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weren_species [2013/08/03 04:49]
storyteller created
weren_species [2021/12/04 00:39] (current)
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 ====== Weren (Species) ====== ====== Weren (Species) ======
- 
  
 //"Of course I care whether I live or die. Did you think that big meant stupid?"//​ //"Of course I care whether I live or die. Did you think that big meant stupid?"//​
 -Lt. Commander Raiaza, 2500 -Lt. Commander Raiaza, 2500
  
-In February 2246, the [[Orlamu Theocracy]] made contact with the ferocious weren, living on [[Kurg]] and just emerging from their own [[Progress Level 2|Middle Ages]] ​Despite more than three centuries of human contact, weren culture ​and spirit are unpolluted The weren remain ​proud people, ​and depending on clan'​s ​opinion ​of humanity ​and space, they send either their best or worst representatives ​to one of Kurg's two isolated star ports. ​ Disaffected weren also make the trip, fleeing an unhappy life or hopeful of a better one in the stars above. ​ The many weren who take up lives within the Theocracy can choose careers in business, academia, or the military. ​ Whether they stay at home, join the Theocracy, or travel abroad, weren are among the most respected sentient beings in explored space+===== Overview ​ ===== 
 +You can't miss a Weren (pronounced "​wear-enn"​). He stands ​2.2 meters tall and weighs in at a hefty 180 kilogramsCovered in thick fur, he has powerful form and wicked claws that make him formidable opponent even when he'​s ​not carrying a weapon. A great mane of hair flares from his head, and his fur ranges from black to shades ​of gray to almost white.
  
-Proverbially,​ when a weren elects to place his loyalty ​whether to clan, nation, religion, or friend - it's impossible to shake.+**For an in-depth look at the weren:​** ​ [[the world of the weren|The World of the Weren]]
  
-It‘s hard to miss a weren (pronounced „wear-enn“)He stands 2.2 meters tall and weighs in at a hefty 180 kilogramsCovered in thick furhe has a powerful form and wicked claws that make him formidable opponent even when hes unarmedA great mane of hair flares from his head, and his fur ranges from black to shades of gray to almost white.+===== Role-Playing ===== 
 +Weren apporach life with amazing intensityWhen they embrace a new idea or belief, they become zealotsThey profess the tenets of those beliefs wth word, deed, claw and war maceThough they‘re built for battleweren also talk and share ideas. Not every discussion leads to fight, and most weren wont battle those weaker than themselves unless they are left with no choiceThey have strict codes concerning honor, combat ettiquite, and noble acts.
  
-=== SPECIES TRAITS ​===+Most weren are fierce warriors, embracing the military and combat-oriented professions,​ though a few make strides as diplomats of one sort or another, especially as clergy of a human faith or shamans of their own culture. 
 + 
 +Weren are uncommon in technical professions and as [[Psionics|mindwalkers]],​ though some few do make strides in those areas. Indeed, weren just can‘t get the hang of technology beyond their own level of advancement. 
 + 
 +===== Species Traits =====
 All weren share the following traits: All weren share the following traits:
   * **Type:​** ​ Giant   * **Type:​** ​ Giant
-  * **Size:​** ​ Large. Weren take a –1 size penalty to Defense, a –1 size penalty to attack rolls, and a –4 penalty on [[Hide (Skill)|Hide]] checks. They gain a +4 size bonus to grapple checks. Their lifting and [[Combat|carrying capacity]] are twice those of a Medium-sized character.+  * **Size:​** ​ Large. Weren take a –1 size penalty to Defense, a –1 size penalty to attack rolls, and a –4 penalty on [[Hide (Skill)|Hide]] checks. They gain a +4 size bonus to grapple checks. Their lifting and carrying capacity are twice those of a Medium-sized character.
   * Weren may use up to Large-sized weapon one-handed, and light weapons for them are Medium-seized. Weren have a natural reach of 10 feet.   * Weren may use up to Large-sized weapon one-handed, and light weapons for them are Medium-seized. Weren have a natural reach of 10 feet.
   * **Ability Modifiers:​** ​ +4 Strength, -2 Dexterity, +2 Constitution. Weren are incredibly strong and resilient, but they lack agility.   * **Ability Modifiers:​** ​ +4 Strength, -2 Dexterity, +2 Constitution. Weren are incredibly strong and resilient, but they lack agility.
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   * **Level Adjustment:​** ​ +1   * **Level Adjustment:​** ​ +1
  
