the leadership of the big corporation,​ and VoidCorp borders were secure. Although [[Rigunmor Star Consortium|Rigunmor]] and [[Union of Sol|Solar Union]] forces occasionally raided VoidCorp territories,​ its planets survived the first three decades of the war largely unscathed. In [[Timeline|2361]] VoidCorp joined the Expansion Pentad. The Rigunmors shattered the Dreth Commonwealth in [[Timeline|2380]],​ and VoidCorp losses rose as it took over that front of the war. Expenditures reached heights that drained even VoidCorp'​s immense treasury. 
 + 
 +Unknown to most VoidCorp ​Employees, the worst was yet to come. [[Insight]],​ a corporate division responsible ​for [[Grid]] and software design, had grown disillusioned with VoidCorp. For decades, Insight provided the [[FreeSpace Alliance]] with information about VoidCorp plans and battle tactics. During ​Grid battle between the [[Orion League|Orions]] and VoidCorp ​in [[Timeline|2433]],​ shadows of the Inseers handed the Orions the victory. In [[Timeline|2460]],​ Insight grew tired of waiting and declared its independence,​ claiming the area of the former Dreth Commonwealth. As VoidCorp readied its response, the rebels countered by [[timeline|crashing the Grid]] upon which VoidCorp relied. History repeated itself as a corporate division once again spun off into autonomy. 
 + 
 +===== Today ===== 
 +VoidCorp remains at heart unchanged. It has retained its centuries-old focus on computer software, hardware, and the Grid. Its draconian practices still form the most regimented way of life known to man. To VoidCorp management, this structure is the most advantageous avenue for profit. VoidCorp Employees, raised in its culture, accept it as a fact of life. Indeed, when Insight broke off, most VoidCorp dissidents left with it, and now VoidCorp homogeneity is greater than ever. 
 + 
 +The VoidCorp corporate structure mirrors its business ​practices. At the lowest level, Employees are little more than slaves. Over 70% of the population fits this mold. Once in a skilled or managerial position, Employees grow intensely competitive. The society succeeds, evolves, and holds itself together through struggle. Inferiors expect denigration and abuse. Sycophancy, submission, and currying favor mark behavior to a supervisor. When the superior is gone, machinations to gain position take over. Political maneuvering,​ favoritism, and backstabbing are well established;​ informers are rewarded. Deaths of superiors that remain unexplained guarantee promotion. Officers of vice president rank and above live anonymously. As Machiavellian as it may sound, the system works.
  
 +In terms of sheer wealth, only the Rigunmor Star Consortium can boast deeper pockets than VoidCorp. Thanks to its strict hierarchy, VoidCorp can bring resources to bear more effectively than the more disorganized,​ if richer, Consortium. The VoidCorp military is recovering following Insight'​s treachery. VoidCorp commands only 10 [[ship_combat|fortress ships]]; eight were lost during the war -seven to Insight and another wasted in tithe to the Concord. The prodigious VoidCorp assets are rebuilding a dominant military. Only the tenacious corporate will to succeed has allowed VoidCorp to weather the ties. The VoidCorp Grid, ironically updated by Insight before its defection, has kept the stellar nation at the top.
  
-If you are born and raised in a cold and brutal corporationseeing life as a ladder ​to climb for higher statusthen you might be a VoidCorp Employee.+Rule of the sesheyans continues as it has for centuries. Few sesheyans have climbed the corporate ladder; most are pawns working as specialist couriersbounty hunters, or assassins. VoidCorp executives also retain sesheyans ​as bodyguards. Sesheyan attempts ​to win freedom are crushed whenever discovered. The nativeplanet-bound sesheyans can only mourn the loss of their friends who willingly serve the corporate state.
  
-  * Population: [[Census|964 Billion Sentient]] +According to management, the corporate structure ​is the next stage in humanity'​s evolutionMinor setbacks such as Insight'​s revolt are the last throes of humans resisting ​their destiny. ​(Insight'​s existence ​is not officially acknowledged.Unofficiallythe Grid war between the corporations rages onlargely unseen. Shadow saboteurs on both sides scramble ​to destroy relay stationsdatabasesand public records. Recent years have been filled with the results: phony press releases from both companiestampering with annual reportsas well as unexplained power and data losses. Both deny being either ​the instigators or victims of any act of sabotage.
-  * Founding Year: Independence from [[Microtel]] in 2299 +
-  * GW2 Alliance: [[Expansion Pentad]] +
-  * Capital World: Catalog +
-  * Dominant Faith: Religion ​is outlawed ​in VoidCorp space. +
-  * Notable Locations: [[Sheya (Planet)|Sheya]] (Inside VoidCorp borders, homeworld to the [[Sesheyan (Species)|Sesheyan]], ​their slave alien race) Grith, Corrivale System ​(Verge system, contains a colony of free Sesheyan, which VoidCorp ​is still attempting to reclaim hold toRedcrownAegis Systemand Iphus, Corrivale System (Verge systems, among others that VoidCorp is attempting ​to exploit for resources) BhruusilKarnath System (Verge system, has a primitive alien race, the Bhruuthat VoidCorp is attempting to acquire under a similar contract to the Sesheyansthis one however is being met with more resistance and backing by the [[Galactic Concord]])+
  
