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tumble_skill

Tumble (Skill)

TUMBLE (DEX)

Trained Only; Armor Penalty

You can dive, roll, somersault, flip, and execute other types of gymnastic moves. Many types of armor, and any excessive load of carried items, make it more difficult to use this skill.

Check: You can land softly when you fall, tumble past opponents in combat, or tumble through opponents.

Land Softly: You can make a Tumble check (DC 15) when falling. If the check succeeds, treat the fall as if it were 10 feet shorter when determining damage.

Tumble past Opponents: With a successful Tumble check (DC 20), you can weave, dodge, and roll up to 20 feet through squares adjacent to opponents, risking no attacks of opportunity. Failure means you move as planned, but provoke attacks of opportunity as normal.

Tumble through Opponents: With a successful Tumble check (DC 20), you can roll, jump, or dive through squares occupied by opponents, moving over, under, or around them as if they weren't there. Failure means you move as planned, but provoke attacks of opportunity as normal.

Spacewalking: Moving in a zero-g environment is very similar to simply having a fly speed, though characters in zero-g may only move in a straight line and cannot change velocity without a surface to cling to. Changes in velocity or trajectory require that a character move into the same space as a surface, object, or creature of his own size or greater and make a tumble check (DC 15). Failure on the check means that the character’s movement stops at that point. A character attempting to bounce off another creature provokes an attack of opportunity if the creature is unfriendly, while friendly crea-tures may attempt to assist by making a Strength check (DC 15).

Try Again?: No.

Special: A character with 5 or more ranks In Tumble gains a +3 dodge bonus to Defense (instead of the normal +2) when fighting defensively, and a +6 dodge bonus (instead of the normal +4) when engaging in total defense (see Total Defense).

You can take 10 when making a Tumble check, but you can't take 20.

A character with the Acrobatic feat and at least 1 rank in this skill gets a +2 bonus on all Tumble checks.

Time: You can try to reduce damage from a fall as a reaction once per fall. You can attempt to tumble as a free action that must be performed as part of a move action.

tumble_skill.txt · Last modified: 2021/12/04 00:39 (external edit)