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ambassador_advanced_class

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Content-Type: text/x-zim-wiki Wiki-Format: zim 0.4 Creation-Date: 2013-07-25T18:58:12-04:00

Ambassador (Advanced Class)

Created Thursday 25 July 2013 d20f

Skilled diplomats and dignitaries armed with a deep understanding of politics and a heightened awareness of the importance of compromise, Ambassadors can deftly mediate disputes among individuals, organizations, nations, or worlds divided by opposing ideologies, philosophies, and politics. They bring keen perception and insight to the table, striving to advance their employers' agendas without compromising their own integrity or betraying the trust placed in them as repre-sentatives of factions, worlds, and stellar nations. As the authorized representative of her faction, world, or stellar nation, the Ambassador is entitled to privileges beyond the rights of ordinary people. These privileges apply only when the Ambassador's allegiance to a faction, world, or stellar nation is recognized. Select this advanced class if you want your character to excel at negotiations and have political connections and “clout.” The fastest path into this advanced class is from the Charismatic hero basic class, though other paths are conceivable.

REQUIREMENTS

To qualify to become an Ambassador, a character must fulfill the following criteria. Skills: Diplomacy 6 ranks, Knowledge (Administration) 6 ranks, Knowledge (Religion) 6 ranks. Charismatic Hero Talents: Charm, Favor. Allegiance: An Ambassador must pledge her primary allegiance to a faction, nation, world, or empire and remain a dutiful servant of this body; if the Ambassador breaks this allegiance, she loses all the benefits of the Diplomatic Immunity and Open Arms class features.

The AMBASSADOR

Class Base Attack Fort Ref Will Class Defense Reputation Level Bonus Save Save Save Features Bonus Bonus 1st +0 +0 +0 +2 Dip. Immunity +1 +1 2nd +1 +0 +0 +3 Open Arms +1 +1 3rd +2 +1 +1 +3 Bonus Feat +2 +1 4th +3 +1 +1 +4 Info Access +2 +2 5th +3 +1 +1 +4 Stipend +3 +2 6th +4 +2 +2 +5 Bonus Feat +3 +2 7th +5 +2 +2 +5 Rest. Access +4 +3 8th +6 +2 +2 +6 Stipend +4 +3 9th +6 +3 +3 +6 Bonus Feat +5 +3 10th +7 +3 +3 +7 Select Consuls +5 +4

HIT DIE

The Ambassador gains ld6 hit points per level. The character's Constitution modifier applies.

ACTION POINTS

The Ambassador gains a number of action points equal to 6 + one-half her character level, rounded down, every time she attains a new level in this class.

CLASS SKILLS

The Ambassador's class skills are as follows. Bluff (Cha). Computer Use (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Research (Int) and Sense Motive (Wis). Skill Points at Each Level: 4 + Int modifier

CLASS FEATURES

The following class features pertain to the Ambassador advanced class.

Diplomatic Immunity

Starting at 1st level, if the Ambassador is arrested for a crime, she can make a Diplomacy check to invoke her diplomatic credentials and not suffer the usual legal penalty or punishment. The severity of the crime determines the DC of the Diplomacy check, and how authorities react if the Ambassador succeeds. See the Diplomatic Immunity Table for Diplomacy check DCs based on the severity of the crime. If one of the Ambassador's consuls is arrested for a crime and unable to secure her own release, the Ambassador may intercede on the consul's behalf. One may aid the other's Diplomacy check. An Ambassador who routinely invokes the privilege of diplomatic immunity—either on her own behalf or to protect her selected consuls—is likely to be recalled or terminated by those she has sworn to represent (at the GM's discretion).

Open Arms

Beginning at 2nd level, the Ambassador is skilled at initiating peaceful negotiations. She may add a competence bonus equal to one-half her Ambassador class level on all Diplomacy checks.

Bonus Feats

At 3rd, 6th, and 9th level, the Ambassador gets a bonus feat. The bonus feat must be selected from the following list, and the Ambassador must meet all the prerequisites of the feat to select it. Attentive, Defensive Martial Arts, Dodge, Educated, Improved Initiative, Low Profile, Oathbound, Renown, Trustworthy.

Information Access

Starting at 4th level, the Ambassador can make Gather Information checks without public utilities government/organizationspending money or making Wealth checks, provided she is dealing with individuals or organizations that are helpful, friendly, indif-ferent, or unfriendly toward her or those she represents. Dealing with individuals or organ-izations that are hostile requires the Ambassa-dor to make Wealth checks as usual when using the Gather Information skill.

Stipend

Skilled diplomats are well paid for their loyalty and dedication, and they are accustomed to traveling in style. At 5th level, and again at 8th level, the Ambassador gains a one-time Wealth bonus increase of +4.

Restricted Access

At 7th level, the Ambassador gains clearance to access restricted files or classified information from any source that recognizes her faction, organization, nation, world, or stellar empire. She gains a +5 bonus on Computer Use checks made to defeat computer security and a +5 bonus on Research checks.

Select Consuls

At 10th level, the Ambassador may appoint a number of individuals equal to her Reputation bonus as “consuls” or “attaches.” These appointed individuals gain all the benefits of the diplomatic immunity, information access, and restricted access class features. The Ambassador may revoke these privileges at any time and appoint replacement consuls as she sees fit. It takes ld4 hours for an Ambassador to invoke or revoke a consul's or attache's privileges.

DIPLOMATIC IMMUNNITY

Severity of Crime Examples DC Effect of Successful Diplomacy Check Class 5 Disturbing the peace, public intoxcation, minor traffic violation- 15 -2 penalty on subsequent Diplomacy checks in that area Class 4 Possession of a controlled substance, injurious traffic accident, operating a business or vehicle without the appropriate license 20 -5 penalty on subsequent Diplomacy checks in that area Class 3 Attempted bribery of a public official, robbery or grand theft, aiding and abetting a known felon, assault with a deadly weapon, possession of a concealed or unlicensed weapon 25 -10 penalty to subsequent Diplomacy checks in that area Class 2 Murder or manslaughter, fraud, smuggling, assault against a public official, trafficking in contraband 30 Deportation in 2d6 hours Class 1 Conspiracy against the government, murder of a public official, sabotage 35 Detention pending diplomatic of action by the character’s affiliated

@advancedclass @future

ambassador_advanced_class.1375718385.txt.gz · Last modified: 2021/12/04 00:40 (external edit)