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Storyteller House Rule
A psionic's potential power to heal…
To qualify to become a Biokineticist, a character must fulfill the following criteria.
Feats: Psionic Ability and Psychometabolism (or Wild Talent: Psionic Healing)
Skills: Treat Injury 6 ranks, Psionic Healing 6 ranks
The following information pertains to the Biokineticist advanced class.
Hit Die: 1d6
Action Points: + one-half character level, rounded down, every time the Biokineticist attains a new level in this class.
The Biokineticist’s class skills (and the key ability for each skill) are:
Body Control (Wis), Concentration (Con), Intimidate (Cha), Life Drain (Wis), Life Extension (Wis), Listen (Wis), Psionic Healing (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Treat Injury (Wis)
Skill Points at Each Level: 6 + Int modifier.
The following features pertain to the Biokineticist advanced class.
Class Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Defense Bonus | Reputation Bonus |
1st |