-=== Species Demographics === +==== Species Demographics ​==== 
-  * Weren (pronounced „wear-enn“) +  * **Homeworld:** [[Kurg (Planet)|Kurg]][[Orlamu Theocracy]] Space. 
-  ​* Homeworld: Kurg, Orlamu Theocracy Space +  ​* **Current Population:** 40 billion, highest within the Orlamu Theocracy (78%). 
-  * Current Population: 40 billion, highest within the Orlamu Theocracy (78%) +  ​* **Average Lifespan:** 160 yrs. 
-  * Average Lifespan: 160 yrs +  ​* **Average Height: ​ ​**7'​3"​ 
-  * Average Height: +  ​* **Average Weight: ​** 397 lbs. 
-  * Average Weight:+  * **Biochemistry:​** ​ Series I 
 +  * **Enviornment:​** ​ Class I 
 +  * **GRAPH:** G1/​R2/​A2/​P3/​H1 
 +  * **Biome:​** ​ Temperate and equatorial zones. 
 +  * **Organization:​** ​ Feudal. 
 +  * **Niche:​** ​ Pre-industrial agrarian. 
 +  * **Intellegence:​** ​ Low-tech sentient.
  
-=== ROLEPLAYING ​=== +===== History ===== 
-Weren approach life with amazing intensity. When they embrace a new idea or beliefthey become zealots. They profess ​the tenets ​of those beliefs with worddeedclaw and war maceThough they‘re built for battleweren also talk and share ideas. Not every discussion leads to a fight, and most weren won‘t battle those weaker than themselves unless they are left with no choiceThey have strict codes concerning honor, combat ettiquite, and noble acts.+The homeworld of the weren is known as Kurg When visiting starships reached the planet, the weren clans were deeply involved in their worlds version of the Renaissance. It was a great time of learningdebate, and speculation about the nature of lifeThe printing pressthe scientific methodthe flintlock–all these and more can be found in weren societyBut this age of enlightenment has not deterred the weren from continuing to pursue their true forte: ​ war 
  
-Most weren are fierce warriors, embracing ​the military and combat-oriented professionsthough ​few make strides as diplomats ​of one sort or anotherespecially as clergy ​of a human faith or shamans ​of their own culture.+At the time visitors encountered the speciesthe small skirmishes that were constant way of life for the weren had escalated to a point where the entire planet was embroiled in a raging war.  This state of affairs served to keep them sharpbattle ready, and at the peak of their aggressive and savage nature–despite attempts by more peaceful visitors, and radical weren religious leaders to teach them more peaceful way of life.
  
-Weren are uncommon in technical professions and as [[Psionics|mindwalkers]],​ though some few do make strides in those areas. Indeed, weren just can‘t get the hang of technology beyond their own level of advancement, and even most of those living in an advanced society can‘t ​use high-tech items without a penalty.+Philosopher-warriors, weren appear to be a dichotomy of enlightened scholars and noble savages. They have combined ​the two ways of life welleffortlessly debating with words one moment ​and with claws or flintlocks the next.  Considered primitive by the standards ​of the Stellar Nations (and mostly unwilling to use high tech equipment anyway), were are nevertheless sought-after companions as their neighbors spread out farther into the regions of the unknown.
  
