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behavioral_matrix_cyberware [2013/08/27 21:13]
127.0.0.1 external edit
behavioral_matrix_cyberware [2021/12/04 00:39]
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-28T06:​29:​31-04:​00 
- 
-====== Behavioral Matrix (Cyberware) ====== 
-Created Sunday 28 July 2013 
- 
-===== BEHAVIORAL MATRIX (PL 7) ===== 
-A behavioral matrix is a series of processors and programs allow a subject to take on the personality,​ mannerisms, and memories of a specific individual. 
-**Benefit:​** The recipient of a behavioral matrix gains a +4 bonus to [[Bluff (Skill)|Bluff]] and [[Disguise (Skill)|Disguise]] checks when posing as another individual. In conjunction with cosmetic reconstruction. The imposter is often hard to detect, even while sitting next to original. 
-The matrix must be programmed with the details of the target, requiring both research (usually [[Research (Skill)|Research]] and/or [[Computer Use (Skill)|Computer Use]] checks, DC varies) and programming (Computer Use check DC 20). Only one personality matrix can run at any one time. 
-The recipient must have a [[NIJack system (Cyberware)|NIJack system]] implanted in order to take advantage of this implant. 
-**Type:** Internal. 
-**Location:​** One head. 
-**Hardness/​Hit Points:** -/2. 
-**Base Purchase DC:** 25. 
-**Restriction:​** Res. (+ 2) 
  
behavioral_matrix_cyberware.txt · Last modified: 2021/12/04 00:39 (external edit)