-During ​the late 20th centuryMicrotel (just think Microsoft) grew to be one of Earth'​s most powerful corporations. With the expansion into space, Microtel formed a corporate division called VoidCorp. It's purpose was to carry the companies influence into space. It was met with great success as the corporation claimed ​and settled several systems with skilled employees. VoidCorp pioneered ​the technology ​of interstellar information exchange by creating ​the first drivesats ​and holding a near monopoly ​on it. VoidCorp wealth ​and influence grew exponentially. In 2274 a VoidCorp owned vessel discovered ​the jungle world of Sheya, ​and through a carefully worded contract the Sesheyans found themselves under the permanent employ ​of the companyEvery child, human or Sesheyan, is a VoidCorp Employee from moment ​of birth. When the First Galactic War erupted in 2299 VoidCorp took sides with many colonies and declared independence from its parent company, MicrotelWith its own nation formed it was able to dictate policies and laws unimpeded. It decreed ​that Employees were company property and forbidden from ever leaving ​the company, even death was no exception. Such aggressive inclinations led indirectly to the Second Galactic War, which went mostly in their favor except for the betrayal ​of their Insight division, which fed tactical information to the FreeSpace Alliance. That and the great Grid crash brought on by Insight dealt many blows to VoidCorp infrastructure. But undaunted, VoidCorp continued to survive, albeit halted progress. Even to this day, VoidCorp refuses to recognize Insight'​s ​independence.+VoidCorp is extremely active in the Vergedespite ​the distances involved. It is pursuing legal and harassment campaigns against ​the Grith sesheyans ​of the Corrivale system ​and is busily exploiting resources, such as its gas mines on Redcrown in the Aegis system ​and the refineries ​and strip mines of Iphus in the Corrivale systemIts exploitation teams (resource-oriented survey teams) are investigating all likely sources ​of raw materials in the regionCorporate strategy dictates ​that the Verge will be one of the corporation'​s ​next great profit centers.
  
-Today VoidCorp remains unchanged. Its centuries old focus is on computer software, hardware, and the GridIts Draconian practices still form the most regimented way of life known to manTo VoidCorp managementthis structure is the most advantageous avenue for profitand VoidCorp ​employees raised in it accept it as a fact of life. At the lowest level, employees are little more than slaves. Over 70% of the population fits this mold. Once in skilled or managerial position, employees grow intensely competitiveThe society succeeds, evolves, and holds itself together through struggle. When a superior is gone, machinations ​to gain position take over. Political maneuvering,​ favoritism, and backstabbing are well established;​ informers are rewarded. Deaths of superiors that remain unexplained guarantee promotion. Officers of vice president rank and above live anonymously. As Machiavellian as it sounds, ​the system works. The company is still recovering from the Grid crash and rebellion of Insight but doing well in spite of it. The war with Insight still rages on but in the unseen battlefield of the Gridbut VoidCorp continues ​to deny being either ​the instigator or victim of any act of sabotage.+===== Playing An Employee ===== 
 +//"​Rank ​is everythingStop at nothing ​to get it."// Among Employeessuch statements are commoneven accepted. ​VoidCorp ​executives have expressed their opinion on the corporation'​s competitive internal hierarchy: //"​Survival ​of the fittest is sound business strategy."// Of courseVoidCorp s vice presidents ​and directors rose to their positions under the same social Darwinismso they do not encourage any change ​to the structure.
  
-Rank is everything. Stop at nothing ​to get itAmong employeessuch statements are commoneven acceptedIt's survival ​of the fittest, ​form of corporate Darwinism. Employees ​can be found in every corner of human spaceoften following orders they don't fully understandor even orders that contradict another Employee'​sDespite this reputation for faceless interactionVoidCorp does not permit retirement. ​Employees ​must work until deathWhen foundescapees (called "​absentees"​) can expect harsh disciplineif not literal termination.+VoidCorp ​is well known for its rigid corporate structure, but most rising managers and station leaders point to their own advancement as proof of VoidCorp'​s willingness ​to changeNeverthelessevery citizen holds a corporate rank from birthexpressed in his [[VoidCorp Employee Identification Numbers (Names)|Employee Identification Number]]Each of the 676 ranks begins with double alphabetical code, ranging from AA, AB to ZZMost Employees ​never rise above CM statusthough valuableskilled laborers reach L ranksAt ranks of M and above, Employees ​accept management positions whose exact duties vary depending on local departmental and division needsDirectors usually rate at least an S rankwhile the anonymous executive officers-vice presidents and above- merit a Z. Rumors claim that a single CEO holds ZZ rankbut his or her identity remains a mystery.
  