-''​====== DRAGON ARTICLE here ======''​ 
  
-''​====== ​ROGUE SPACE paraphrase here ======''​ +===== Weren ===== 
-A young and proud race of warriorsWhile usually type cast as brutes or muscle they find employ in various fields across spaceHowever they are still adapting ​to galactic life.+In [[timeline|February 2246]], the Orlamu Theocracy made contact with a second sentient ​race. The ferocious weren living on Kurg were just emerging from their own Middle AgesThe discovery of the printing press was changing their feudal states, and weren explorers discovered a second continent. The invention of black powder weapons threatened ​to end the ancient and honorable codes of warfare
  
-When Kurg was discovered in 2246 by the Orlamu ​Theocracy, they were undergoing a time period similar to our own renaissance. It was a period of learning, debate, and speculation ​of the nature of life. Inventions like the printing press, scientific method, ​and the flintlock could be found. However it was also undergoing a world war. Even with the willingness to bring the weren (pronounced '​wear-enn'​) race to the galaxy, the theocracy has taken great care not to pollute Kurg with modernismThey make it a point to not import any technologyespecially weapons. Only 2 remotely located star ports are where you will find any human influence on KurgDifferent ​weren leave Kurg for different reasons. Most seeking ​new way of life, often to leave an unhappy one in hopes of a better future among the stars. When it happens, ​delegation ​of Orlamus meet them at a star port, and after a week of interviews they confirm that the candidate is committed to leaving KurgIn factOrlamus often discourage weren from emigrating, they want the candidate to weigh the decision very carefully. Once a weren has leftthey are discouraged from returning and contaminating Kurg with foreign waysA weren who leaves is granted temporary citizenship ​in the theocracy, and a majority attend an Orlamu college. Crusade, a respected military academy is a popular choice. But Orlamu diplomats provide other options as well, even those outside the theocracy. Weren are in high demand in any nation, even the Concord, especially in militaries.+The best statement of Orlamu ​success during first contact is that Jamal Abuweren ('​Father ​of the Weren'​) is a saint among both Orlamists ​and weren. ​Despite more than three centuries of human contactweren culture and spirit ​are unpollutedThe weren remain ​proud people, determined to preserve their way of life. On Kurg, the clans still rule through ​well-established system ​of feudalism ​and scutageBy mutual agreementOrlamu law forbids ​the import of advanced technologyespecially weaponsTwo isolated starports ​in Kurg's barren regions ​are the only sign that humans ever visit
  
-They can be ill-mannered ​at times.+At the same time, a galaxy of opportunity has opened for individual weren. Depending on a clan's opinion of humanity and space, they send either their best or worst representatives to one of Kurg's starports. Disaffected weren also make the trip, fleeing an unhappy life or hopeful of a better one in the stars above. Whatever a weren'​s reason for coming, a delegation of Orlamus greets him or her at the starport. A week of interviews confirms that the immigrant is committed to leaving Kurg. Infact, the Orlamus discourage weren from emigrating; they want the candidate toweigh the decision carefully. Once a weren has left, the Orlamus discourage him from returning and contaminating Kurg with foreign ways
  
-You can't miss a weren. They are very tall, very heavily built, and covered in fur. Their powerful frame sports wicked claws that make them a formidable opponent even when they don't carry weapons. A great mane of hair flares from their heads and their fur ranges from black to shades of grays and whitesThey approach life with amazing intensity. When embracing ​new idea or beliefthey become zealotsThey profess ​the tenets ​of those beliefs with word, deed, claw and war maceThough they are built for battle, they love to talk and share ideas. Not every discussion leads to fight, and most weren wont battle those weaker than themselves. They have strict codes concerning honorcombat etiquetteand noble actsThey make fierce ​warrior embracing combat, but take religion seriously. Tech use doesn'​t come naturally to them, often preferring gear closer to their native tech level. Philosopher-warriors. Weren appear to be a dichotomy ​of enlightened scholars and noble savagesThey have combined the 2 ways of life well. Though they have no high-tech of their own, they gladly board star ships in order to learn more about the galaxy.+weren who leaves Kurg immediately gains temporary citizenship in the Theocracy, and an overwhelming majority ​of weren attend an Orlamu collegeCrusade, ​respected military academy orbiting the Orlamu capitalis a popular choiceBut the Orlamu diplomats provide other options as well, many of them outside the borders of the TheocracyIf a weren expresses an interest in exploring these optionsrepresentatives from each stellar nationincluding the [[Galactic Concord|Concord]],​ have offices in Kurg orbitThe fierce warriors of Kurg are in high demand by stellar nationsThe weren are prized assets within any nation'​s military force
  
