User Tools

Site Tools


biokineticist_advanced_class

This is an old revision of the document!


Biokineticist (Advanced Class)

Psychic Healer Advanced Class

A psionic's potential power to heal…

Requirements

To qualify to become a Biokineticist, a character must fulfill the following criteria.

Feats: Psionic Ability and Psychometabolism (or Wild Talent: Psionic Healing)

Skills: Treat Injury 6 ranks, Psionic Healing 6 ranks

Class Information

The following information pertains to the Biokineticist advanced class.

Hit Die: 1d6

Action Points: + one-half character level, rounded down, every time the Biokineticist attains a new level in this class.

Class Skills

The Biokineticist’s class skills (and the key ability for each skill) are:

Body Control (Wis), Concentration (Con), Intimidate (Cha), Life Drain (Wis), Life Extension (Wis), Listen (Wis), Psionic Healing (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Treat Injury (Wis)

Skill Points at Each Level: 6 + Int modifier.

Class Features

The following features pertain to the Biokineticist advanced class.

Healing Focus

Reduced Strain

Cure Disease and Poison

Cure Blindness/Deafness

Restoration

Heal Mastery

Maximize Healing

Psionic Healing Mastery

Regeneration

Death's Door

Advancement Table: The Biokineticist

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st
biokineticist_advanced_class.1382645354.txt.gz · Last modified: 2021/12/04 00:41 (external edit)