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great_horns_mutation [2013/08/27 21:14] 127.0.0.1 external edit |
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| - | Content-Type: text/x-zim-wiki | ||
| - | Wiki-Format: zim 0.4 | ||
| - | Creation-Date: 2013-07-26T04:42:04-04:00 | ||
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| ====== Great Horns (Mutation) ====== | ====== Great Horns (Mutation) ====== | ||
| - | Created Friday 26 July 2013 | + | You sprout horns capable of damaging or goring a target. The horns may be curled like a ram’s or pointed like a bull’s. Or you may grow a single horn, like that of a rhinoceros, or a large rack of antlers, like those of a moose. |
| - | You sprout horns capable of damaging or goring a target. The horns may be curled like a ram’s or pointed like a bull’s. Or you may grow a single horn, like that of a rhinoceros, or a large rack of antlers, like those of a moose. | ||
| **MP Cost:** 1 | **MP Cost:** 1 | ||
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| **Benefit:** You gain a single gore attack that deals bludgeoning damage (curled horns or antlers) or piercing damage (pointed horn or horns). The amount of damage dealt is based on your size: 1d4 for Small, 1d6 for Medium, and 1d8 for Large. If you gain multiple attacks in a round, you may gore multiple times. Your horns are treated as natural weapons and provoke no attacks of opportunity. | **Benefit:** You gain a single gore attack that deals bludgeoning damage (curled horns or antlers) or piercing damage (pointed horn or horns). The amount of damage dealt is based on your size: 1d4 for Small, 1d6 for Medium, and 1d8 for Large. If you gain multiple attacks in a round, you may gore multiple times. Your horns are treated as natural weapons and provoke no attacks of opportunity. | ||
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