-Weren Paladin+The many weren who take up lives within theTheocracy can choose careers in business, academia, or the military. In the Theocracy, the final option is to enter the priesthood, and a surprisingly large number of weren find themselves inspired to take up orders as Orlamists. Once they join the church, weren are fierce supporters of the Orlamist faith and the Theocracy. They'​re among the most successful missionaries,​ traveling throughout the Stellar Ring and beyond.  
 + 
 +Whether they stay at home, join the Theocracy, or travel abroad, weren are among the most respected sentients in explored space. ​ Part of this respect can be attributed to the weren physique and their well-deserved reputation as powerful warriors. Part of it comes from the value that weren culture attaches to loyalty. Proverbially,​ when a weren elects to place his loyalty- whether to clan, nation, religion, or friend-it'​s impossibleto shake. 
 + 
 +===== Weren ===== 
 +Fierce warriors and staunch allies... 
 + 
 +As citizens of the Theocracy... 
 + 
 +Adventurous or restless were... 
 + 
 +Weren characters who remain... 
 + 
 +Expatriate weren characters... 
 + 
 +===== Weren ===== 
 +==== Overview ==== 
 + 
 +The first preindustrial species of sentient beings... 
 + 
 +The Orlamu managed... 
 + 
 +Weren who find the... 
 + 
 +==== Description ==== 
 +Few humans possess the... 
 +==== Encounter ==== 
 +While most... 
 + 
 +Regardless of... 
 + 
 +A weren'​s... 
 + 
 +All weren... 
 +==== Habitat/​Society ==== 
 +Kurg is a large, cold world by... 
 + 
 +Weren possess a family... 
 + 
 +Two distinct culture-groups... 
 + 
 +The nomads of the extreme north... 
 + 
 + 
 +===== Weren ===== 
 +Standing roughly 8 feet tall and weighing in at a hefty 400 pounds, a weren (singular and plural) is hard to miss. Covered in thick fur, he has a powerful form and wicked claws that make him a formidable opponent even when he is not carrying a weapon. A great mane of hair flares from his head. His fur ranges from black to shades of gray, brown, or white -- regardless of color, weren fur has a shimmer and an ability to shift slightly in hue, varying with the surrounding lighting. Weren males are slightly larger than the females and have two oversized tusks jutting from their lower jaw; the females do not bear tusks but share the males' powerful builds. 
 + 
 +A weren approaches life with amazing intensity. When he embraces a new idea or belief, he becomes a zealot. He professes the tenets of his beliefs with word, deed, and weapon. Though built for battle, a weren also loves to talk and share ideas. Despite his fervor and martial nature, not every discussion leads to a fight, and a weren usually won't fight a weaker creature unless he is left with no choice. 
 + 
 +Weren are proud, fierce, honorable warriors, although their eagerness to make peace leads many to become diplomats of one sort or another. They make stalwart companions and bond easily with humans and other species that have learned to temper their primal natures. 
 + 
 +A weren'​s senses are comparable to a human'​s. 
 + 
 +Weren speak a guttural language punctuated by deep growls. They have the capability to speak other humanoid languages as well. 
 + 
 +At the time humans develop faster-than-light travel, the weren clans are embroiled in their version of the Renaissance,​ a time of great learning, debate, and speculation about the nature of life. Before this time, weren clans were locked in deadly, generations-long wars for supremacy. Wise weren now acknowledge that their race's enlightenment could come only after centuries of bloodshed. The past has allowed them to evolve into philosopher-warriors,​ the absolute dichotomy of gentle scholars and noble savages. 
 + 
 +===== Weren Character Concepts ===== 
 + 
 +==== Weren Paladin ​====
 The theocracy gives weren the option to enter the priesthood, and surprisingly a large number find themselves inspired to take up orders as Orlamists. Once they join the church, they become fierce supporters of the faith. They are among the church'​s most successful missionaries. While most Orlamists concentrate on the scientific aspect of the religion, weren tend to focus on the faith and devotion aspects. The militant weren find place within the military orders of the theocracy, creating a unique branch within, the order of Paladins. Warrior missionaries traveling abroad and spreading the word of the Divine Unconscious and protecting the weak and helpless. The theocracy gives weren the option to enter the priesthood, and surprisingly a large number find themselves inspired to take up orders as Orlamists. Once they join the church, they become fierce supporters of the faith. They are among the church'​s most successful missionaries. While most Orlamists concentrate on the scientific aspect of the religion, weren tend to focus on the faith and devotion aspects. The militant weren find place within the military orders of the theocracy, creating a unique branch within, the order of Paladins. Warrior missionaries traveling abroad and spreading the word of the Divine Unconscious and protecting the weak and helpless.
  