 +Employees can be found in every corner of human space, often following orders they do not fully understand, or even orders that contradict another Employee'​s orders. Despite this reputation for faceless interaction,​ VoidCorp does not permit retirement-Employees must work until death. When found, escapees (called '​absentees'​ by corporate personnel) can expect harsh discipline, if not literal termination.
  
-GridTech+Following the failure of early attempts to implement and control a state-sponsored faith, VoidCorp outlawed the practice of religion. Churches have been forced underground,​ and their members are severely punished when discovered. Most Employees grow up without a personal familiarity with religious practices, and VoidCorp religious education is presented as a purely historical subject. With the exception of the Insight-tainted census of [[Timeline|2481]],​ every official poll shows that Employee believers represent just 6% of the population. However, representatives of several faiths have commented that religious practice is more widespread than VoidCorp would ever admit, without providing any basis for these comments. ​
  
-You know drivesats and the Grid better than anyone. Your company invented the technology. You have decades of vocational training and service experience with drivesats allover space. Your ability to manipulate the Grid to work in your favor is unparalleled. But no matter where you go, you always work some way to impede the progress of Insight. Your deep prejudice toward Inseers shows when you hardwire and program things that make Insight programming faulty when using your hardware. But you have been called away from working at the VoidCorp/Insight border, and have been tasked to service the drivesats in the Verge, and make sure they are up to par with company standards, and to continue your Insight sabotage in the new frontier.+===== VoidCorp ​Character Concepts =====
  
-Corporate Agent+==== GridTech ==== 
 +You know drivesats and the Grid better than anyone. Your company invented the technology. You have decades of vocational training and service experience with drivesats all over space. Your ability to manipulate the Grid to work in your favor is unparalleled. But no matter where you go, you always work some way to impede the progress of Insight. Your deep prejudice toward Inseers shows when you hardwire and program things that make Insight programming faulty when using your hardware. But you have been called away from working at the VoidCorp/​Insight border, and have been tasked to service the drivesats in the Verge, and make sure they are up to par with company standards, and to continue your Insight sabotage in the new frontier.
  
 +==== Corporate Agent ====
 You have a unique set of skills and moral flexibility,​ which makes you an asset for VoidCorp goals. The verge has just opened up and the company has many plans. Often never seeing your superior, or who gives the orders, you follow them unquestioned as long as the proper confirmation codes are passed along. The reason for these tasks are never given, and they may range from trivial, to ridiculous, to government-shattering,​ and often may have no correlation with each other. Occasionally your task may bring you against other Employees, but it is not your place to question why, only carry out the command, because you know the price for failure. You have a unique set of skills and moral flexibility,​ which makes you an asset for VoidCorp goals. The verge has just opened up and the company has many plans. Often never seeing your superior, or who gives the orders, you follow them unquestioned as long as the proper confirmation codes are passed along. The reason for these tasks are never given, and they may range from trivial, to ridiculous, to government-shattering,​ and often may have no correlation with each other. Occasionally your task may bring you against other Employees, but it is not your place to question why, only carry out the command, because you know the price for failure.
  
-===== A note on naming an Employee ===== 
  
-It is no surprise that the company sees its Employees as nothing more than numbers. It's a testament to VoidCorp'​s rigid corporate structure. An Employee is identified with a double-letter code, then an alphanumeric 8 digit code, and the Employee'​s actual name in parenthesis. By force of habit any Employee, no matter where they are, generally identify themselves by their full number and name. 
  
-The double-letter code ranges from AA, AB, to ZZ. Most employees never rise above CM status, though valuable, skilled laborers reach L ranks. At ranks of M and above, Employees accept management positions whose exact duties vary depending on local departmental and division needs. Directors usually rate at least an S rank, while the anonymous executive officers-vice presidents and above-merit a Z. Rumors claim that a single CEO holds ZZ rank, but his or her identity remains a mystery. The remaining 8 letters and numbers in the identity system can be random. This would be the equivalent of a Social Security number, and changes slightly depending on job description. As an example, the Corporate Agent above may be named thusly: LF128 68VFR(Raymond Hertzfeldt). The L rank puts him in the skilled laborers category. ​+{{tag>​stellarnation voidcorp sesheyan}}
voidcorp.1375516283.txt.gz · Last modified: 2021/12/04 00:42 (external edit)