User Tools

Site Tools


cerebral_mine_cyberware

This is an old revision of the document!


Content-Type: text/x-zim-wiki Wiki-Format: zim 0.4 Creation-Date: 2013-07-28T06:46:09-04:00

Cerebral Mine (Cyberware)

Created Sunday 28 July 2013

CEREBRAL MINE (PL 6)

Also called “cortex bombs,” these are potentially harmful explosives that are implanted in a subject. These are sometimes installed to ensure the recipient's loyalty—or as a self-destruct device to be used in the event of her capture. Purchase DC of a cerebral mine depends on the size/yield of the explosive. Benefit: While there is no overt benefit to having a cerebral mine implanted, the activation of one instantly kills the recipient, and inflicts concussion damage within a radius of 10 feet. The Reflex save DC of a cerebral mine is the same as its purchase DC. Disarming a cerebral mine requires a successful Treat Injury check (DC 20) followed by a Disable Device check (DC 25). Failure of either roll the premature detonation of the device. Type: Internal. Location: None. Hardness/Hit Points: -/5. Base Purchase DC: 2d6 damage (Purchase DC 12); 3d6 (Purchase DC 15); 4d6 damage (Purchase 18). Restriction: Mil. (+3).

@cyb @pl6 @canon @internal @headware @military

cerebral_mine_cyberware.1377638036.txt.gz · Last modified: 2021/12/04 00:43 (external edit)