-Weren Bodyguard+==== Weren Bodyguard ​====
 Whether they stay home, join the theocracy, or travel abroad, weren are among the most respected sentients in explored space. Part of that respect can be attributed to their physique and their well deserved reputation as powerful warrior. Part of it comes from the value that weren culture attaches to loyalty. When a weren attaches himself to a loyalty, religion, or friend, it's impossible to shake. This makes them ideal bodyguards. Generally they are hired for the job, but weren like to claim freedom to leave a dishonorable client in favor of more trustworthy ones. They guard the bodies of their companions, but often work to establish deep friendship and family. Whether they stay home, join the theocracy, or travel abroad, weren are among the most respected sentients in explored space. Part of that respect can be attributed to their physique and their well deserved reputation as powerful warrior. Part of it comes from the value that weren culture attaches to loyalty. When a weren attaches himself to a loyalty, religion, or friend, it's impossible to shake. This makes them ideal bodyguards. Generally they are hired for the job, but weren like to claim freedom to leave a dishonorable client in favor of more trustworthy ones. They guard the bodies of their companions, but often work to establish deep friendship and family.
  
-The Weren Flintlock+==== The Weren Flintlock ​====
 The flintlock invention was fairly new on Kurg, and quickly gained popularity as a tool of honorable combat, status, and symbolism. It is no less for those who leave the homeworld. They often wear one brandished in a belt or a few on bandolier more as a memento of their past and history. While used rarely in modern warfare, they make a great single-shot close combat weapon, much to the confusion of many foe who has no idea what they are facing. Very innacurate at longer ranges, though a rifle/​musket version exists, it is even more rare due to its ineffectiveness vs other more modern alternatives. Other weapon manufacturers try making weapons for weren emulating the Kurg flintlocke style, but they are not as profitable as an authentic hand-crafted on Kurg model. The flintlock invention was fairly new on Kurg, and quickly gained popularity as a tool of honorable combat, status, and symbolism. It is no less for those who leave the homeworld. They often wear one brandished in a belt or a few on bandolier more as a memento of their past and history. While used rarely in modern warfare, they make a great single-shot close combat weapon, much to the confusion of many foe who has no idea what they are facing. Very innacurate at longer ranges, though a rifle/​musket version exists, it is even more rare due to its ineffectiveness vs other more modern alternatives. Other weapon manufacturers try making weapons for weren emulating the Kurg flintlocke style, but they are not as profitable as an authentic hand-crafted on Kurg model.
-@species ​@weren @canon  +{{tag>species weren canon}} 
weren_species.1375505398.txt.gz · Last modified: 2021/12/04 00:44 (external edit)