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speed_demon_advanced_class

Speed Demon (Advanced Class)

The Speed Demon is an expert at vehicles—how they work, what their limits are, and how to exceed those limits. A vehicle is merely an extension of the driver’s body, and a quick thought translates into immediate action. They live for speed. Speed Demons include wheelmen for organized crime, professional race drivers, and highway patrol officers with an need for speed.

Select this advanced class if you want your character to excel at driving and the handling of vehicles. Check with your GM before pursuing this class; if her campaign does not promote car chases, then this class may not be ideal for your player character.

The fastest path into this advanced class is from the Fast hero basic class, though other paths are possible.

Requirements

To qualify to become a Speed Demon, a character must fulfill the following criteria.

Skills: Drive 6 ranks.

Feats: Vehicle Expert.

Other: Base Reflex save +2.

Class Information

The following information pertains to the Speed Demon advanced class.

Hit Die: Speed Demons gain 1d8 vitality points per level. The character’s Constitution modifier applies.

Action Points: Speed Demons gain a number of action points equal to 6 plus one-half their character level, rounded down, every time they advance a level in this class.

Class Skills

The Speed Demon’s class skills are as follows: Balance (Dex), Concentration (Con), Disable Device (Dex), Drive (Dex), Listen (Wis), Navigate (Int), Pilot (Dex), , Repair (Int), Tumble (Dex).

Skill Points at Each Level: 5 + Intelligence modifier.

Class Features

The following features pertain to the Speed Demon advanced class.

Uncanny Dodge X

The Speed Demon gains the ability of Uncanny Dodge, or increases the potency of this ability if she already has it. If the Speed Demon does not have Uncanny Dodge 1 (usually gained as a Fast hero), she gains Uncanny Dodge 1: She retains her Dexterity bonus to Defense (if any) regardless of being caught flat-footed or struck by a hidden attacker. (She still loses her Dexterity bonus to Defense if she’s immobilized.) If the Speed Demon already has Uncanny Dodge 1, she gains Uncanny Dodge 2: She can no longer be flanked; she can react to opponents on opposite sides of herself as easily as she can react to a single attacker.

If the Speed Demon already has Uncanny Dodge 2, then she gains no further benefit from this ability.

Hit the Weak Spot

At 2nd level, the Speed Demon knows enough about vehicles to know the best way to damage and disable them. Whether using a weapon or another vehicle, the Speed Demon ignores the first 5 points of hardness when attacking a vehicle.

Bonus Feats

At 3rd, 6th, and 9th level, the Speed Demon gets a bonus feat. The bonus feat must be selected from the following list, and the Speed Demon must meet all of the prerequisites for the feat to select it. Brawl, Builder, Dodge, Drive-By Attack, Force Stop, Gearhead, Improved Brawl, Renown, Streetfighting, Vehicle Dodge, Vehicle Specialization.

Vehicle Empathy

At 3rd level, the Speed Demon gains the near-supernatural ability to use Disable Device with a vehicle with which she has the Vehicle Specialization feat. This may include popping the locks without tools, starting the engine without keys, or disabling the engine block by tapping it in just the right way, at just the right spot.

Need For Speed

At 4th level, the Speed Demon can improve the top speed of a ground or water vehicle that she controls. The vehicle’s top speed is increased by 25%.

Nursing the Turns

At 5th level, the Speed Demon can get better performance out of a vehicle, reducing some of its penalties. The Speed Demon may spend an action point to negate the Maneuver penalty of a vehicle or Initiative penalty of a vehicle she controls until the beginning of the Speed Demon’s next turn.

Commandeer

At 6th Level, the Speed Demon gains the ability to subtly control a vehicle even if she is not behind the wheel or otherwise in immediate control of the vehicle. The Speed Demon makes all Drive checks for the vehicle as long as she is in control.

The Speed Demon must be in contact with the vehicle, and loses control of it if she no longer maintains contact. The vehicle must be a vehicle with which the Speed Demon has the Vehicle Specialization feat.

The Speed Demon must make a Drive check for commandeering a vehicle. The DC is 15 for an otherwise uncontrolled vehicle or one in which the controller allows the Speed Demon to assume control. If the controller of the vehicle resists the Speed Demon’s attempts, the DC is 15 + the controller’s Drive skill.

Leadfoot

At 7th level, the Speed Demon gains a +2 competence bonus on initiative checks when controlling a vehicle.

Redlining the Needle

At 8th level, the Speed Demon treats Check/Roll Modifiers for All-Out and Highway Speeds as Street Speeds (reduced to –1 as opposed to –2 and –4, respectively).

Restore Vehicle

At 9th level, the Speed Demon gains the ability to, as a move action or part of a move action, restore a vehicle to back into a working condition. The Speed Demon spends an action point and the vehicle behaves as if it has been restored with up to 10 points of damage to a vehicle she is in contact with. The restoration may be performed while the vehicle is in motion. The Speed Demon may restore damaged portions of the vehicle, such as tires, in the same manner.

One with the Vehicle

At 10th level, the Speed Demon develops unnatural reflexes behind the wheel, effectively reacting as if vehicle and body were one. When the Speed Demon is in control of a vehicle, she can add her Defense bonus to that of the vehicle. The Defense bonus applies to all parts of the vehicle, including windshields, tires, and passengers.

Storyteller House Rule

Requirements

To qualify to become a , a character must fulfill the following criteria.

Base Attack Bonus:

Skills:

Feats:

Class Information

The following information pertains to the advanced class.

Hit Die: 1d

Action Points: + one-half character level, rounded down, every time the attains a new level in this class.

Class Skills

The ’s class skills (and the key ability for each skill) are:

Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Concentration (Con), Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Listen (Wis), Move Silently (Dex), Navigation (Int), Pilot (Dex), Repair (Int), Research (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)

Skill Points at Each Level: + Int modifier.

Class Features

The following features pertain to the advanced class.

Advancement Table: The

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st
speed_demon_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)